Skyrim the Dark Brotherhood: Why This Questline Still Creeps Us Out After 15 Years

Skyrim the Dark Brotherhood: Why This Questline Still Creeps Us Out After 15 Years

You’re sleeping in a crusty bed at a roadside inn, minding your own business, when suddenly you wake up in a locked shack in the middle of a swamp. An assassin in skin-tight red leather is perched on a rafters, casually telling you that you owe a soul for a soul. It’s one of the most iconic moments in RPG history. Skyrim the Dark Brotherhood isn't just a faction; it’s a masterclass in how Bethesda used to handle tone, choice, and consequences before everything felt like a radiant quest. Honestly, it’s the best part of the game.

Most players remember the "We Know" note. That black handprint is burned into our collective memory. But looking back at it now, through the lens of modern gaming, there’s a lot more going on with the Dark Brotherhood than just stabbing people for gold. It’s a story about a dying religion, a family of psychopaths, and the slow, agonizing rot of an empire.


The Weird Rituals Behind Skyrim the Dark Brotherhood

To understand why this group works, you have to look at the Black Sacrament. It’s not just a gameplay mechanic; it’s a lore-heavy ritual involving a human heart, nightshade, and a lot of chanting. You see it first with Aventus Aretino, a traumatized kid in Windhelm who thinks he’s just hiring a hitman. He’s actually calling upon Sithis, the embodiment of the Void.

The Brotherhood in Skyrim is a shadow of its former self. If you played Oblivion, you remember the sprawling sanctuary in Cheydinhal and the strict adherence to the Five Tenets. By the time the Dragonborn shows up, the Falkreath Sanctuary is basically just a group of freelancers playing dress-up. Astrid, the leader, has completely abandoned the old ways. She doesn’t care about the Night Mother. She doesn’t care about the Listener. She cares about survival and her "family." This tension between tradition and pragmatism is what makes the middle section of the questline so tense.

Cicero: The Character Everyone Hated (Until They Didn't)

Then there’s Cicero. He’s the Keeper of the Night Mother’s coffin. When he first shows up on the road near Loreius Farm, most people just think he’s a weird jester with a broken wagon. But he represents the "Old Ways." His high-pitched, manic voice acting by Andy Morris is genuinely unsettling.

👉 See also: Why Pictures of Super Mario World Still Feel Like Magic Decades Later

You might find him annoying. Most do. But he’s the only one actually being faithful to the guild's origins. When he tries to kill the others, it feels like a betrayal, but from his perspective, Astrid is the traitor. It’s a messy, gray-area conflict that Skyrim rarely touches in its other factions. The Companions are noble. The College of Winterhold is just... there. But the Dark Brotherhood is a domestic dispute with daggers.


How to Actually Get the Best Out of the Contract Missions

A lot of players just rush through the targets. Kill Grelod. Kill the Orc bard. Kill the bride. If you do that, you’re missing the point. The beauty of Skyrim the Dark Brotherhood missions lies in the "bonus" objectives.

Take the wedding mission, "Bound until Death." You’re tasked with killing Vittoria Vici, the Emperor's cousin, at her own wedding in Solitude. You could just run up and poke her with a sword, but that’s boring. The "pro" way involves climbing onto the balcony and pushing a loose gargoyle onto her head while she addresses the crowd. It’s scripted, sure, but it feels like Hitman in a fantasy setting.

  • The Gourmet’s Identity: This is another peak moment. You have to impersonate a famous chef to poison the Emperor. It’s absurd. It’s dark comedy. Wearing a chef's hat while sliding "Jarrin Root" into a pot of Potage le Magnifique is peak Bethesda.
  • The Reward: Shadowmere. The horse that can basically tank a dragon. If you aren't using Shadowmere, you're making the game harder for no reason.

