Sons of the Forest All Blueprints and Where to Actually Find Them

Sons of the Forest All Blueprints and Where to Actually Find Them

You're standing in the middle of a dense, terrifying forest, clutching a handful of sticks while a mutant with way too many limbs screams in the distance. We’ve all been there. Survival in the sequel to The Forest isn't just about eating berries and hoping for the best; it's about building the kind of gear that turns you from prey into the apex predator of the island. That's where the blueprints come in. Finding Sons of the Forest all blueprints isn't just some completionist checkbox. It's the difference between sleeping in a shaky lean-to and defending a fortress powered by electricity and traps that would make Kevin McCallister blush.

Most players stumble upon one or two accidentally. They find the Cross or the Bone Maker trap and think they've seen it all. But Endnight Games tucked some of the most game-changing items deep into caves that require specific gear like the Rebreather or the Rope Gun to even access. If you aren't looking for the white glint of a folder on a desk or a floor, you’re missing half the game.

Why the Blueprints Are the Real Endgame

Honestly, the base building in this game is incredible, but the "freeform" building only takes you so far. The blueprints give you specific, specialized structures. We're talking about the Glider Launcher—which basically turns the island into your personal playground—and the Teleporter, which feels like cheating but is totally legitimate if you can find the pieces.

Finding these isn't just about walking to a map marker. Endnight doesn't do hand-holding. You have to crawl through literal hell to get the good stuff. Some of these folders are hidden behind destructible walls or submerged in underwater pockets. It's a grind, but a rewarding one.

The Essential Survival Blueprints

Before you go hunting for the "fancy" stuff like the Gold Armor plating machine, you need the basics. The Small Log Cabin and the Lean-to are in your guide by default, but the stuff that keeps you alive against the higher-tier cannibals requires a bit of legwork.

Take the Bone Maker Trap. You'll find this one early if you're smart, usually near one of the coastal spawn points in a small camp. It's a gruesome thing, honestly. It swings down and essentially turns a cannibal into a pile of bones you can use for armor. Efficiency is key when you're being hunted.

Then there's the Spear Thrower. Not many people talk about it because they get used to the modern bow, but if you're low on carbon fiber arrows, the spear thrower is a life-saver. You'll find it in a cave near the snowy mountain base. Look for the glowing work lamps; the developers usually use light to tip you off to something important.

Caves in this game are claustrophobic. They're dark. They're full of "fingers" and "twins." But if you want the Glider Launcher, you have to brave the Entertainment Bunker. This blueprint is a massive fan favorite. Why? Because the map is huge. Running from the forest to the beach takes forever. With the launcher, you step on a pressure plate, get shot into the sky, and glide halfway across the island.

To get it, you’ll need the Maintenance Keycard. You’ll find the blueprint sitting on a desk in the backrooms of the bunker, near the gym area. It’s easy to miss if you’re sprinting away from mutants, but keep your eyes peeled for that distinct white folder icon.

The "New" Blueprints: Electricity and Gore

Endnight updated the game heavily through its 1.0 release, adding things that weren't in the early access version. The Solar Panels and Light Bulbs aren't technically blueprints in the "folder" sense—you learn those by finding the items—but the specialized structures that use them are.

The Grind Trap is a personal favorite. It’s exactly what it sounds like. It’s a series of spinning blades that turns anything walking through a doorway into red mist. You'll find this blueprint in a bunker on the far east side of the island. It requires a lot of mechanical parts, so don't throw away those circuit boards you find in crates.

The Most Secret Blueprints Most People Miss

There are a few items that are tucked away in places no sane person would look without a guide.

  • The Pickaxe: Found in the same cave as the ancient armor. You need this to mine Solafite, the glowing gold ore. Without the pickaxe, you can't use the Armor Plating Station blueprint.
  • The Gore Chair and Gore Couch: These are purely aesthetic, but if you want your base to look like a cannibal's dream home, you'll find these in the residential bunkers.
  • The Clock: It sounds boring, but the clock blueprint allows you to time your defensive resets. It's tucked away in a shallow cave near the lake with the waterfall.

