Solving the Crypt of Uhrma Door: The Solution Jedi Survivor Players Always Miss

Solving the Crypt of Uhrma Door: The Solution Jedi Survivor Players Always Miss

You’re on Jedha. The wind is howling, grit is getting into Cal Kestis's poncho, and you’ve just stumbled upon a massive, intimidating wall of stone blocks built into the cliffside. This is the Crypt of Uhrma door. It looks like a giant, ancient sliding puzzle, and if you're like most players, you probably spent ten minutes Force Pulling and Pushing blocks at random hoping for a "click" that never comes.

Honestly? The solution is staring you in the face. It’s just not at the door.

That’s the thing about Star Wars Jedi: Survivor. Respawn Entertainment loves to hide answers in plain sight, usually a few hundred yards back from where the actual problem is. If you're stuck, don't feel bad. The game doesn't give you a waypoint for this. You have to actually use your eyes, which, in a world of glowing quest markers, feels kinda like a lost art.

Finding the Crypt of Uhrma Door Pattern

Most people find the door first. It’s located in the Trail of Pantheon area. You’ll know you’re there because of the two heavy-hitting DT Sentry Droids guarding the vicinity. Once they’re scrap metal, you’re left with the puzzle: two rows of four massive stone pillars. That’s eight total. You can pull them out or push them in.

But where is the code?

Backtrack. Seriously. Exit the room with the door and head back up toward the plateau where you fought the droids and encountered the small elevator shortcut. If you stand on the edge of the cliff looking down toward the Crypt area, look at the rock formations. Specifically, look at the pillars built into the canyon wall.

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There it is.

You’ll see a series of stone struts sticking out of the mountain. Some are broken; some are whole. If you count them from left to right, matching the 4x2 grid of the Crypt of Uhrma door, you’ll see exactly which ones are supposed to be "out."

The Exact Solution

Let’s skip the vague stuff. You want the loot. Here is how you manipulate those eight blocks to get that door to slide open:

On the top row, you need to Force Pull (bring forward) the first block (far left) and the fourth block (far right). Leave the middle two pushed in.

On the bottom row, it’s the opposite. You need the middle two blocks pulled out. That means the second and third blocks should be protruding, while the first and fourth stay flush with the wall.

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Basically, it looks like a "V" or a bracket shape if you're looking at the pulled-out sections. Pull the corners on top, pull the center on the bottom. The stone will grind, the dust will fly, and you’re in.

What’s Actually Inside?

Is it worth the walk? Yeah, probably.

Once the Crypt of Uhrma door opens, you aren't just walking into a dusty room with some lore. First off, you get a Stim Canister upgrade. In a game where the bosses—looking at you, Rayvis—can delete your health bar in two hits, an extra heal is worth its weight in kyber crystals.

But there's more.

If you keep heading deeper into the hole behind the door, you’ll find a small grate. Pull it off. This leads you to a ledge overlooking a pond where a very familiar, very annoying creature lives. This is the "secret" path to the Sutaban Alpha legendary boss fight. If you’re hunting for the Gambler trophy or just want every Essence upgrade in the game, this door is your only way in.

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Common Mistakes and Glitches

I've seen people complain that the door doesn't trigger even when the blocks are right. Usually, it's because a block isn't "seated" properly. Sometimes the Force Pull doesn't register the full distance. If the pattern looks right but nothing is happening, push everything back in and start over.

Also, don't confuse this with the Path of Conviction or the other orb-based puzzles on Jedha. Those are physics puzzles involving spheres and tracks. The Crypt of Uhrma door is strictly a pattern-matching puzzle. No orbs required.

The Lore You Might Have Missed

Jedha is a graveyard. The Crypt of Uhrma isn't just a random name; it’s a site dedicated to the ancient protectors of the planet who preceded the Jedi’s heavy involvement there. When you scan the area with BD-1, you’ll pick up Force Echoes that talk about the "Pilgrims" and their struggle to keep their traditions alive under the shadow of the Empire.

It adds a layer of weight to the puzzle. You aren't just breaking into a vault; you're solving a lock designed by people who valued observation over brute force.


Actionable Next Steps

To finish this area 100%, follow these steps immediately after opening the door:

  1. Grab the Stim: The canister is right there in the initial room. Don't leave without it.
  2. Scan the Echo: There’s a Force Echo near the back wall that provides significant XP and lore.
  3. Drop Down for the Sutaban: If you have enough health and feel confident, drop through the grate to fight the Sutaban Alpha. It drops a Perk Slot or a major Essence (depending on your patch version), which is crucial for late-game builds.
  4. Unlock the Shortcut: Once you beat the Sutaban, there’s a squeeze-through gap that leads back to the Anchorite base, saving you a massive trek through the desert.

Getting through the Crypt of Uhrma door is one of those "Aha!" moments that makes Jedi Survivor feel like a true successor to the classic Zelda or Metroid style of exploration. It rewards you for stopping to look at the environment instead of just sprinting to the next objective marker.