Stellar Blade Good Ending: How to Get the Making New Memories Secret and What It Actually Means

Stellar Blade Good Ending: How to Get the Making New Memories Secret and What It Actually Means

You’ve spent hours parrying Naytibas, upgrading your Exospines, and probably staring at Eve’s various outfits a bit too long. Now you're at the finish line. But here’s the thing—the Stellar Blade good ending isn't just handed to you for beating the final boss. It’s a specific, multi-layered outcome that feels a lot more earned than the standard "finish the game" endings. It changes the entire context of Eve's mission. Honestly, if you missed a few side quests or ignored Lily’s progress bar, you might have accidentally locked yourself out of the "best" possible conclusion.

Getting the "Making New Memories" ending—which most of the community considers the true or good path—requires a balance of exploration and a very specific choice at the very last second.

The Lily Meter is the Secret Sauce

Most people think the ending is just a choice between "Yes" and "No" at the end. It's not. The real work happens long before you reach the Nest. You have to fill Lily's affinity meter to 100%. You'll see a small icon in the top right of your screen whenever you pick up a memory stick or finish a specific side quest. That’s her meter. If it hits 100% before you leave for Spire 4, you unlock a secret area called Eidos 9.

Eidos 9 is non-negotiable. If you don't go there, you can't get the Stellar Blade good ending.

In Eidos 9, you find a specific data set in Lily's atelier. This is the catalyst. It gives Lily the knowledge she needs to survive the final encounter. Without this, even if you make the "right" choice later, the outcome is bittersweet at best. It's a gorgeous, overgrown urban ruin that provides some of the best platforming in the game, but more importantly, it humanizes the relationship between the two protagonists. You aren't just a soldier and a technician anymore. You're actual friends. That bond is what anchors the good ending.

Making the Final Choice

Once you reach the Nest and face Adam, he drops the ultimate bombshell. He isn't just some guy. He’s the Elder Naytiba. The creator of the very things you’ve been hunting. He offers Eve a hand. He wants to merge.

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To get the Stellar Blade good ending, you have to say Take his hand.

It feels counter-intuitive. Your whole life as an Airborne Squad member was dedicated to killing the Elder. But the game’s lore, scattered through those frustratingly hard-to-find memory sticks, hints that the "Angels" from Mother Sphere aren't exactly the heroes they claim to be. By merging with Adam, Eve becomes a new evolution of humanity—a blend of the organic Naytiba essence and the cybernetic Andro-Eidos frame.

If you refuse his hand, you just fight him. It’s a cool boss fight, sure. But it leaves the world in a stalemate. Mother Sphere wins. Humanity loses. To actually move forward, Eve has to transcend her programming.

What Actually Happens in the Good Ending?

So, you took his hand. You have 100% affinity with Lily. What now?

Eve transforms. She gets this incredible, winged celestial form. But then Mother Sphere—who has been watching the whole time—decides Eve is now a "discarded" asset. She sends the Providence suit (which Lily is trapped inside) to kill you. This is the final, final boss.

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Because you filled Lily's meter and went to Eidos 9, Lily has the hacking tools and the awareness to survive the suit's destruction. In the other versions of this ending, Lily dies. It’s brutal. But in the Stellar Blade good ending, she pops out of the wreckage, perfectly fine.

The final shot is hauntingly beautiful. Eve and Lily stand on the surface of a devastated Earth, looking up at the orbital elevator and Mother Sphere’s presence in space. Eve has become a god-like entity, the new protector of what remains of the human race. It’s a "New Genesis" moment. Xion is safe, for now. The war isn't over, but for the first time in centuries, the people on Earth have a champion who isn't a puppet of a rogue AI.

Common Misconceptions About the Ending Requirements

I've seen a lot of talk online about whether you need to find every single collectible. You don't. You don't need every can. You don't need every suit. You just need enough "knowledge" items to max out that bar.

  • Memory Sticks: These are the biggest contributors. Pick up every body you see.
  • Posters and Books: Small lore items found in Xion or the Wasteland count.
  • Side Quests: Specifically quests involving NPCs in Xion like Enya and Su.

If you hit the point of no return (leaving for the Orbit Elevator) and the bar isn't full, you're locked out. The game gives you a very clear warning before you board the ship. Take it seriously. If Lily doesn't mention a "detour" to Eidos 9, you’ve failed the check.

Why This Ending Matters for the Lore

Stellar Blade is heavily inspired by NieR: Automata, but its conclusion feels more optimistic in a weirdly cosmic way. The "Making New Memories" ending suggests that the cycle of destruction can be broken. Mother Sphere represents a stagnant, digital perfection. The Naytibas represent a regressive, violent mutation. Eve represents the middle ground.

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By choosing the Stellar Blade good ending, you are essentially choosing "Self-Determination." You’re saying that humanity shouldn't be managed by a machine in space or devolved into monsters. It’s a massive shift in Eve’s character. She starts the game as a blank-slate soldier who just follows orders. She ends it as the most powerful being on the planet, making her own rules.

Actionable Steps for Your Playthrough

If you are currently mid-game and want to ensure you don't mess this up, follow these steps strictly:

  1. Monitor the Lily Icon: Every time you pick up a document or finish a quest, look at the top right of the screen. A small face icon with a percentage bar will appear. You want this to hit 100% as early as possible.
  2. Complete the "Oblivion" and "Stolen Treasure" quests: These are high-value affinity quests in Xion.
  3. Do not rush the main story: Once you finish the "Abyss Levoire" section, the game starts moving fast. This is your window to clean up side content.
  4. Confirm the Eidos 9 trigger: When you talk to Adam at the landing pad to go to Spire 4, Lily should interrupt and ask to go somewhere else first. If she doesn't, go back and find more lore items.
  5. Choose "Join Hands" at the end: Even if your instincts tell you Adam is the villain, remember that Mother Sphere is the one who sent you on a suicide mission.

This path provides the most narrative closure and the most challenging final boss fight against the Providence mech. It’s the version of the story that sets up a potential sequel where Eve takes the fight to the stars. Don't settle for the "Return to Colony" ending where Eve remains a pawn; the world of Stellar Blade is too interesting for a "back to normal" conclusion.

Ultimately, the game rewards curiosity. Players who slow down, read the notes left by dead soldiers, and help the citizens of Xion are the ones who get the full picture. The "Good" ending isn't just about winning; it's about understanding why the world broke in the first place and having the guts to try something new.


Next Steps for Success:
Open your inventory and check the "Database" tab. If your "Characters" and "World Analysis" sections are looking thin, head back to the Wasteland or the Great Desert. Specifically, look for the "Prayer" documents and the logs from the "Seven Squad" members. These provide a massive boost to Lily's meter and ensure you are on the right track before the point of no return at the end of the Spire 4 mission.