You're stuck. Maybe a cannibal raid wiped out your drying racks, or perhaps you’re just tired of trekking across that massive, punishing map for a single roll of duct tape. We’ve all been there. Endnight Games made a beautiful, terrifying sequel, but let’s be real—the grind for specific resources can occasionally feel like a second job. That is where Sons of the Forest item codes come into play. It isn't just about "cheating" in the traditional sense; it’s about taking control of a sandbox that sometimes feels a bit too sandbox-y.
I’ve spent hundreds of hours in the original The Forest and now this sequel. Honestly, the way they’ve handled the console commands and item IDs this time around is a bit more sophisticated, but it's also easier to mess up if you don’t know what you’re doing. You aren't just typing a word and hoping for the best. You're interacting with the game's internal database.
Getting the Console Ready
Before you can even think about spawning a Katana or a thousand logs, you have to enable the ability to talk to the game. It’s not on by default. You have to type developermodeon while you’re in the main menu. There is no text box that pops up. You just type it. If it works, you won't see a confirmation until you press F1 once you've loaded into your save.
If that menu doesn't appear, you likely mistyped it. Try again. It's finicky. Once you are in the game and that gray box is sitting there in the top left corner, you’re ready to start using those Sons of the Forest item codes. The specific command you need is additem followed by the ID number.
The Heavy Hitters: Weapons and Tools
Let’s talk about the items everyone actually wants. You’re likely here because you lost your Fire Axe or you want the Compound Bow without diving through three different caves.
The Modern Axe is 422. The Fire Axe is 431. If you want the Katana, which is arguably the best melee weapon for limb removal, use 367. For the ranged players, the Compound Bow is 360 and the Crossbow is 365.
Now, here is the thing about weapons. Spawning them is one thing, but if you don't have the ammo, you're just holding a very expensive stick. For Pistol Ammo, use 362. If you're a fan of the Shotgun (ID 358), you’ll want Buckshot, which is 364, or Slugs, which are 363.
Don't forget the tools that make life easier. The Rebreather is 444. The Rope Gun, which is absolutely essential for traversing the map and setting up ziplines, is 522. If you’re tired of being blind in the dark, the Flashlight is 471.
Why the Numbers Matter
You might wonder why they use numbers instead of names. It’s just how the Unity engine handles the object database. It’s faster for the game to look up "340" than "Maintenance Keycard." Speaking of keycards, those are often the biggest progression blockers. If you've hit a bug where a keycard didn't spawn—which happens more than it should—these codes are a lifesaver.
- VIP Keycard: 568
- Maintenance Keycard: 566
- Guest Keycard: 567
Using these can bypass hours of backtracking. But a word of caution: if you spawn a keycard before you’re "supposed" to have it, you might skip vital story triggers. The game might get confused about where you are in the narrative. It’s usually fine, but keep a backup save. Seriously.
Building and Survival Essentials
Building a base is the heart of the game, but hauling logs is a nightmare. While there isn't a single "item code" that builds a house for you, you can spawn the materials.
Logs are a bit weird because they are large physics objects. Usually, people use the loghack on command instead of an item code for logs, which gives you an infinite log in your hands. But for smaller things, the codes are perfect.
Duct Tape is 419. You need it for everything. Cloth is 415. If you’re starving, use 434 for Canned Food or 569 for Ramen Noodles. Honestly, the Ramen is just better for the vibes. For hydration, the Canteen is 449, but you still have to fill it unless you just spawn a bunch of Energy Drinks with 439.
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Advanced Command Nuance
There is a difference between additem and spawnitem.
additem puts the object directly into your inventory. If your inventory is full, it might just disappear into the void. spawnitem drops it on the ground in front of you. If you want 50 grenades (ID 381) to clear out a mutant nest, additem is tedious because you have to do it one by one.
Actually, there is a better way. You can type additem 381 50. The game reads the second number as the quantity. This works for stackable items like ammo, feathers (345), and carbon fiber arrows (373). It does not work for unique items like the Chainsaw (394). You can't have two chainsaws. Why would you even want two?
Common Issues and Troubleshooting
Sometimes, you’ll type a code and nothing happens. This usually means one of three things. First, you might already have the maximum amount of that item. The game won't let you carry 500 rounds of 9mm if your inventory cap is lower. Second, you might have typed the ID wrong. These numbers aren't intuitive. Third, the developers occasionally change IDs during major patches.
Since the 1.0 release, the IDs have remained fairly stable, but if you're playing on a heavily modded version, all bets are off. Mods like WeMod or Thunderstore often have their own overlays that handle these Sons of the Forest item codes for you, which is honestly a lot friendlier than the F1 console.
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The Ethics of the Cheat Console
Look, it's a survivor horror game. The horror comes from the scarcity. When you use codes to give yourself the Revolver (386) and infinite ammo, the mutants stop being scary and start being target practice. That’s fun for an hour, but it can kill the longevity of your save.
I usually recommend using codes for two specific scenarios:
- Correcting Bugs: If Kelvin gets stuck in a lake or an item falls through the map geometry.
- Creative Building: If you want to build a massive fortress without spending forty hours deforesting the entire island.
If you're on a multiplayer server, you need to be the host or have admin permissions to use these. You can’t just hop into a random lobby and start spawning explosives—unless the host is incredibly relaxed.
Practical Steps for Your Next Session
If you are ready to jump back in and use these, follow this workflow to ensure you don't corrupt your progress.
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- Manual Save: Go to a tent or a bed. Save your game in a fresh slot. Do not overwrite your main "legit" save until you're sure the items didn't glitch your UI.
- Enable Developer Mode: Type
developermodeonat the main title screen. - Load and Test: Load your save, hit F1, and try spawning something simple like a candy bar (434) just to see if the command line is active.
- Batch Your Requests: If you're building, list out the IDs you need on a piece of paper or a second monitor. Alt-tabbing constantly can occasionally cause the game to crash in certain display modes.
- Verify Inventory: Check your backpack. Sometimes items like the Golden Armor (572) don't show up in the middle of the mat; they're tucked away in the side pouches.
The game is about the struggle, but sometimes the struggle is just annoying. Use these codes to smooth out the edges of the experience. Just remember that once you have everything, there’s nothing left to find in those dark, damp caves. Use the power wisely, or you'll find yourself bored of the island long before the story concludes.
If you find that an ID isn't working, check the latest patch notes from Endnight. They’ve been known to shuffle internal databases when they add new craftables or story-critical items. Keeping a list of the basic IDs—like 364 for ammo and 419 for tape—saved in a notepad file is the easiest way to keep your survival run moving when things get tedious. Take the items, build the base, and keep Virginia safe. That's what really matters.