Look, the Wood Side and Blue Creek apartments in the Silent Hill 2 remake are a brutal wake-up call. You think you’re just going in to find a key or follow a girl in a white dress, and suddenly you’re stuck in a loop of rusted hallways, counting moth wings and moving coins around like a desperate accountant. It's claustrophobic. It's dark. Honestly, it’s where most players lose their rhythm because the game stops holding your hand and starts asking you to do math.
If you’re stuck, you aren't alone. This silent hill 2 walkthrough apartment guide is meant to get you through the grime without spoiling the sheer terror of that first "closet" encounter. Let's get into the actual meat of how to survive Wood Side and Blue Creek.
The Wood Side Grind: Finding the Three Coins
The big obstacle here is the Coin Cabinet in the reception office. You can't just guess your way through this. You need three specific coins: Man, Woman, and Snake.
Where is the Man Coin? (Room 206)
Getting the Man Coin is a whole ordeal involving a safe in Room 206. You actually have to go through Room 208 first, use the Golden Apple Handle (found in Room 108) on the wardrobe, and push it to find a peep hole. Once you’re inside 206, the walls are covered in scribbles.
The safe code isn't random. On Standard difficulty, the code is Right 13, Left 7, Right 11. If you're playing on Light, try Right 15, Left 11, Right 13. Grab that Man Coin and the Steel Key inside.
The Woman Coin and the Canned Juice
This one feels like classic old-school adventure game logic. You’ll see the coin stuck in the garbage chute on the second floor, but you can’t reach it. You have to go up to the third floor, find the Canned Juice in the lunchroom area, and chuck it down the chute. This heavy "thud" clears the blockage. Now, head back down to the courtyard outside (where the dumpsters are) and pick the Woman Coin up off the pavement.
The Snake Coin: Don't Die in the Pool
The Snake Coin is in the baby carriage in the middle of the swimming pool. Here’s the catch: the pool is crawling with Lying Figures. You can try to be a hero and kill them all, but honestly? Just run in, grab the coin, and vault back out. It’s faster and saves ammo you’ll definitely need later.
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Solving the Wood Side Coin Cabinet Puzzle
Once you have all three, head back to the office. The poem on the cabinet changes based on your difficulty level, and the solution requires flipping the coins to their "opposite" sides (like the Grave or the Blade).
On Standard Difficulty, follow these steps:
- Placement 1: Man in the far left, Woman in the middle, Snake in the far right.
- Placement 2: Move the Man to the second slot and flip him to the Blade. Move the Woman to the fourth slot. Flip the Snake to the Flower in the fifth slot.
- Placement 3: Flip the Woman to the Grave in the fourth slot. Flip the Blade back to the Man and move him to the third slot. Flip the Flower to the Snake in the fifth slot.
- Final Choice: The poem asks who is to blame. You can actually place any coin in the top slot to finish it, but placing the Snake is the "thematic" answer.
This gets you the Apartment 201 key, which is your ticket out of Wood Side and into the nightmare of Blue Creek.
The Blue Creek Clock Puzzle: Henry, Mildred, and Scott
Blue Creek is much shorter but way more intense. The central hub is Room 212, which has a massive grandfather clock. You need three hands: the Hour Hand, the Minute Hand, and the Second Hand.
The Hour Hand (The Radio Puzzle)
Go to Room 307. You’ll see a radio hanging from the ceiling. To get it down, you need a valve. Head over to Room 304, grab the Valve Handle, and bring it back to the pipes in 307. Turn it, the radio crashes down, and boom—you have the Hour Hand.
- Clock Set: Take it back to Room 212 and set the Hour Hand to 9. This unlocks the "H" doors.
The Minute Hand (The Toilets)
Now that the "H" doors are open, go to Room 210. There’s a breakable wall in the kitchen. Squeeze through, and you’ll find a bathroom. James has to reach into a disgusting toilet (classic) to pull out the Minute Hand.
- Clock Set: Set the Minute Hand to 2 (which represents 10 minutes). This unlocks the "M" doors.
The Second Hand (The Moth Room)
This is the part where people get frustrated. In Room 202, you’ll find the Moth Puzzle. You have to count the symbols on the wings of the moths displayed around the room.
- Standard Code: 373
- Hard Code: 522
- Light Code: 582
Inside the room revealed by the lock, reach into the hole in the wall to grab the Second Hand.
- Clock Set: Set the Second Hand to 3 (15 seconds).
The clock will chime, and the "S" door on the first floor will finally open. This leads directly to the first major boss fight, so make sure you’ve saved your game in Room 212 before heading down.
Pro-Tips for Surviving the Apartments
- Check the Map Constantly: The game marks "locked" vs "broken" doors. If it's a squiggly line, the door is broken forever. Don't waste time trying to open it.
- Conserve Melee: Mannequins (the four-legged ones) are best handled with the wooden plank. Wait for them to lung, dodge, and then punish them. Don't waste handgun bullets on them unless there are more than two.
- Turn Off the Flashlight: If you hear static but don't see anything, turn your light off. Some enemies won't aggro as quickly, letting you get the first hit.
Moving Forward After the Apartments
Once you finish the silent hill 2 walkthrough apartment section, you’ll be out in West South Vale. The game opens up significantly here, and you’ll meet Maria shortly after.
Next Steps for Players:
- Inventory Check: Make sure you didn't leave any Health Drinks in Room 209 or 211; you can't go back once you exit the "S" door.
- Save Your Game: There is a save point right before the boss encounter. Use it.
- Combine Items: Check your inventory for the "Malformed Figurine" parts if you're stuck in the Blue Creek Room 210 area—you need to combine the Swan head and the wooden body to solve the seesaw puzzle that grants the Winged Key.
The apartments are a test of patience. Once you're out, the real "town" exploration begins. Good luck. You’re going to need it for what’s coming next in the park.