Sly Cooper 2 Cheat Codes: What Everyone Gets Wrong About Sucker Punch’s Sequel

Sly Cooper 2 Cheat Codes: What Everyone Gets Wrong About Sucker Punch’s Sequel

Honestly, if you spent your childhood staring at the "Press Start" screen of Sly 2: Band of Thieves, you probably remember the rumors. The playground talk was relentless back in 2004. Kids swore there was a code to play as Carmelita Fox or a secret button combination to unlock a fourth playable character. Most of that was nonsense. Pure, unadulterated playground fiction. But the reality of Sly Cooper 2 cheat codes is actually a bit more nuanced than just "they don't exist."

Sucker Punch Productions didn't build this game with a traditional "God Mode" or "Infinite Coins" menu. That wasn't their style. They wanted you to earn those gadgets. They wanted you to feel the tension of a heist. However, there are specific, hard-coded inputs that change how you interact with the world, specifically concerning the game's episodic structure and some very weird promotional tie-ins that most people have completely forgotten about.

The Episode Unlock Shortcut

Let's get the big one out of the way. Maybe you lost your memory card. Maybe it got corrupted because you pulled it out while the little bottle icon was spinning. It happens. If you don't feel like replaying the entire Paris prologue just to get back to the Canadian North, there is a legitimate input.

On the Episode Select screen, you can hold down all the shoulder buttons—that's L1, L2, R1, and R2—and the game will effectively bypass the progression locks. It’s not a "cheat" in the sense that it gives you an advantage in combat, but it is the primary way speedrunners and returning players skip the fluff. It’s a utility tool. Use it if you're stuck or just want to revisit the Jean Bison levels without doing the heavy lifting again.

People often confuse this with a "100% completion" code. It isn't that. You still have to collect the clue bottles. You still have to buy the gadgets from ThiefNet. You’re just opening the door; you still have to walk through it.

The Tom and Jerry Connection?

There’s a weird bit of trivia here. Back in the day, certain regional releases and demo discs had "cheat" inputs tied to promotional partners. You might find old forums mentioning a "Tom and Jerry" code. This is mostly a relic of the mid-2000s marketing machine. While Sly 2 is a masterpiece of stealth-platforming, its internal code is surprisingly rigid. Unlike the first game, Sly Cooper and the Thievius Raccoonus, which had a plethora of unlockable "behind the scenes" videos and cheats via the vault codes, Band of Thieves moved toward a more "in-engine" reward system.

Why Traditional Sly Cooper 2 Cheat Codes Are So Rare

Sucker Punch changed the architecture. They moved away from the linear "hub and spoke" model of the first game. In Sly 2, the world is persistent. You have a safehouse. You have a currency system (coins). If they gave you a code for infinite coins, the entire gameplay loop of pickpocketing guards—which is arguably the best part of the game—would become obsolete.

The developers were protective of the "heist" feeling. They didn't want you to bypass the struggle.

The Illusion of Cheating via ThiefNet

If you're looking for that "unfair advantage," you have to look at the Gadget Grid. This is where the game hides its power-ups. Some players consider the Paraglider a cheat because it fundamentally breaks the platforming challenges of the earlier levels. Once you have it, the verticality of Cairo or Prague becomes a joke.

Then there’s the Silent Obliteration. If you’ve ever played the game, you know the frustration of a guard screaming and ruining your stealth run. This gadget removes the sound of your finishing moves. It’s essentially a "Stealth Cheat" bought with in-game currency.

Mega Jump and Physics Glitches

If you're looking for something that feels like a cheat but is actually a technical exploit, we have to talk about Mega Jumping. This isn't a code you type in. It’s a mastery of the game’s physics engine. By timing your jump and your staff swing specifically during certain animations, you can gain significantly more height than intended.

  1. Find a sloped surface.
  2. Trigger a combat animation.
  3. Cancel into a jump.

It’s finicky. It’s not a "press X to win" scenario. But for those exploring the boundaries of the map, it functions as a gravity-defying cheat.

Common Misconceptions: The "Invincibility" Myth

You’ll see websites claiming that entering a certain sequence at the pause menu makes Sly invincible. It doesn't. I've tested these sequences on original hardware, on the PS3 Sly Collection, and even through emulation. They are leftovers from the first game’s development or just flat-out lies designed to get clicks on old 2005-era cheat sites.

The only way to become "invincible" is through the Shield gadget, which you have to assign to a button and use active energy to maintain. Energy management is the "limit" Sucker Punch placed on the player to prevent them from becoming too powerful.

The PS3 and PS Vita Factor

If you are playing the Sly Collection, things change slightly. The Trophies/Achievements act as a pseudo-cheat system because they force you to play the game in ways that reveal hidden mechanics. But the core Sly Cooper 2 cheat codes—or the lack thereof—remain the same. The ports are faithful to a fault.

The "Episode Unlock" trick still works. The physics glitches still work. The sense of satisfaction from pickpocketing a Rare Ruby from a guard’s pocket? That definitely still works.

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Secret Vault Codes (The Real Treasure)

While they aren't "cheats" that you enter in a menu, the Vault Codes are the closest thing to a traditional secret system. Each episode has a safe. Each safe requires 30 clue bottles.

  • Episode 1: 2-5-2
  • Episode 2: 4-3-5
  • Episode 3: 5-7-9
  • Episode 4: 3-0-3
  • Episode 5: 4-2-5
  • Episode 6: 5-5-2
  • Episode 7: 6-6-7
  • Episode 8: 6-1-1

Memorizing these won't help you if you haven't collected the bottles. The safe won't even let you interact with it. This is Sucker Punch's way of saying, "Play the game, Sly."

Actionable Steps for Your Next Playthrough

If you want the "Cheat Experience" without actually breaking the game’s logic, follow this progression path. It’s the most efficient way to feel like a god-tier raccoon:

  • Prioritize the "Hootenanny" Gadget: It distracts guards. It’s cheap. It’s basically an "I'm safe now" button.
  • Grind the Prologue for Coins: Don't leave Paris until you have enough to buy the first two combat upgrades. The difficulty spike in Episode 2 (Rajan’s territory) is real.
  • Abuse the "Reload" mechanic: If you mess up a pickpocket, you can usually duck into a loading zone (like the Safehouse) and come back. The guards' pockets will refresh. It’s an infinite money loop.
  • Use the L1/L2/R1/R2 skip only if you are trying to reach a specific boss fight or mini-game. Doing it on a first playthrough ruins the narrative pacing, which is actually quite good for a mascot platformer.

The reality of Sly Cooper 2 cheat codes is that the "cheats" are built into the gameplay. The game is designed to be broken by the player's cleverness, not by a series of button presses in a menu. Whether it's using Bentley’s bombs to skip platforming sections or using Murray’s "Turnbuckle Sprint" to ignore enemies, the band of thieves has plenty of tricks up their sleeves.

Go back and check those vaults. Use the episode skip if you’re in a rush. Just don't expect a magic button to do the thieving for you. That’s against the Cooper Code.