The Power Armor (or rather, the plating for it) is the big one. To get the Armor Plater, you have to delve into the luxury bunker. This machine lets you coat your armor in Solafite. It’s a late-game luxury, but it makes you nearly invincible against standard physical attacks.

Managing Your Blueprint Collection

It’s worth noting that your notebook has different tabs. If you pick up a blueprint and can't find it, check the "extras" tab on the right-hand side of the book. Everything you find in the world—those loose papers and folders—gets filed there.

Building these isn't always cheap. The Teleporter, for example, requires a ridiculous amount of Solafite and specific artifacts. You won't be building this in your first week. It’s a project. You’ll likely spend three or four in-game days just gathering the materials after you've already spent two days finding the blueprint itself.

Dealing with the Solafite Requirement

A lot of the higher-end Sons of the Forest all blueprints require Solafite. This was a major addition in the later patches. You'll see these gold veins in the deep caves. Don't ignore them. Even if you don't have the blueprints yet, start mining it. You'll need it for the Ancient Bed and the Power Armor Plater.

The Ancient Bed is particularly cool because it allows you to save and sleep, but it looks like something out of a ritual chamber. You'll find that blueprint near the end-game facility, specifically in the caves where the gold-clad skeletons are found. It's a bit of a trek, and the "puffy" mutants there are no joke. Bring a shotgun.

Common Misconceptions About Blueprints

One thing people get wrong is thinking every structure needs a blueprint. Most of your defensive walls, gates, and traps are learned automatically or are part of the free-build system. The blueprints are specifically for the "weird" stuff—the high-tech or ritualistic items.

Another mistake? Thinking you can find them all in one go. Some are locked behind story progression. You can't get into the final bunkers without the VIP or Maintenance cards, so don't waste hours trying to glitch through a door. Just play the story, find the cards, and the blueprints will follow.

Practical Steps for Your Next Session

If you’re looking to round out your collection, stop aimlessly wandering. The island is too big for that. Start with the "Green Circles" on your GPS—these are the bunkers. Most blueprints are inside them.

  1. Prioritize the Rebreather and Rope Gun. You literally cannot reach some of the underwater or high-ledge blueprints without these. They are the "keys" to the island's secrets.
  2. Search the Bunkers Thoroughly. Don't just grab the keycard and leave. Check every office, every bedroom, and every maintenance closet. Look for those white folders.
  3. Mine Every Solafite Vein You See. You’ll thank yourself later when you’re trying to build the Teleporter or the Armor Plater. It's a rare resource, and you need a lot of it.
  4. Use Your GPS Map Markers. When you find a cave that you can't fully explore yet because you're missing a tool, put a marker on it. Don't rely on your memory; the forest all looks the same after a few hours of running from cannibals.
  5. Check the "Extra" Tab Regularly. Sometimes you pick up a folder in the heat of a fight and don't even realize what you've got. Open your book (B) and flip to the back.

Building a complete base in Sons of the Forest is a slow burn. It's about the gradual shift from being scared of the dark to owning it. Once you have the Glider Launcher on your roof and a series of Grind Traps at your gate, the game changes entirely. You aren't just surviving; you're colonizing.

The search for Sons of the Forest all blueprints is essentially the search for power. Every folder you find makes the island a little less dangerous and a little more like home. Just remember to keep your flashlight charged; the best stuff is always in the places where the sun doesn't reach.

Next, focus on locating the Ancient Armor in the mountain cave system, as this is the prerequisite for using many of the late-game Solafite-based blueprints you'll discover. Grounding your exploration in the main story path will naturally lead you to about 70% of the blueprints, while the remaining 30% require a bit of off-path scavenging in the smaller, unmarked cave entrances scattered near the island's lakes.