Insomniac Games really outdid themselves with Marvel's Spider-Man 2. Honestly, it’s a blast. But if you’re like me, you aren’t just playing for the story. You want that digital dopamine hit—the Platinum trophy.
The good news? It’s doable. Unlike those grueling Soulslike games that make you want to throw your controller into the sun, this Spider-Man 2 trophy guide is built on the fact that the game actually wants you to succeed. There are 42 trophies in total. One Platinum, two Gold, seventeen Silver, and twenty-two Bronze. You don't even need to play on the hardest difficulty. You can literally breeze through on "Friendly Neighborhood" mode and still see that shiny "Dedicated" trophy pop up at the end.
The First Rule of the Platinum Hunt
Don't overthink it.
Seriously. Most people get caught up trying to optimize every single swing through Manhattan. Just play the game. About half the trophies are tied to the main narrative. You’ll get them just by watching Peter and Miles deal with the symbiotic mess that is Harry Osborn and Kraven the Hunter.
You’ve got to finish the story anyway. Why stress about the "Soar" trophy (where you glide from Financial District to Astoria) when you haven't even unlocked the best traversal upgrades yet? Just wait.
The map is your best friend here. Unlike the first game, where you had to find every single backpack and stop a million random crimes, the requirements here are way more focused. You need to hit 100% completion in every district. This sounds daunting. It’s not. Most districts only have a handful of activities like Hunter Blinds, Photo Ops, and those weirdly touching EMF Experiments.
Tackling the Missable Content
Is anything actually missable?
Technically, no. Insomniac was kind enough to let you keep playing after the credits roll. However, there’s one trophy that people constantly ask about: "Slack Line." You have to stealth takedown 25 enemies from the Web Line.
Here’s the thing. If you clear out all the Hunter Bases and finish the story, finding groups of enemies to "stealth" becomes a massive pain. You’ll be wandering around waiting for random crimes to spawn, hoping there’s a lamp post nearby. My advice? Do this early. Every time you see a group of thugs, throw up a Web Line and go to town. It saves you hours of aimless swinging later.
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That One Science Fair Trophy
This one gets people. It’s called "Just Let Go."
You need to find the science fair trophy Peter and Phin won together. If you played Miles Morales, you know exactly what this is. If you didn't, you might be looking for a tiny speck on a map that doesn't show up with a waypoint.
Head to the Financial District. Go to the church. On the back of the roof, sitting on a little ledge, is the trophy. It’s a quiet, somber moment. No combat. No puzzles. Just a memory. It’s these little details that make the Spider-Man 2 trophy guide more than just a checklist; it’s a tour of the characters' lives.
Mastering the Combat Trophies
You need to get flashy.
The game rewards you for using your gadgets and abilities, and the trophy list reflects that. For "Armed and Dangerous," you need to defeat 100 enemies with Spider-Arm abilities. For Miles, it’s the "Evolved" trophy—defeating 100 enemies with Evolved Venom abilities.
Pro tip: Don't just spam the square button. Use your L1+Face button combos.
If you're struggling with the "Hang Ten" trophy (performing 30 Air Tricks in a row without touching the ground), head to the tallest building you can find. Dive off. Hold the trick button and wiggle the stick. It’s basically a free trophy as long as you have enough altitude. If you hit a building, the counter resets. Don't hit the buildings.
Let's Talk About Aunt May
Prepare to cry. Again.
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The "You Know What to Do" trophy requires Peter to visit Aunt May’s grave. It’s in the North-West corner of the map in Harlem. There’s a massive cemetery there. You’re looking for May and Ben Parker’s graves. They’re near the middle, under some trees. Walk up, press Triangle, and let the dialogue play out. It’s a simple Bronze, but it’s the emotional core of Peter’s journey in this sequel.
The Traversal Challenge: Soar
This is the one that actually requires a bit of skill.
You have to glide from the Financial District all the way to Astoria using only your Web Wings. No webbing. No jumping. Just gliding.
The trick is using the wind tunnels. Start at the southern tip of the Financial District. Look for the green rings of a wind tunnel heading North-East. Once you're in one, it’ll carry your momentum. When one ends, look immediately for the next. The gap over the water between districts is the hardest part, but if you time your deployment right, you’ll glide right into Astoria and the trophy will pop mid-air.
Cleaning Up the Map
The "Exterminator" and "Seek and Destroy" trophies are the meat of the late-game grind.
You need to finish all the Symbiote Nests and Hunter Bases. The Nests can be a bit frantic. They’re basically "horde mode" lite. Use your sonic gadgets. They are literally life-savers. If you’re overwhelmed, remember that Miles' chain lightning is incredibly effective at clearing out the smaller symbiote grunts that try to overwhelm the sonic chargers.
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For the Hunter Bases, try to stay in stealth as long as possible. Not because it’s required, but because it makes the boss fights at the end of each base much more manageable if you've already thinned the herd. Plus, it helps with that "Slack Line" trophy we talked about earlier.
The Final Stretch to Platinum
Once you’ve done the story, found the collectibles, and visited the graves, you’re likely just a few combat specific tasks away.
Check your progress on "Surge." You need to use Peter's Symbiote Surge 25 times. If you finished the game and haven't hit this, just go beat up some street thugs. Same goes for Miles' "Overdrive" ability.
Then there’s "Home Run." Go to the Big Apple Ballers Stadium in Coney Island and run around the bases. It’s stupid. It’s fun. It’s a trophy.
What Most People Miss
People forget the "Fully Loaded" trophy. You have to purchase all of Spider-Man's Suit Tech upgrades. This requires a lot of Tech Parts and Rare Tech Parts. If you’ve been skipping the Prowler Stashes or the Brooklyn Visions side quests, you’re going to be short on currency.
Do the side content. It’s not "filler" in this game; it’s the economy that fuels your Platinum run. The Prowler Stashes, specifically, provide the Rare Tech Parts that you simply can't get enough of by just stopping crimes.
Practical Steps for Your Trophy Hunt
To wrap this up and get you that Platinum, follow this flow:
- Priority 1: Enjoy the story. Don't look at the trophy list until you see the credits. It’s a better experience that way.
- Priority 2: While playing, focus on using your Web Line for stealth takedowns. Do this before the Hunter Bases are all gone.
- Priority 3: Complete all District activities. This gives you the Tech Parts needed for the "Fully Loaded" trophy.
- Priority 4: Clean up the specific "location" trophies like visiting Aunt May's grave in Harlem and finding the science fair trophy in the Financial District.
- Priority 5: Finish the "Soar" gliding challenge once your Web Wings and wind tunnels are fully mapped.
The Platinum in Spider-Man 2 isn't about suffering; it's about seeing everything the developers built. It takes roughly 25 to 30 hours depending on how much you get distracted by the gorgeous sunset views of NYC. Get out there, be greater, and be together. That Platinum is yours for the taking.