Kay Vess isn’t a Jedi. She’s not a Sith. Honestly, she’s just a scoundrel trying to survive the criminal underworld without getting blasted into space dust by the Empire or the Pyke Syndicate. If you're looking for the Star Wars Outlaws mission list, you've probably realized by now that the game’s structure is a bit of a chaotic mess—in a good way. It isn’t just a linear path. It’s a web of syndicates, betrayals, and high-stakes heists that take you from the humid jungles of Akiva to the dusty streets of Mos Eisley.
You’re basically juggling three types of content: the core story missions, the expert quests that unlock your abilities, and those endless syndicate contracts. Most players get tripped up because they think they can just power through the main quests. Bad move. If you ignore the side stuff, Kay stays weak, and Nix—your adorable, four-eyed partner in crime—won't have the tricks you need for the late-game stealth sections.
Breaking Down the Main Star Wars Outlaws Mission List
The main path is what Ubisoft and Massive Entertainment call the "Golden Path." It’s the story of the big heist. You start on Canto Bight, which is basically a tutorial planet disguised as a casino world. From there, the galaxy opens up.
Beginnings and The Trail
The game kicks off with Beginnings, where you learn the ropes of sneaking and lockpicking. Then comes Outlaws, the mission that gives the game its name and sets Kay on her path of no return. Once you crash-land on Toshara, the real game begins. You’ll find yourself doing The Wreck, which is a massive set-piece involving an old High Republic ship. It’s atmospheric as hell.
The Mid-Game Slog and Syndicate Choices
After Toshara, the game gives you a choice. You can head to Kijimi, Akiva, or Tatooine. The Star Wars Outlaws mission list expands significantly here.
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- On Kijimi: You’ll tackle The Safecracker. This involves recruiting Gedeek, a droid expert. It’s heavy on stealth and introduces the Ashiga Clan.
- On Akiva: You’re looking for The Droidsmith. This is where the game’s platforming shines, even if the climbing mechanics feel a little "Uncharted-lite" at times.
- On Tatooine: You meet the legendary Jabba the Hutt in The Jabba Saga. You’ll do missions like Partners and Jabba's Favor. Pro tip: Don't piss off the Hutts early; their assassins are a nightmare to deal with when you’re just trying to explore the Dune Sea.
The story eventually bottlenecks back into the finale. Missions like The Truth and The Heist are the culmination of everything you’ve built. If your reputation with the syndicates is "Terrible," these final hours are going to be significantly harder because nobody will help you.
Why Expert Quests Are More Important Than the Main Story
Listen, the main Star Wars Outlaws mission list is fine, but the Expert Quests are where the real progression happens. There is no traditional "leveling up" in this game. You don't get XP and dump points into a strength stat. Instead, you find people.
Take "The Mechanic," Selo Rovak. You find her on Toshara. Completing her mission unlocks the Speedster boost for your bike. Without it, crossing the open plains is a chore. Then there’s "The Slicer," Aila Bren. Her mission is a bit of a pain—lots of sneaking through Imperial outposts—but she gives you the Slicing Kit upgrades. If you want to open those locked doors with the high-tier loot, you need her.
There are nine experts in total. Some, like "The Veteran" on Akiva, require you to find specific intel before the mission even appears on your map. It’s a very organic way to handle a skill tree. It feels less like a menu and more like Kay actually learning how to be a better criminal by talking to the right people.
The Syndicate Contract Loop
You’re going to spend a lot of time looking at the contract brokers. These aren't "one and done" missions. They are repeatable, procedural jobs that fluctuate based on who you like—or who you're willing to stab in the back.
The syndicates involve:
- The Pyke Syndicate: Classic spice runners.
- Crimson Dawn: Lady Qi'ra's group. Very sleek, very deadly.
- The Hutts: Bulky, slow to forgive, but they have the best rewards.
- Ashiga Clan: A new insectoid syndicate based on Kijimi.
A typical contract in the Star Wars Outlaws mission list might involve stealing a data spike from a Pyke stronghold and delivering it to Crimson Dawn. Here’s the kicker: mid-mission, the Pykes might call you and offer a better deal to keep the data. If you take it, your Crimson Dawn rep plummets. It’s a constant balancing act. If you hit "Excellent" status with a faction, you unlock unique gear sets, like the Crimson Dawn outfit that makes Kay much harder to detect while crouching.
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Missable Content and Intel Chains
One thing that drives completionists crazy is the Intel system. This isn't your standard quest log. You might overhear two NPCs talking in a cantina on Mirogana. That "overheard conversation" creates an Intel entry. Follow it, and it might lead to a hidden stash of credits or a whole new side mission.
These don't always show up on the primary Star Wars Outlaws mission list in your UI. You have to actively track them. For example, "The Jetpack" isn't just handed to you. You have to find the right rumors and follow a chain of clues across multiple planets. It makes the galaxy feel lived-in. It’s not just a checklist; it’s a series of leads you’re chasing down like a real bounty hunter.
The Most Common Pitfalls
People often get stuck on the "False Flag" mission. It’s an early-game space combat mission. If you haven't upgraded your ship, the Trailblazer, the TIE Fighters will shred you. Spend the credits on the laser cannon upgrades before you leave Toshara’s orbit for the first time. It saves so much frustration.
Another weird one? Stealth. A lot of missions in the Star Wars Outlaws mission list have a "fail on detection" state. This isn't Call of Duty. You can’t just blast your way through every Imperial base. Use Nix. Send him to sabotage alarm panels. Use the stun setting on your blaster. It has a long cooldown, so use it sparingly, but it’s a literal life-saver when a Stormtrooper is about to round the corner.
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Handling the End Game
Once you hit the "Point of No Return"—the game will clearly warn you—you're locked into the finale. But "finished" doesn't mean you're done. The post-game is actually pretty robust. You can go back and max out your reputation with every syndicate, though it’s almost impossible to keep everyone happy at the same time.
You’ll also find that some missions only trigger after the main story is over, particularly those involving the "Vaults" found in each syndicate's territory. To get into the Pyke Vault on Toshara, you need three separate keycards hidden across the planet. It’s basically a massive scavenger hunt that rewards you with the best blaster parts in the game.
Actionable Advice for Navigating the Mission List
- Prioritize "The Slicer" and "The Mechanic" immediately. These two experts unlock the most fundamental traversal and hacking tools. Without them, the game feels restricted.
- Don't aim for 100% Reputation with everyone at once. It’s a losing game. Pick two syndicates to favor and treat the others as enemies. You can always fix the relationship later by doing low-level contracts.
- Listen to cantina chatter. Seriously. If you see a prompt to "Lean" against a bar, do it. It’s how you find the best hidden missions that don't appear on the main map.
- Upgrade your Ion Blaster module early. You'll encounter droids and shielded enemies halfway through the Kijimi missions. Without the Ion upgrade, you'll be doing zero damage to them.
- Abuse the "Nix Sense." Pulse it constantly. It highlights enemies through walls and shows you which objects are interactable. It’s basically your detective vision.
The Star Wars Outlaws mission list is less about a linear story and more about Kay's rise from a nobody to a legend. Focus on the Experts first, keep your ship upgraded, and don't be afraid to betray a syndicate if the payout is high enough. That’s the outlaw way, after all.