Star Wars Bounty Hunter PS2 Walkthrough: How to Actually Catch Every Outlaw

Star Wars Bounty Hunter PS2 Walkthrough: How to Actually Catch Every Outlaw

So, you’re playing Star Wars: Bounty Hunter on the PS2. Honestly, it’s one of the clunkiest, most frustrating, and yet deeply rewarding games of the early 2000s. Jango Fett doesn't move like a modern protagonist. He’s heavy. His jetpack runs out of fuel at the worst possible moments. But if you're looking for a bounty hunter ps2 walkthrough that actually respects the fact that this game is hard as nails, you're in the right place.

Most people just blast through the levels and wonder why they're missing half the fun. They treat it like a standard shooter. It isn't. It’s a scavenger hunt with blasters. If you aren't using your ID scanner, you're basically playing half a game.

The Rough Reality of Level 1: Kohlma and the Pit

Before you even get to the Coruscant skyscrapers, you have to survive the pit. The first few levels are basically a tutorial on how not to die from gravity. Gravity is your biggest enemy in this game. More than the Bando Gora. More than Montross.

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Mastering the Jetpack Early

The jetpack isn't for flying. It’s for controlled falling. If you try to hold the button down, you’ll plummet to your death in the Outland Transit station. Tap it. Short bursts. You’ll notice that Jango has a slight "drift" when he’s in the air. Use that drift to line up your landings on those tiny, shimmering platforms in the industrial sectors.

  1. Always look for the green light on your fuel gauge.
  2. If it’s red, stop moving.
  3. Hovering is better than climbing.

Hunting the Secondary Bounties

This is where the real bounty hunter ps2 walkthrough kicks in. Every level has secondary targets. You see a guy with a little icon over his head? That’s money. But here’s the kicker: dead bounties are worth peanuts. You want them alive.

To catch a bounty alive, you have to whip out your cable launcher. It’s finicky. You have to lock on, fire, and then—this is the part everyone forgets—you have to actually walk up and press the capture button while they’re wiggling on the ground. If you leave them there, they’ll break free. It’s a chaotic dance, especially when ten other thugs are shooting at your head.

Why the Scanner is Your Best Friend

I used to hate the scanner. It slows you down. You have to stand still. In a game where everything wants to kill you, standing still feels like a death sentence. But the scanner highlights targets through walls. It gives you a tactical advantage.

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In the Coruscant levels, specifically the Entertainment District, use the scanner before you enter any wide-open plaza. There are snipers everywhere. If you know where the bounty is before the shooting starts, you can prioritize your path.

Dealing with the Bosses

Let's talk about the Longo Two-Guns fight. It’s a mess. Most players try to outshoot him in the open. You will lose. He has more health than you and better accuracy.

The trick is the crates. Use the environment. Jango isn't a tank; he’s a hunter. Hide, pop out, fire off a few dual-mandible shots, and get back behind cover. When his goons show up, ignore them unless they’re directly in your face. Focus your fire on Longo. Once he’s down, the rest of the riff-raff usually scatters or becomes easy pickings.

The Bando Gora Nightmare

Later in the game, the tone shifts. It stops being a sci-fi adventure and turns into a survival horror game. The Bando Gora are fast. They jump. They scream. They’re creepy as hell.

Weapon Management in the Late Game

Stop using the dual pistols for everything. I know, they’re iconic. They have infinite ammo. But by the time you reach the jungle moons, you need the heavy stuff.

  • The Sniper Rifle is essential for clearing out the cultists on the high ridges.
  • Thermal detonators are for crowds. Don't waste them on single enemies.
  • The Flamethrower? It's your best friend for the melee-heavy Bando Gora. They hate fire. It stuns them, giving you time to reload or fly away.

The Montross Rivalry

Montross is a jerk. He’s designed to be the "anti-Jango." He uses similar gear but plays much more aggressively. When you face him, the biggest mistake is trying to stay on the ground. He will rain missiles on you.

Stay airborne as much as possible, but keep an eye on that fuel. You want to be above him. When he prepares his rocket launcher, that’s your cue to dash. If you can bait him into wasting his heavy ordnance, he becomes much more manageable with standard blaster fire.


Secret Feathers and Unlockables

Remember the concept art and the "cards" you could unlock? Those are tied to the secondary bounties. If you’re a completionist, you can’t just finish the level. You have to clear the checklist.

Most people miss the bounties tucked away in the side rooms of the prison break level. There’s a guy hiding in a laundry chute. Seriously. You have to go out of your way to find these people. It adds hours to the game, but it also makes Jango feel like the professional he’s supposed to be in the lore.

Handling the PS2 Limitations

We have to be real: the PS2 version has some frame rate dips. When the screen gets crowded with explosions and Bando Gora, the game chugs. This actually works in your favor sometimes—it’s like a ghetto version of bullet time. Use those slow moments to line up your cable launcher shots.

Also, save often. The checkpoint system in Star Wars: Bounty Hunter is notoriously unforgiving. If you die right before the end of a long segment, you’re going back quite a bit. It’s frustrating, but that’s 2002 gaming for you.

Improving Your Combat Flow

Movement is everything. Never stand still. Even if you're just strafing left and right, keep Jango's feet moving. The enemy AI is mostly projectile-based, meaning they fire where you were, not where you’re going. If you keep a steady rhythm of movement, 60% of the shots will miss you entirely.

Advanced Tactic: The Mando Slide

You can slide while firing. It lowers your profile and makes you a harder target. It's especially useful in the narrow corridors of the asteroid prison. Slide in, blast the first two guards, and jetpack up to the ceiling. It confuses the AI and looks cool.

Essential Actionable Steps for Your Next Playthrough

  1. Rebind your muscle memory: Get used to switching between the ID scanner and your blasters instantly. It should be one fluid motion.
  2. Prioritize the "Alive" Bonus: The credits you earn from live bounties allow you to unlock more mission secrets. It’s worth the extra effort of using the cable tie.
  3. Listen for the audio cues: Bounties often have specific dialogue or sounds. If you hear someone talking who isn't shooting at you yet, they're probably a target.
  4. Manage the Jetpack: Stop holding the button. Tap-tap-tap. It preserves fuel and gives you much more granular control over Jango’s height.
  5. Clear the area first: Never try to scan or tie up a bounty while their friends are still shooting. Clear the room, leave the bounty for last, then move in for the capture.

This game doesn't hold your hand. It’s a product of an era where games were meant to be mastered over weeks, not finished in a weekend. By treating Jango like a methodical hunter rather than a generic action hero, you’ll find that the game opens up in ways you didn't expect. Those "impossible" jumps become easy. Those "unfair" bosses become puzzles. Good hunting.