You’re running around the South Wing of Hogwarts, probably looking for a stray Field Guide page or trying to remember where the Faculty Tower is, and you see it. A wall. But not just a wall—it has a giant, ornate bronze button staring at you. This is the start of the Hall of Herodiana, a side quest in Hogwarts Legacy that honestly trips people up way more than the main story trials ever do.
Sophronia Franklin is the one who puts you on this path. She’s a Ravenclaw student obsessed with Herodiana Byrne, a legendary Depulso Mistress from the 15th century. Sophronia wants to see the signature outfit of this famous witch. To get it, you have to prove you’re just as clever with a Force spell as Herodiana was.
It sounds simple. You have Depulso. You have Accio. How hard could it be to move some blocks?
Surprisingly hard, actually.
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The Hall of Herodiana isn't just a "push and pull" simulator. It’s a test of spatial geometry that punishes you for being impatient. If you rush, you’ll end up resetting the room ten times. Most players approach these puzzles like combat, but they’re much more like a game of chess where the board can crush you.
The First Hurdle: Getting Inside
Before you even worry about the blocks, you have to find the place. It's tucked away at the base of the Defense Against the Dark Arts Tower. You need to cast Depulso on that aforementioned bronze button.
The door sinks into the wall. You step into a corridor that feels older than the rest of the school. It’s cold, echoing, and reeks of "historical importance."
The first room is basically a tutorial. It’s the game’s way of saying, "Hey, remember how these spells work?" You see two large, glowing blocks fused together. They’re sitting against a wall, blocking your path to the upper ledge.
You hit them with Depulso. They slide to the back wall. You climb up. Done.
It feels easy. Too easy. You grab the first piece of the set—the Herodiana’s Cape—and think you’re a genius. You aren't. Not yet.
Room Two: When Things Get Weird
The second chamber is where the Hall of Herodiana starts to actually challenge your brain. You’re faced with two separate sets of blocks. One is a single cube, and the other is a double-set.
Here is the thing about these puzzles: the blocks only stop when they hit a wall or another block. If you miscalculate the "stopping point," you’re stuck.
In this room, you’ve got to build a staircase. But you can't just shove them randomly. You need to pull the single block to the right wall with Accio, then push it toward the exit with Depulso. Then, you take the double-set and pull it over to join the first one.
Most people mess this up because they try to move everything at once. Don’t. Move one, check the angle, then move the other. If you get the blocks stuck in a corner where they can't be pulled out, look for the glowing golden globe on the pedestal. Hit it with a basic cast. The room resets.
It’s frustrating to start over, but honestly, it’s better than staring at a wall for twenty minutes. Once you climb the blocks and reach the chest, you get the Herodiana’s Attire.
The Third Puzzle is a Nightmare
If the first two rooms were a warm-up, the third room is the marathon. This is the one that generates the most "how do I do this" searches on Google.
You walk in and see a massive gap. There’s a single pair of blocks attached to a rail on the right side. The exit is high up on the left.
The trick here isn't just moving the blocks; it’s moving yourself while the blocks are moving. You have to jump onto the blocks, then use Accio to pull yourself across the gap while standing on them.
Wait.
Actually, that’s where most people fail. They try to ride the blocks across the whole room and realize they can't reach the end.
The real solution involves a mid-air reset. You move the blocks to the right wall. You jump on. You pull them to the middle of the room. Then, you have to jump off onto a stationary stone ledge on the left wall.
Once you are standing safely on that stone ledge, you hit the reset globe.
The blocks fly back to their starting position. Now, from your new vantage point on the side wall, you can pull the blocks toward the exit. This creates the final bridge you need.
It’s counter-intuitive. We are trained in games to think that resetting is a "fail state." In the Hall of Herodiana, resetting is a mechanic. It’s part of the solution. If you don't use the reset globe in Room Three, you are literally stuck.
Why Herodiana Byrne Actually Matters
We spend all this time moving blocks, but who was this woman? According to Wizarding World lore, Herodiana was world-renowned for her mastery of the Banishing Charm.
While other witches were focusing on flashy Transfiguration or dangerous Curses, she realized that being able to move objects (or people) with absolute precision was the ultimate power.
She wasn't just a teacher; she was a bit of a polymath. She designed these trials not to find the strongest wizard, but the one with the most patience. It’s a very "Ravenclaw" approach to magic, even though the quest is available to everyone.
The reward for all this work is the Herodiana’s set:
- Herodiana’s Cape
- Herodiana’s Attire
- Herodiana’s Cap
It’s one of the most detailed outfits in the game. It has that 15th-century flair—heavy fabrics, intricate embroidery, and a silhouette that makes you look like you actually know what you’re doing in a duel.
Common Mistakes to Avoid
- Forgetting the Reset Globe: Seriously. It’s there for a reason. If a block is flush against a wall and you can't get behind it to push, or if it’s stuck in a "dead zone" where Accio won't grab it, just hit the globe.
- Standing in the Way: If you cast Accio on a block and you’re standing in its path, the block will stop when it hits you. This can actually be used to your advantage to "park" a block in the middle of a floor, but usually, it just ruins your alignment.
- Ignoring the Chests: There are "extra" chests in these rooms that aren't part of the main quest. They usually just contain random gear or gold, but if you’re a completionist, you’ll need to solve secondary mini-puzzles within the rooms to reach them.
- Over-complicating Room Three: Don't try to be a parkour master. Use the stone ledges on the walls. They are the only "safe" spots where you can stand while resetting the puzzle.
Making the Most of the Reward
Once you finish the third room, you’ll exit back into the main hallway. You need to head back to Sophronia.
You have a choice here. You can show her the outfit, or you can be a bit of a jerk and refuse to show her, or even demand a fee. Honestly, just show her the outfit. It doesn't change the rewards you get, but it completes the "story" of the quest in a way that feels right.
The Herodiana set is purely cosmetic. It doesn't give you a buff to Depulso (which is a missed opportunity, if you ask me). However, you can use the transmog system to put the look of the Herodiana gear onto your high-stat legendary items.
You’ll look like a 15th-century legend while sporting the stats of a late-game battlemage.
Actionable Steps for Your Playthrough
If you are currently staring at those blocks and feeling the urge to throw your controller, take a breath.
- Check your positioning: If a spell isn't working, move 5 feet to the left. The angle of the "force" matters.
- Look for the gold: Always locate the reset globe before you make your first move. It’s your safety net.
- Use the edges: In the final room, the blocks are your bridge, but the walls are your anchor. Get to the side ledge as fast as possible.
- Talk to Sophronia immediately: Don't let the quest sit in your log. Get it done as soon as you hit level 15+ to make the most of the gear appearances early on.
The Hall of Herodiana is a rare moment in the game where you can't just "level up" to beat the challenge. You have to actually solve it. It’s a nice break from the combat loop and a genuine tribute to the puzzle-heavy roots of the older Harry Potter games.
Once you’ve mastered the Depulso blocks, head over to the Room of Requirement. The Herodiana outfit looks particularly good when paired with some of the darker, more gothic room customizations you unlock later in the year.