Stellar Blade Can 13: How to Find the Tricky Spire 4 Collectible Without Losing Your Mind

Stellar Blade Can 13: How to Find the Tricky Spire 4 Collectible Without Losing Your Mind

Tracking down every single beverage container in EVE’s world is a massive chore. Honestly, it’s one of those completionist tasks that starts out fun but eventually turns into a scavenger hunt through some of the most frustrating vertical geometry in the game. If you're hunting for Stellar Blade Can 13, you’re likely already deep into the Spire 4 region. This is the "Dionysus" can. It’s sleek, it’s green, and if you miss it on your first pass through the elevator and conveyor belt madness of the late game, it is a genuine pain to backtrack for.

The Spire 4 map is basically a vertical maze. You’ve got high-speed elevators, shifting platforms, and a sense of scale that makes finding a tiny aluminum cylinder feel like looking for a needle in a haystack made of chrome and death.

Where Exactly Is Stellar Blade Can 13?

Don't look in the Wasteland. Don't look in Matrix 11. To get your hands on Stellar Blade Can 13, you need to be in the Space Center area of Spire 4. Specifically, you are looking for the Raphael Space Center.

Most people blow right past it because the game is throwing a lot of visual noise at you by this point. You’ll reach an area with a bunch of moving walkways and lasers—the usual Shift Up difficulty spikes. The can isn't just sitting out on a pedestal waiting for you to say thank you. It’s tucked away behind some crates near the maintenance area.

Wait. Let's be more precise.

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Once you get past the initial lobby of the Space Center and start heading toward the cargo lift sections, keep your eyes peeled for a side room that looks like a dead end. It’s near a yellow-lit hallway. If you hit the boss fight with Belial, you’ve gone too far. Way too far. You need to back it up to the entrance of the logistics sector.

Why the Dionysus Can Matters for Your Build

It’s not just about the trophy. I mean, sure, the "Can Collector" trophy is the goal for most, but the rewards for hitting milestones in your collection actually impact how you play. Collecting cans like Stellar Blade Can 13 contributes to your Max HP and recharge rates for your tools.

The Dionysus brand in the game lore is basically the premium "party" drink of the old world. It’s funny how Shift Up treats these items as holy relics. You find them, EVE does a little animation, and Adam or Lily usually has something slightly dry to say about it.

Here is the thing about Spire 4: it’s a point of no return.

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Well, sorta.

Once you finish the Spire 4 arc, the game pushes you toward the endgame. If you miss Stellar Blade Can 13 and proceed too far, you might find yourself locked out of the full collection until New Game Plus. That is the nightmare scenario for anyone trying to 100% the game in a single run. Check your inventory. If you have numbers 12 and 14 but 13 is a grayed-out silhouette, you need to stop moving forward and start checking every corner of the Raphael Space Center logistics floor.

The Physics Puzzle Aspect

Getting to the can involves a bit of a jumping puzzle. It’s nothing as brutal as the Great Desert platforming, but the camera can be a bit wonky in tight corridors. You’ll see a series of crates. Break them. Behind them, there’s a small crawlspace or a narrow gap—depending on how you approach the room—that leads to a terminal. The can is sitting right there.

Common Mistakes When Hunting in Spire 4

People get distracted. The music in Spire 4 is incredible—that's a fact—but it’s easy to get lulled into just following the quest marker. The quest marker is your enemy if you want the cans.

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  • Ignoring the Scan: You should be spamming the drone scan (R3) every five seconds. The can will glow with a specific golden-yellow outline.
  • Assuming it's at the top: A lot of players think the "good" collectibles are at the apex of the tower. Nope. Many, including Can 13, are tucked into the "guts" of the facility.
  • Forgetting the "Wait" Mechanic: Some cans in this game require you to stand on a pressure plate or wait for a slow-moving platform. For Dionysus, it’s more about environmental destruction. If it’s a box, smash it.

The Completionist Reward

Once you snag Stellar Blade Can 13, you’re one step closer to the Black Rose outfit or the various tiered rewards Lily gives you at her workbench. The cans are basically a roadmap of the world’s fallen consumer culture. It’s weirdly deep if you think about it—EVE, an angelic warrior from orbit, spending her time digging through trash for soda brands that haven't existed for a century.

Tips for Backtracking

If you realized you missed it and you’re still in Spire 4, use the fast travel waypoints (the phone booths). You want the "Space Center Entrance" waypoint. From there, it’s a relatively short trek back to the logistics area. If you’ve already triggered the cutscene that takes you to the final region... well, I hope you have a manual save. If not, you’re looking at a second playthrough.

Actionable Steps for Your Collection Run

  1. Verify your current count. Open your menu and go to the "Items" tab, then "Cans." Confirm that #13 is indeed the one you're missing. Don't waste an hour looking for the wrong one.
  2. Load into Spire 4. Travel to the Raphael Space Center.
  3. Clear the mobs first. The Naytibas in this area are aggressive and love to knock you off platforms. Clear the room before you start hunting the hidden corners.
  4. Look for the yellow light. The logistics area is color-coded. The area near Can 13 has a distinct industrial yellow hue to the emergency lighting.
  5. Smash everything. If it’s a crate, a barrel, or a piece of loose scrap, hit it with your sword.
  6. Check the map levels. Spire 4 has multiple elevations. Make sure your mini-map isn't showing the can "below" or "above" you.

Finding the Dionysus can isn't as hard as the one in the middle of the desert vacuum puzzle, but it’s definitely one of the most frequently missed items because of the sheer intensity of the Spire 4 level design. Take a breath, stop looking at the boss gate, and look behind the crates.