You’re going to miss something. Honestly, if you go into this game blind, you are almost guaranteed to screw up the Platinum or the 1000 Gamerscore. South Park: The Stick of Truth is a masterpiece of fan service, but as a completionist's project, it’s a total minefield of missable content. One minute you're laughing at a Randy Marsh joke, and the next, you've accidentally walked past a one-time-only collectible that just locked you out of three different trophies. It’s brutal.
Most people looking for a South Park The Stick of Truth trophy guide are usually halfway through the game and realizing they didn't pick up the Chinpokomon in the school. Or they killed an enemy they were supposed to spare. This game doesn't have a "Chapter Select" feature. If you miss a collectible in a story-specific area like the Taco Bell construction site or the SS Springfield, your only option is to reload a manual save or start the entire 15-hour journey over from the beginning.
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It’s stressful. But it doesn't have to be if you know exactly where the "Point of No Return" triggers are.
The Missable Nightmare: Why You Need a Plan
The biggest hurdle for the Platinum is the sheer volume of missable items. We're talking about 30 Chinpokomon, 103 pieces of equipment, and 121 friends. Because the world changes as the story progresses, certain interiors become inaccessible.
Take the "Chinpokomon" trophy. Some of these are out in the open in the town, like the one on top of the South Park Gazette. Easy. Others? They’re inside the school during the "Get Detention" quest or inside the UFO. If you leave those areas without grabbing them, they are gone. Forever. The same goes for the "Full Arsenal" trophy, which requires you to own every weapon and costume set in the game. If you don't buy the "Squid" outfit from the girls' secret base before a certain plot point, you’re done.
You’ve gotta be meticulous. I recommend keeping at least five different manual save slots. Rotate them. Every time you start a major story quest, save in a new slot. If you realize later that you missed the "Beaver" outfit in the Canadian woods, you can jump back an hour instead of ten.
Dealing with the "Gingivitis" and "Day Walker" Requirements
There are several trophies that require you to play the game in a very specific, often counter-intuitive way. For example, the "Gingivitis" trophy requires you to let Ginger enemies bite you three times without blocking. It sounds simple, but if you're too high level or your armor is too good, you might accidentally kill them before they can "infect" you.
Then there’s "Day Walker." To get this, you have to defeat the Boss Hall Monitor while wearing freckles. You have to physically go into the character customization menu and put freckles on your avatar before the fight. If you beat him without them? No trophy. These are the kinds of "gotcha" moments that make a South Park The Stick of Truth trophy guide essential.
The "No Child Left Behind" Rule
This is arguably the hardest trophy to keep track of. You have to finish the entire game without ever ending a combat encounter with your buddy knocked out.
It sounds easy on paper. Just use a Revive Potion, right? Not exactly. If your buddy (like Butters or Kenny) dies and you finish the fight in the same turn before you can revive them, the game flags it. You failed. You have to be hyper-vigilant. If a buddy goes down and you’re about to win, stop. Heal them first. If you accidentally win while they’re on the ground, immediately quit to the main menu and reload your last checkpoint. Do not let the game auto-save after the fight.
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Every Single Chinpokomon Location That Actually Matters
Since you can't go back for many of these, let's talk about the danger zones.
The first big one is the School. When you’re there for the first time, look for "Pterdaken" in a locker. Later, during the "Attack on the School" quest, you need to find "Fetuswami" near the tactical map. If you miss "Fetuswami," you might as well delete your save if you're trophy hunting.
The UFO is another trap. You’ll find "Beetlebot" right near the beginning of the ship. If you leave the ship, you can never go back. Ever. The game literally blows the ship up or it flies away—either way, that Beetlebot is space dust.
Then there’s the final dungeon, Clyde’s Fortress. There’s a Chinpokomon called "Shoes" that is easily missed because you’re distracted by the chaos of the final battle. Grab it the second you see it.
Social Media Whore: The Friend Management System
To get the "Social Media Whore" trophy, you need to make friends with 120 people in South Park. Some are automatic story progression. Others require you to go on weird fetch quests, like finding Al Gore in the bushes or helping Mr. Slave find his "package."
But some friends are missable.
- The Bishop of Banff: During the Canada segment, you are given the choice to kill him or spare him. If you kill him, you cannot add him as a friend. You lose the trophy. Always spare the Bishop.
- Bill and Fosse: You find them behind the school during the first day. If you don't talk to them early enough, they sometimes disappear or the quest line bugs out.
- Lemmiwinks: You have to find him in the 5th Grade classroom before the final mission.
It’s basically a checklist of every minor character from the first 17 seasons of the show. If you see a character with a name, try to talk to them. Most of the time, they’ll just say a one-liner, but occasionally, they’ll send you a friend request.
Combat Trophies You Can Grind Easily
Not everything is missable. Some trophies are just about being "gross." "Canadian Handshake" requires you to fart on people 100 times. You can do this to random NPCs on the street. "Animal Friend" asks you to fart on 10 animals. Go to the forest or find the stray cats.
"Dragon Wrath" is a fun one. You have to knock out three or more enemies with a single fart outside of combat. The best place for this is the school hallways where groups of ginger kids hang out near explosive objects. Lead them toward a flickering flame, use your Cup-A-Smell, and boom.
Then there’s "Heisenberg." You have to defeat the Tweek Tweakers while wearing the Evil Cartman goatee and the Bald Cap. It’s a reference to Breaking Bad, obviously. You get the goatee from a chest in Cartman’s house and the bald cap from the jail cell area. Just remember to put them on before you enter the meth lab.
The Choice: Which Class Should You Pick?
While your class doesn't strictly lock you out of most trophies, playing as a Jew is actually beneficial for a specific achievement. There is a trophy called "Are We Cool?" where you have to find Jesus while playing as a Jew.
If you pick Fighter, Mage, or Thief, you can still find Jesus and get a different trophy, but "Are We Cool?" is class-specific. If you're going for a single-playthrough Platinum, Jew is technically the "optimal" choice, though you can easily start a new game, run to the church in 10 minutes, and get it that way too.
The Hard Truth About "Full Arsenal"
Collecting every weapon and costume is the "final boss" of this trophy list. There are 103 pieces. Many are found in chests that only appear during story missions.
Check every drawer. Every cabinet. Every bag. If you are in a building that looks like it might explode or get shut down by the government later, loot everything. The "Goth" clothes, the "Clyde's Fortress" loot, and the gear found inside Mr. Slave (yes, that happens) are all critical. If you finish the game and the trophy doesn't pop, it's usually because you missed a single pair of gloves in a missable area.
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Actionable Steps for Your Platinum Run
To keep your sanity intact while following this South Park The Stick of Truth trophy guide logic, follow these steps:
- Manual Save Often: Create a "Master Save" at the start of each in-game day (Day 1, Day 2, Day 3).
- The "Freckles" Rule: As soon as you get the Freckles makeup, put it on and leave it on until you beat the Boss Hall Monitor.
- Don't Kill the Bishop: Seriously, just leave the guy alone in Canada.
- Loot Before Leaving: Before you exit the School, the UFO, the Taco Bell site, or the final Fortress, check your collectibles menu. If you’re missing something from those zones, do not leave.
- Buddy Watch: In every single fight, make sure your partner is standing when the last enemy falls.
The game is hilarious, and the trophies are mostly fun, but the missable nature of the items can turn a fun weekend into a frustrating grind if you aren't careful. Keep your eyes on the Chinpokomon and your finger on the Save button.
Once you finish the main story and have all the missables, you can spend your time roaming the town, farting on dogs, and cleaning up the combat challenges at your own pace. Just get the hard stuff out of the way while the buildings are still standing.