You’re back in the van. Bentley is rambling about a heist plan involving a giant mechanical owl, Murray is itching to "punch some suckers," and you’re staring at a trophy list that looks deceptively simple. Honestly, if you grew up with the original PS2 version, the mere existence of a Sly 2 trophy guide feels like a luxury. Back then, we just collected clue bottles because we liked the "clink" sound. Now? Those bottles are your ticket to a Platinum.
Whether you're playing the classic PS3 "Sly Collection" or the newer PS4/PS5 emulated versions released on PS Plus, the road to 100% is mostly a breeze. Mostly. There are a few weird hiccups—like a rare piece of loot in Canada or a specific bomb combo in Prague—that can trip you up if you aren't paying attention.
The Two Different Trophy Lists (Don't Get Confused)
Here is the thing: there isn't just one list. If you are playing on PS3 or Vita, your requirements are actually easier but require more grinding for coins. If you are on PS4/PS5, the list is much longer, more specific, and tied to individual episodes.
The modern PS4/PS5 version (released around 2024/2025 on the store) actually tracks things like "Open the vault in Episode 1" or "Destroy 5 outhouses." The older PS3 list didn't care about that. It just wanted you to buy everything from ThiefNet and find a handful of bottles. If you're looking at a Sly 2 trophy guide and the names don't match what's on your screen, check your platform first.
Why You Should Mute the Music
Seriously. I’m not joking. If you are hunting for clue bottles, go into the options and slide the music volume to zero. The "clink-clink" of a nearby bottle is directional. In the "The Black Chateau" (Paris), those bottles love to hide in the tiny rowboats or on top of those annoying spires that are just a bit too high to see from the street.
🔗 Read more: Gothic Romance Outfit Dress to Impress: Why Everyone is Obsessed With This Vibe Right Now
When you get down to the last five bottles in a level, the sound actually gets louder. It’s a nice little touch from Sucker Punch that most people never notice because they’re too busy listening to the (admittedly great) soundtrack.
Missable Trophies: The Great Myth
Is anything missable? Basically, no.
You can revisit any episode at any time once you've beaten it. However, some trophies are way easier to get during a mission. Take the "Blind with Rage" trophy on the PS5 list. You need to defeat 5 guards in the vault room in Episode 5 without being detected. If you finish the mission and leave, getting back into that specific room can be a headache.
Expert Tip: In Episode 2 (A Starry Eyed Encounter), you need to bring a guard into the Safe House as Murray. Most guides say you need the "Atlas Strength" power-up for this. You don't. If you're patient, you can lure a guard right to the door and "triangle-circle" throw him in. It's janky, but it works.
💡 You might also like: The Problem With Roblox Bypassed Audios 2025: Why They Still Won't Go Away
The "Master Thief" Grind
This is the one that usually stops people right before the finish line. You need to sell 50 unique pieces of loot. Note that word: unique. Selling 50 gold pens won't do it.
The treasures you find in the world—the ones that trigger a timer and make you run back to the safe house—are your best friends here. There are roughly 25 of these. The rest of the 50 must come from pickpocketing.
Each episode has specific loot. Usually, the "Small Diamond" in Episode 8 is the one that breaks people. It is statistically rare. If you’re struggling, go to the "Anatomy for Disaster" episode and just keep pickpocketing the small guards. If they don’t have it, whack 'em, walk away until they respawn, and try again. It's pure RNG (random number generation), so don't feel like you're doing it wrong if it takes an hour.
Critical Skill Checklist for ThiefNet
You’re going to need a lot of coins. Like, a lot. To get the "No Challenge Too Daunting for the Cooper Gang" trophy, you have to buy every single power-up.
📖 Related: All Might Crystals Echoes of Wisdom: Why This Quest Item Is Driving Zelda Fans Wild
- Paraglider: Essential. You literally can't finish the game without it.
- Snooze Bomb: Get this early for Bentley. It makes his combat encounters actually survivable.
- Silent Obliteration: This is a late-game gold trophy requirement. It makes Sly's stealth takedowns silent. It's expensive, so stop spending money on "Combat Dodge" until you have this.
- Fists of Flame: Necessary for a Murray-specific trophy where you need to take down 5 guards using it.
The Canada Outhouse Mystery
In Episode 7, there’s a trophy called "There's Nowhere to Go." You have to destroy 5 outhouses. It sounds dumb because it is. But if you're rushing through the Jean Bison levels, you might ignore the scenery. Don't. Just smash every small wooden shack you see.
Final Steps for the Platinum
If you’ve followed a decent Sly 2 trophy guide, you should be sitting at about 90% completion by the time the credits roll. At this point, it’s just cleanup.
- Check your Vaults: Did you open every safe? If not, check your "Episode Select" screen. It will tell you which ones are missing clue bottles.
- The Dimitri Remix: Go back to Episode 1. Listen to his "Greasy Sweet" remix. It’s a bronze trophy that takes ten seconds but is easy to skip if you're playing on mute (like I suggested for the bottles!).
- The "Pink Flamingo" Strategy: If you're short on cash for those final ThiefNet abilities, go to the Episode 7 "Fight Club." Steal from the four guards there, leave the room, and come back. They respawn instantly with fresh loot. It's the fastest way to farm in the entire game.
Go back and check those Episode 5 crypts now if you missed the "Gone but Not Forgotten" trophy. You have to pay respects to a "ghost of the past"—which is basically a cameo from a certain mechanical bird's remains. Once that's done, you're looking at a shiny new Platinum.
Now, stop reading and go get those bottles. Paris isn't going to rob itself.