Silksong Sinners Road Bench: Why It’s Broken and How to Actually Fix It

Silksong Sinners Road Bench: Why It’s Broken and How to Actually Fix It

Pharloom is a brutal place. You've probably realized that by now. But nothing quite captures the "Team Cherry is trolling us" energy like the Silksong Sinners Road bench.

You finally crawl out of Greymoor, covered in muck and probably missing half your silk, only to find a bench that doesn't work. You pay the Rosaries. You hear the gears grind. And then? Nothing. The bench stays stuck in the floor like it’s mocking your 60-Rosary investment. Honestly, it’s one of the most frustrating moments in the early game if you aren't prepared for it.

But don't worry. It’s not a bug. It’s a puzzle, and a fairly nasty one at that.

Where Exactly Is This Thing?

If you're still hunting for the location, you'll find the Silksong Sinners Road bench tucked away in the western section of the region. Most players stumble into Sinner's Road from the northern exit of Greymoor. From there, you have to push through a couple of rooms filled with those aggressive Muckroaches.

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You’ll see the signs. Literally. The little bench signposts point you up and to the left. You’ll find Shakra waiting there—bless her—ready to sell you a map. But the bench itself is a mechanical nightmare.

The Step-by-Step Fix (Without Losing Your Mind)

So, you’ve paid the 60 Rosaries (or 40, depending on which patch you're running) and the bench is jammed. Here is the reality: you have to go "under the hood" to fix the machinery.

  1. Find the Hidden Wall: Stand next to Shakra. Look at the top-left corner of the room. The stone looks slightly off. Use your Cling Grip to scale the wall and smack the ceiling/corner. A secret passage will pop open.
  2. The Spike Gauntlet: This is the part everyone hates. You’re going to see swinging spiked wheels. This isn't just a simple jump; you need to pogo. If you haven't mastered the diagonal pogo yet, now is the time to learn.
  3. Use the Drifter’s Cloak: You absolutely need the cloak here. As you jump across the overlapping spiked rings, you’ll need to glide to maintain your height. If you fall, you’re landing in poisonous muck that drains your silk and stops you from healing. It’s a death trap.
  4. Smash the Roots: Once you reach the far right of this hidden sub-area, you’ll find a mass of gears gummed up with rotted wood and gunk. Smash it. You’ll hear a satisfying mechanical clunk.

Once that’s done, you don't even have to walk all the way back through the spikes. There’s a shortcut lever right above the gear mechanism that drops a cage, leading you straight back down to Shakra and your now-functional bench.

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Why This Bench Matters More Than You Think

You might be tempted to skip it. Don't. Sinner’s Road is a "bottleneck" area. It’s one of the primary routes into Act 2, leading toward the Exhaust Organ and eventually the Citadel.

If you don't have this bench active, your nearest respawn point is likely back in Greymoor at the Halfway Home. That is a massive runback. We’re talking five or six rooms of elite enemies and platforming just to get back to where you died.

Lore Speculation: Why is it called Sinner's Road?

The community is still arguing about this in the forums, but the general consensus is that this path was used by bugs trying to bypass the "Last Judge" at the Grand Gate. It was a literal back door for the "sinners" who couldn't—or wouldn't—face official judgment. The fact that the bench is broken and hidden behind a wall of spikes feels like a thematic punishment for taking the "easy" way out. Except, as we all know, Sinner's Road is anything but easy.

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Pro Tips for the Sinner's Road Gauntlet

  • Wanderer’s Crest is Your Best Friend: If you’re struggling with the pogo timing, the Wanderer’s Crest makes the hitbox a bit more forgiving.
  • Ignore the Muckroaches: Seriously. In the rooms leading to the bench, just run. They have a huge leap range and deal double damage if they catch you mid-air. It’s not worth the fight until you have a checkpoint.
  • Check for the Simple Key: While you’re in this area, look for a Roachkeeper enemy. Killing him drops a Simple Key, which you’ll need to free the Green Prince nearby.

Basically, the Silksong Sinners Road bench is a test. It’s Team Cherry's way of making sure you’ve actually learned the movement mechanics before they let you progress into the much harder Act 2 biomes.

If you’ve already fixed the bench, your next move should be heading west into The Mist. Just make sure you’ve got your Needle ready—the moths in the next area don't take kindly to strangers, and you’ll need to pogo off their projectiles to find the true path.


Next Steps for Players:

  • Equip the Drifter's Cloak before attempting the pogo puzzle; the extra air time is non-negotiable for most.
  • Keep at least 100 Rosaries on hand before entering the region to cover the bench fee and the map cost from Shakra.
  • Locate the Roachkeeper immediately after resting to snag the Simple Key for the Green Prince questline.