Silksong Act 3 Guide: How to Actually Reach the True Ending

Silksong Act 3 Guide: How to Actually Reach the True Ending

You’ve climbed the Citadel. You’ve probably fought Grandmother Silk and felt that hollow "Wait, is that it?" sensation when the credits rolled. Honestly, if you stopped there, you’ve missed about a third of the game. Team Cherry didn't just make a sequel; they buried the real conclusion behind a wall of cryptic wishes and a literal descent into madness.

Act 3 isn't just "extra content." It's the point where Pharloom stops being a pretty, silk-wrapped cage and starts making sense. But getting there is a massive pain if you don't know the exact sequence of events. Most players get stuck in Act 2 because the game doesn't explicitly tell you that your to-do list is actually a prerequisite for the "Silk and Soul" questline.

How to Unlock the Silksong Act 3 Guide Path

First off, let’s clear up the biggest misconception. You cannot reach Act 3 if you just rush the main bosses. You’ve got to be a completionist, or at least pretend to be one for a few hours.

Basically, you need to finish the Silk and Soul quest. This isn't just one mission; it's a massive undertaking that involves the Caretaker in Songclave. Before he’ll even look at you, though, you need to satisfy a few conditions that seem like side-quests but are actually mandatory.

  • Complete the Wishboards: You need at least 17 "points" from the wishes found in Bonebottom, Bellhart, and Songclave. If you’ve been ignoring those red pins, it’s time to go back and do the busy work.
  • The Flea Caravan: You must find at least 25 Fleas. This triggers Fleamaster Mooshka to move his caravan three times, eventually ending up in the Putrefied Ducts.
  • Unlock Bellhome: Talk to Pavo in Bellhart. You'll need to have finished his specific regional quests first.

Once those are checked off, head to Songclave and find the Caretaker. He’ll give you the "Silk and Soul" wish, which tasks you with gathering three specific souls: the Seeker’s Soul (from Groal the Great in Bilewater), the Maiden’s Soul (Moss Grotto), and the Hermit’s Soul (Bellhart). Only after you have these can you trigger the trap for Grandmother Silk during the final encounter of Act 2.

Entering the Abyss

After the battle at the top of the Citadel, if you’ve done everything right, you’ll get a choice to use the Needolin instead of binding the threads. Choose the Needolin. A void portal opens, Pharloom starts to literally fall apart, and after the credits, you can reload your save. You’ll find the Citadel entrance covered in vines. Break through them, and you’re officially in Act 3.

Act 3 introduces two primary "end-game" zones: Verdania and The Abyss. This isn't the Abyss you remember from Hallownest. It's much worse.

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Verdania is essentially a memory-soaked forest that holds the key to Hornet’s past. You’ll need the Everloom item here, which is hidden behind the "Red Memory" secret area. To get it, you have to complete a series of platforming challenges that make the Path of Pain look like a tutorial.

The Abyss is where the "Sister of the Void" storyline concludes. You’ll find the Diving Bell at the Deep Docks. You can't use it until you get the Diving Bell Key from the Forge Daughter’s assistant (who hides above the bell itself). Once you're down there, the game shifts. It becomes much more linear but significantly harder.

Mandatory Bosses and the True Final Battle

If you’re following this silksong act 3 guide to get the 100% completion achievement, you need to hunt down the specific bosses that only spawn in this phase.

  • Lost Lace: This is the big one. She’s the true final boss of the "Sister of the Void" ending. You’ll find her in the Cradle. She is fast, her reach is absurd, and she uses void-corrupted silk that drains your meter faster than you can heal.
  • Crust King Khann: Located in the Coral Tower within the Sands of Karak. You need the Elegy of the Deep to even reach him.
  • Skarrsinger Karmelita: She’s hidden in the Far Fields. You’ll need the Silk Soar ability from Hunter’s March to reach her new arena.
  • The Clover Dancers: Found in Lost Verdania. They’re a duo boss that requires high-level crowd control tools.

The difficulty spike in Act 3 is real. Team Cherry expected players to have a fully upgraded needle and at least 18-20 mask shards. If you try to face Lost Lace with early-game gear, you’re going to have a bad time.

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The Ending Branching Paths

Act 3 isn't just one ending. Depending on your actions within the Cradle, you can trigger four different finales.

The "Sister of the Void" ending is widely considered the canon "True Ending." It requires you to pass the Sister's Trial—a timed onslaught of illusions—and then defeat Lost Lace. If you fail the trial or choose to "Forfeit," you get the "Snared Silk" ending, which is... let's just say it's pretty depressing for Hornet.

There is also the Passing of the Age ending involving Mister Mushroom. Yes, he’s back. You have to find him in seven different spots across Pharloom, including a secret area in the Path of Pain (sorry). If you find him at his final spot after defeating Lost Lace, you’ll get the secret cinematic.

Actionable Tips for Survival

Don't go into Act 3 without the Shaman Crest or the Conjoined Heart. The latter is found after the Clover Dancers fight and is basically mandatory for the final gauntlet because it allows for passive silk generation.

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Spend your Rosaries. There is no point in hoarding them once you enter the Abyss. Buy every tool upgrade from the Forge Daughter. Specifically, make sure your Pimpillo and Buzzsaw tools are maxed out; you’ll need the chip damage for the larger bosses.

Focus on mobility over raw power. Hornet's greatest strength in Act 3 is her ability to stay airborne. If you haven't mastered the "Silk Soar" dash, spend an hour practicing in the Greymoor windmills. You’ll need that muscle memory for the final ascent.

To wrap this up, Act 3 is a test of everything you've learned. It demands mastery of the movement, the tools, and the cryptic lore. If you've been following the threads, the "Sister of the Void" conclusion is one of the most satisfying payoffs in the genre. Just make sure you've rescued those Fleas first.