The Elephant in the Room: Destroying the Brotherhood

Did you know you can just... not join? Most players never see this. If you kill Astrid in that abandoned shack instead of the captives, you trigger the "Destroy the Dark Brotherhood!" quest. You report to a guard, meet Commander Maro, and wipe out the Falkreath sanctuary.

✨ Don't miss: Why Miranda the Blighted Bloom Is the Weirdest Boss You Missed

It’s shorter. The rewards suck. You miss out on the 20,000 gold at the end. But for a "good" character roleplay, it’s the only way to go. It’s a testament to the design that the developers let you kill off an entire major faction ten minutes after meeting them. It makes the world feel reactive, even if the "evil" path is clearly more polished.


The Dark Brotherhood and the Fall of the Empire

The final act of the questline—killing Emperor Titus Mede II—is heavy. It’s not just about the kill. It’s about the political vacuum you leave behind. The Emperor basically waits for you. He knows he's going to die. He doesn't even fight back. He just asks you to kill the person who put the hit out on him.

This is where the lore gets deep. Some fans speculate that Titus Mede II actually ordered the hit on himself. Think about it. The Empire is crumbling after the White-Gold Concordat. He’s a hated figure. By dying as a martyr and having his assassin (you) take out his political rivals, he might be trying to save the Empire from further internal rot. It’s a theory, but it fits the melancholy tone of the final encounter on the Katariah.

Gear and Aesthetics

Let's talk about the Shrouded Armor. It’s iconic, but let’s be real, the Nightingale Armor from the Thieves Guild looks way cooler. However, the enchantments on the Shrouded set are tailor-made for stealth builds.

🔗 Read more: Why Marvel’s Guardians of the Galaxy is the Best Game You Probably Skipped

  • Backstab damage is doubled.
  • Muffled movement is built-in.
  • Poison resistance is... okay, kind of useless, but whatever.

If you’re serious about a stealth-archer or a dagger-assassin build, you need this gear early. The Ancient Shrouded Armor is even better, but you have to jump through hoops with a specific side quest from Olava the Feeble to find it.


Common Misconceptions and Mistakes

I see people get frustrated with the "Radiant" quests at the end. Once the main story is over, the Night Mother just gives you infinite "The Dark Brotherhood Forever" tasks. These are boring. They are procedurally generated nonsense. Don't feel like you have to do them. Once you’ve rebuilt the Dawnstar Sanctuary and bought all the upgrades from Delvin Mallory, you’ve basically seen everything.

Another mistake? Not talking to the members. Babette is a 300-year-old vampire trapped in a child's body. Festus Krex is a grumpy wizard who thinks stealth is for cowards. Their dialogue changes after every major mission. If you just grab the contract and leave, you’re playing a hollow version of the game.

Actionable Next Steps for Your Next Playthrough

If you're jumping back into the game to experience Skyrim the Dark Brotherhood again, try these specific things to change the vibe:

  1. Wait to Kill Cicero: Don't kill him in the Dawnstar Sanctuary. If you spare him, he becomes one of the best followers in the game with unique combat dialogue.
  2. Reverse Pickpocket: Instead of stabbing your targets, try the "poisoned" perk. Slip a high-level Frenzy or Damage Health potion into their pocket. It’s cleaner and way more satisfying.
  3. The Windhelm Connection: Before you start the questline, spend time in Windhelm. Talk to the guards about the "Butcher." It sets the stage for the Aventus Aretino encounter in a way that makes the world feel connected.
  4. Use the Blade of Woe: It’s one of the few weapons in the game that scales well into the late game if you have the right Smithing perks. Plus, the health absorb is a lifesaver when a stealth kill goes sideways.

The Dark Brotherhood remains the peak of Skyrim's writing because it isn't afraid to be uncomfortable. It forces you to be the villain in a world that usually wants you to be the hero. Whether you're doing it for the gold, the gear, or just because you like the sound of a dagger in the dark, it’s a journey that defines the Elder Scrolls experience. Just remember: Silence is golden. And so is the pay.