Solving Herodiana Puzzle 3: Why This Specific Hogwarts Legacy Room Breaks Everyone’s Brain

Solving Herodiana Puzzle 3: Why This Specific Hogwarts Legacy Room Breaks Everyone’s Brain

You’re standing there. Depulso and Accio are basically burned into your brain at this point, but Herodiana’s third puzzle is just... staring back. It’s annoying. Honestly, by the time most players get through the first two rooms of "The Hall of Herodiana" side quest, they think they've got the rhythm down. Push the block, pull the block, climb the block. Easy, right? Wrong.

The third room is where the developers decided to get a bit cheeky with the mechanics.

Most people get stuck because they try to treat the golden blocks as a single unit that moves exactly where they want it to. In reality, you're playing a high-stakes game of magical Tetris against a wall that doesn't want to cooperate. If you’ve spent the last twenty minutes accidentally resetting the room because you pulled the block into your own face, don't feel bad. It happens to almost everyone.

The Setup: Getting Your Bearings in Room 3

When you walk in, you’ll see the double-block sitting on the right-hand wall. There’s a stone pillar in the middle of the room that acts as your anchor—and your biggest obstacle. The goal is to reach that ledge on the far side. Sounds simple.

It isn’t.

First off, ignore the chest on the side for a second. Focus on the geometry. You need to use the central pillar to stop the blocks from flying into the abyss. If you just spam Depulso, you’re going to end up with a reset block and a lot of frustration.

Step One: The Initial Move

Stand by the entrance. You need to pull that golden block toward the left wall (the wall opposite where it starts). Use Accio.

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Wait.

Now, hit it with Depulso to shove it toward the back of the room, near the stone pillar. It should hit the wall. This is your foundation. But you can't jump from there yet. You’re basically prepping the field.

Solving Herodiana Puzzle 3 Without Losing Your Mind

Here is where it gets tricky. You need to move the block around the pillar. If you try to pull it directly toward the exit, it’ll just get stuck or fly past the mark.

Move yourself. Seriously. Position is everything in this quest.

Walk over to the left side of the room. Look at the block. Hit it with Accio to pull it toward the left wall. Now, walk past the stone pillar so you’re looking at the block from the perspective of the exit. Pull it toward the back wall (the one you entered from) using Accio again.

It should now be wedged in a corner near the entrance side, but on the left.

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The Mid-Puzzle Reset (The "Pro" Move)

This is the part that feels illegal but is actually the intended solution. You have to use the reset cube. You know, that glowing purple thing that resets the blocks? Yeah, that one.

Once you’ve moved the blocks to the left wall, use them to climb up to the stone pillar in the middle. From that vantage point, look at the golden blocks. You want to hit the reset cube with a basic cast.

Wait! Don't panic. Resetting doesn't mean you've failed. It means you’re repositioning the blocks for the final stretch. In this specific puzzle, "solving" it involves a two-stage process where the blocks end up in a position that isn't possible from the floor level.

Finishing the Hall of Herodiana

Once you've reset the blocks while standing on the middle platform, they return to their starting position on the right. Now, from your high-ground position on the pillar, use Accio to pull the blocks toward you.

They’ll slam into the stone pillar right in front of your face.

Next, use Accio again to pull them toward the left wall. Now, the blocks are floating right in the middle of the gap between you and the exit. All you have to do is jump across.

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It feels like a cheat code. It isn’t. It’s just how the physics work in this specific room.

Why People Fail This Puzzle

The biggest mistake is staying on the ground. The game teaches you for two rooms that you solve everything from the floor. Room 3 subverts that. If you stay on the ground, you can never get the angle right to pull the blocks into the "bridge" position.

Another issue? The reset cube. People are terrified of it. They think it wipes their progress. In Herodiana's third trial, the reset cube is actually a tool. Think of it as a checkpoint, not a "game over" button.

Essential Tips for The Hall of Herodiana

  • Distance Matters: If you’re too close to the block when you cast Accio, you might get crushed or knocked back, which resets your positioning.
  • The Glowing Cube: Use a basic cast (just the R2/RT trigger) to hit the reset switch. Don't waste a spell slot.
  • Camera Angles: Sometimes the auto-target locks onto the wrong face of the block. If the block moves the wrong way, adjust your feet, not just your camera.
  • The Reward: After this, you get the Herodiana’s Cap. It’s a nice piece of gear, but honestly, the satisfaction of finally leaving that room is the real prize.

You’ve likely noticed the gear you get from this quest—the Herodiana's Outfit—looks a bit... unique. It’s based on Herodiana Byrne herself, who was supposedly a master of the Depulso spell. It makes sense that her puzzles are designed to make you rethink how force and pull work in a 3D space.

Actionable Steps to Take Right Now

  1. Check your Spell Set: Make sure Accio and Depulso are on the same diamond. Swapping sets mid-puzzle is a recipe for falling into the pit.
  2. Clear the First Two Rooms: You can't skip to the third. If you're struggling with Room 2, remember that it's all about making a "path" along the left wall.
  3. Stand on the Pillar: If you take one thing away from this, let it be this: solve the second half of the puzzle from the elevated stone platform in the center of the room.
  4. Collect the Chest: Before you leave the third room, there is an extra chest tucked away. You can reach it by moving the blocks to the far right corner before you do the final "bridge" move. It’s worth the extra thirty seconds for the loot.
  5. Turn in the Quest: Head back to Sophronia Franklin near the Charms classroom. She's the one who gave you the quest. Showing her the outfit completes the line and nets you the appearance transmog.

Once you’ve mastered the "Pull-Reset-Pull" method, the puzzle becomes trivial. It's just that first realization—that you need to be standing on the obstacle to move the solution—that trips everyone up. You're now ready to finish the quest and get back to the main story.