Silent Hill 4 Walkthrough: What Most People Get Wrong

Silent Hill 4 Walkthrough: What Most People Get Wrong

Look, let’s be real. If you’re here, you’re probably stuck. Maybe a ghost is screaming in your ear, or maybe Eileen just walked into a wall for the tenth time today. I get it. Silent Hill 4: The Room is easily the most polarizing game in the franchise. It’s clunky. It’s experimental. And it’s actually kind of terrifying if you aren’t constantly fighting the inventory system.

Most walkthroughs treat this game like a standard survival horror romp. They tell you to save your ammo and find the keys. But SH4 is a different beast. It’s a resource management sim disguised as a nightmare. If you play it like Silent Hill 2, you’re going to have a bad time.

The Apartment is Not Your Friend

In the beginning, Room 302 feels like a sanctuary. You go back, you save, and your health bar fills up automatically. It’s a great loop. You start to rely on it. You think, "I don't need these health drinks, I'll just pop back home."

Stop. Do not do that.

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The health regeneration stops exactly halfway through the game, right after the Hospital World. If you've been wasting your inventory space on junk and assuming the room will always heal you, you're basically walking into a death trap for the second half.

About that Shabby Doll

When you’re in the Apartment World, a guy named Walter (yeah, that Walter) tries to hand you a doll. Honestly? Just leave it there. Taking the Shabby Doll is the "noob trap" of the century. If you put it in your storage chest, it triggers aggressive hauntings in your room later on. You’ll have ghosts coming out of your walls and your sink bleeding, and you’ll waste all your Holy Candles trying to fix it. Just say no to the creepy doll.

Why the Rusty Axe is King

You'll find the Steel Pipe early. It’s fine. It’s classic. But once you get to the Building World, look for the Bar Southfield. On a stool, you’ll find the Rusty Axe.

This is arguably the best weapon in the game. Why? Because of the "i-frames." When Henry does a fully charged overhead swing with the axe, he is effectively invincible during the animation. You can literally timing-out enemies. The Pickaxe of Despair does more raw damage, sure, but it’s slow. The axe is the perfect middle ground.

I’ve seen people try to use the pistols and revolvers for everything. Don't. Save your bullets for the "Bottoms"—those twin-headed giant monsters that point at you—and for the final boss. Melee is your bread and butter here.

Surviving the Eileen Escort Mission

The second half of the game is one long escort mission. You’re dragging Eileen Galvin through the same levels you already cleared. It’s tedious.

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Here is the secret to keeping her alive: Don't give her a weapon. I know, it sounds counter-intuitive. You want her to defend herself, right? Wrong. If you give Eileen a weapon, her AI becomes aggressive. She will try to fight every single ghost and dog in the room. This makes her take more damage. The more damage she takes, the more "possessed" she becomes. You’ll see it—she’ll start talking to herself, her skin will get dark and bruised, and she’ll start twitching.

Pro Tip for the Ending:
The speed at which Eileen walks toward the "death machine" in the final boss fight is determined by how much damage she took during the game. If you protected her well, she moves like a snail, giving you plenty of time to kill Walter. If she’s beat up? She’ll sprint toward her death.

  • If she’s too slow: Go through a door, wait 5 seconds, then go back. She usually teleports to you.
  • The "Holy Candle" trick: You can actually use a Holy Candle next to her to temporarily reduce her possession levels. It’s not a permanent fix, but it helps if you’re going for the "Escape" ending.

The Ghost Problem

You can’t kill the ghosts. You can only "pin" them. Throughout the game, you’ll find a few Swords of Obedience. There are only five or so in the whole game. Use them wisely.

Specifically, use them on the "Victim" ghosts who have names. Cynthia (the subway ghost) and Richard (the guy from the apartment) are the worst. If you don't pin them, they will follow you through multiple rooms, draining your health just by being near you.

If a ghost is annoying but not a "boss," just run. Don't waste your swords on random spirits. And if you need to take a sword back? You can just pull it out of the ghost, but they’ll wake up immediately. It’s a stressful mechanic, but it’s the only way to manage the late-game Difficulty spikes.

Silent Hill 4 Walkthrough: The Puzzle Shortcuts

Most of the puzzles in SH4 are "fetch and carry," but a few can be annoying.

  1. The Water Prison: This is the rotating cell puzzle. Basically, you need to align the bloody beds so the light shines all the way through to the basement. The easy solution? Turn the 2nd-floor valve 4 times and the 3rd-floor valve 2 times.
  2. The Forest World (Second Visit): You’ll need to find parts for a doll. It’s gross, it’s creepy, and it involves a lot of backtracking. The "Torch" is your best friend here. Light it to see the clues on the trees. If the torch goes out, you have to run back to the well to relight it.

Getting the Best Ending

There are four endings: Escape, Mother, Eileen’s Death, and 21 Sacraments.

If you want the "good" one (Escape), you have to do two things:

  1. Keep your apartment clean. Use Holy Candles on every haunting (the TV, the fridge, the windows).
  2. Keep Eileen healthy.

If you ignore the hauntings but save Eileen, you get the "Mother" ending. It’s... okay, but a bit depressing. If you want the "21 Sacraments" ending, basically just let the apartment rot and let Eileen walk into the meat grinder.

Honestly, the "21 Sacraments" ending is arguably the coolest from a lore perspective, but it’s definitely the "fail" state.

Actionable Next Steps

If you're starting a new run or you're halfway through, here is what you should do right now:

  • Check your storage: Dump everything that isn't a weapon or a current key item. You only have 10 slots. Carrying around three types of golf clubs is why you're dying.
  • Equip a Saint Medallion: If you're in the second half, these protect you from ghost proximity damage. They break eventually, but they are literal lifesavers.
  • Save your Silver Bullets: You only get a couple. These are the only things that can stun a ghost instantly. Save them for the "Victim" ghosts so you can easily pin them with a sword.

The game is a grind, but it’s worth finishing. The story of Walter Sullivan is arguably the best-written tragedy in the series. Just remember: stay out of the kitchen if the sink starts screaming.