You're walking through the 2.5D streets of South Park, and suddenly, you see it. A small, weirdly adorable plastic monster sitting on top of a newsstand. You press the button. A high-pitched voice screams "Chinpokomon!" and just like that, you're hooked on the most blatant corporate satire ever put into a video game. Collecting South Park The Stick of Truth Chinpokomon isn't just a side quest. It's an obsession that forces you to poke your nose into every corner of the town, from the sewers to the literal depths of an alien spaceship.
Honestly, it’s a grind. But it’s a fun one.
The game, developed by Obsidian Entertainment and released back in 2014, manages to capture that specific 1990s "gotta catch 'em all" fever while ruthlessly mocking it. There are 30 of these little guys scattered across the map. Some are sitting right in the middle of the sidewalk. Others? They’re tucked away in locations you can only visit once. If you miss them, they’re gone for good. That’s the real kicker. There is no going back for a few of these, which makes the "Chinpoko Master" achievement one of the most stressful completions in modern RPG history.
Why Missing One Chinpokomon Changes Everything
If you’re a completionist, the phrase "missable item" is enough to give you hives. In South Park The Stick of Truth Chinpokomon hunting, missables are the primary enemy. You can't just wander around at the end of the game and expect to find all 30. That's not how Trey Parker and Matt Stone play. They want you to pay attention.
Take "Pterdaken," for instance. You'll find him in a locker at the school during the "Get Messy" quest. If you finish that quest and leave the school without grabbing him, he's basically deleted from existence for that save file. Same goes for "Ferasnarf," which is tucked away in the Mr. Mackey quest line. The game rewards curiosity but punishes haste. It’s a design choice that reflects the chaotic nature of the show itself. You have to be "on" all the time.
Most players stumble through their first playthrough and end up with 26 or 27. They see the empty slots in the collection menu and feel that familiar pang of regret. To get the full 30, you have to treat the game like a scavenger hunt where the world might explode at any second.
The Ones That Usually Trip People Up
It's usually the alien ship. Everyone forgets the alien ship. When you’re being abducted and probed, the last thing on your mind is looking for a collectible called "Beetlebot." But it’s there. It’s sitting on a monitor right before you enter the cockpit. If you don't grab it before you crash that ship, you are locked out of the achievement. Period.
🔗 Read more: Gothic Romance Outfit Dress to Impress: Why Everyone is Obsessed With This Vibe Right Now
Then there’s "Accountafish." This one is hidden behind a destructible vent in the Post Office. It sounds simple. It is simple. Yet, because the Post Office isn't a place you naturally spend a lot of time in, thousands of players just walk right past it. The same goes for "Raging Hormone," which is just chilling in a hallway at the school. People get so caught up in the combat and the hilarious dialogue that they forget to look at the floor.
The variety of these things is wild. You’ve got "Pengin," which is in Cartman’s garage, and then you’ve got "Shoe," which requires you to teleport to the roof of the News Office. The game uses its own mechanics—like the Anal Probe teleportation or the Gnome Dust—to hide these things in plain sight. It’s clever. It’s annoying. It’s South Park.
How to Navigate the Sewers Without Getting Lost
The sewers in South Park are a maze. They’re gross, they’re full of Nazi Zombies later in the game, and they house several South Park The Stick of Truth Chinpokomon that are remarkably easy to miss. You need to find "Brocclistein" down there. It’s right outside the entrance to the News Office's underground area.
But wait. There’s more.
"Gerbitz" is also down in the damp darkness. You’ll find him near the area where you meet the Underpants Gnomes. Navigating the sewers requires you to use your magic (the farts, obviously) to clear paths and find hidden alcoves. It’s a classic RPG trope—the "sewer level"—but Obsidian turned it into a high-stakes treasure hunt. If you aren't checking behind every pipe, you’re failing the quest.
The Strategy for a Perfect Run
The best way to handle the hunt is to divide the map into zones. Don't try to get them all at once. Grab the ones in the neighborhood first.
💡 You might also like: The Problem With Roblox Bypassed Audios 2025: Why They Still Won't Go Away
- Kyle’s House: "Lambtron" is hanging in the garage. Check the rafters.
- Kenny’s House: "Cosmonewt" is in the garage too. (Why are they always in garages?)
- The School: This is the danger zone. Get "Pterdaken" and "Raging Hormone" before you finish the main story beats there.
- The Mall/Taco Bell Site: "Gunnerator" is sitting in the construction area.
You also have to keep an eye on the "Donkeytron." You find him in the school kitchen during the attack. If you aren't looking at the microwave, you'll miss him. It’s these tiny, specific interactions that make the collection feel earned. You aren't just clicking on icons on a map; you’re actually exploring a world that feels alive, even if it is made of construction paper.
Why Does This Even Matter?
Apart from the achievement/trophy, what do you actually get? You get a friend request from the Chinpokomon Toy Corporation. In the world of The Stick of Truth, friend requests are the ultimate currency. They unlock perks. They make you more powerful. But more than that, completing the set is a badge of honor. It shows you've seen everything the developers tucked away.
The satire here is biting. Chinpokomon was the show’s parody of Pokémon back in Season 3. It was about Japanese corporations using toys to brainwash American children into attacking Pearl Harbor. By making it the primary collectible in the game, Obsidian is leaning into the meta-commentary. You, the player, are doing exactly what the show mocked twenty years ago. You’re obsessively collecting "worthless" plastic to satisfy a digital checklist.
And you love it. We all do.
Handling the Late-Game Scramble
When you get to the final act—the assault on Clyde's Fortress—things get chaotic. There’s one Chinpokomon here called "Sna-kat." It’s just sitting there on the ground outside the fortress. Because there are enemies everywhere and the story is hitting its climax, most people run right past it.
Don't run. Walk.
📖 Related: All Might Crystals Echoes of Wisdom: Why This Quest Item Is Driving Zelda Fans Wild
Look at the trees. Look behind the bushes. The "Chinpoko Master" title isn't given to those who finish the game the fastest. It’s given to those who are thorough. Even when the world is ending and Nazi Zombies are at the gates, you have to be the kid who stops to pick up a toy.
Actionable Steps for Your Next Playthrough
To ensure you don't miss a single one, follow this checklist of "Points of No Return." If you are in these locations, do not leave until you have the Chinpokomon:
- The Alien Ship: Grab Beetlebot. If you leave, the ship crashes and the item is gone forever.
- The School (First Visit): Get Pterdaken from the locker. The school layout changes later.
- The School (Second Visit): Grab Ferasnarf and Raging Hormone.
- Clyde's Fortress: Pick up Sna-kat before entering the final boss gauntlet.
- The Sewer: Use the Nagasaki fart to break the rock blocking "Gerbitz."
By focusing on these specific windows of opportunity, the rest of the collection becomes a relaxing stroll through town. You can grab the one at the Post Office or the one in the News Office roof at your leisure. It’s the story-locked ones that will break your heart if you forget them.
The final reward is a message from the Chinpokomon President. It’s exactly as ridiculous as you’d expect. No spoilers, but the payoff is perfectly in line with the show’s humor. You’ve spent hours hunting toys, and the game treats you with the exact amount of reverence—or lack thereof—that you deserve.
Go get 'em. Just remember to check the lockers. Always check the lockers.