Silent Hill 2 Remake Radio Questions: Why Most Players Fail the Elevator Quiz

Silent Hill 2 Remake Radio Questions: Why Most Players Fail the Elevator Quiz

You’re in the rust-coated elevator of Brookhaven Hospital, descending into a basement you really don't want to visit. Then, a voice crackles over the intercom. It's cheery. It's upbeat. It’s completely wrong for this place. The host of "Trick or Treat" starts throwing trivia at James Sunderland like it’s a Tuesday night at the local pub, and honestly, if you haven't been scouring every memo and plaque in the game, you're probably going to panic.

The Silent Hill 2 remake radio questions are a direct callback to the 2001 original, but Bloober Team polished the delivery to be even more unsettling. You get three questions. No pressure, right? Except you can't answer them in the elevator. You have to remember the numbers, find a specific box later, and hope you didn't mix up the order. Get it wrong, and James doesn't just lose out on loot; he gets a face full of toxic gas that leaves his health flashing red.

The Trick or Treat Quiz: Answers and Logic

Most people think this is just random flavor text, but the game actually gives you the answers hours before you ever step foot in the hospital. If you've been playing with your brain turned off, here is the "cheat sheet" you're looking for.

💡 You might also like: Fuga Quest Jujutsu Infinite: How to Actually Unlock Sukuna's Fire Arrow

Question 1: The Plague Victims

The host asks about the 19th-century plague that hit Silent Hill. Specifically, how many souls were lost and dumped into Toluca Lake?

  • The Options: 1: 42, 2: 67, 3: 85
  • The Answer: 2 (67)
  • Where is the proof? You can find this on a commemorative plaque in Rosewater Park. It’s near the gazebo where James first meets Maria. It mentions the "sixty-seven who died of illness and now sleep beneath the lake."

Question 2: The Path to the Lumberyard

Next, the radio host wants to know the name of the road that leads from Sanders Street toward the lumberyard and the cemetery.

  • The Options: 1: Bachman Road, 2: Munson Street, 3: Wiltse Road
  • The Answer: 3 (Wiltse Road)
  • Where is the proof? Check your map. If you look at the eastern edge of South Vale where you head toward the graveyard at the very start of the game, Wiltse Road is the narrow path that connects the main streets to the outskirts.

Question 3: The Locane Murders

This is the one that hits the hardest for lore fans. It asks about a "gruesome murder" of two children. One was Billy Locane. What was his sister's name?

  • The Options: 1: Miriam, 2: Heather, 3: Julia
  • The Answer: 1 (Miriam)
  • Where is the proof? This is mentioned in several "Article on Murder Incident" memos found early in the game, specifically around the Woodside Apartments. This isn't just trivia; it's a direct reference to Walter Sullivan, the antagonist of Silent Hill 4: The Room.

How to Unlock the Decorative Box

Listening to the radio is only half the battle. You don't "shout" the answers back at the speaker. Once you reach the first floor (1F) of the hospital’s Otherworld version, you need to find the Pharmacy.

Inside, there’s a colorful, "Decorative Box" sitting on a counter. It has three rows of buttons labeled 1, 2, and 3. You need to input the answers in the order they were asked.

The code is: 2 - 3 - 1.

If you do it correctly, the box clicks open. Inside, you’ll find a massive haul of supplies: two boxes of shotgun shells and two health syringes. In a game where every bullet feels like a precious heirloom, this is a huge win.

What Happens if You Get the Silent Hill 2 Remake Radio Questions Wrong?

Some players think they can just "guess and check." Don't.

💡 You might also like: The Breath of the Wild Forgotten Temple: Why This Guardian Gauntlet is Actually Worth the Headache

If you input the wrong code and press the final button, the box emits a high-pitched hiss. A cloud of yellow, acidic gas sprays James from the ceiling. It doesn't kill you instantly, but it drops your health to the "critical" red state. If a Nurse happens to be wandering nearby, you're basically a dead man walking.

Even worse? Once the gas sprays, the box locks forever. You don't get a second chance. You either reload a save or you walk away empty-handed. It’s a classic Silent Hill move—punishing you for not paying attention to the world around you.

Why This Quiz Matters for the Lore

This isn't just a mini-game. The "Trick or Treat" show is a manifestation of the town’s awareness. It knows James is there. It knows the history of the town. By forcing James (and the player) to recall the deaths of plague victims and murdered children, the town is reinforcing the themes of guilt and forgotten tragedy.

Interestingly, the host’s voice is noticeably different from the rest of the game's atmosphere. He sounds like a 1950s radio personality, which highlights how "out of time" Silent Hill really is. It’s a layer of psychological horror that works because it breaks the fourth wall—it asks you, the person holding the controller, if you’ve actually been looking at the world or just running through it.

Quick Tips for the Decorative Box Puzzle

  • Save First: There is a save point near the Pharmacy. Use it. If you mess up the code, you can just reload and try again without losing your health or the loot.
  • Difficulty Doesn't Change the Code: Whether you’re on "Light" or "Hard" puzzle difficulty, the answers to these specific trivia questions remain 2, 3, and 1.
  • Don't Wait Too Long: You must open the box before you finish the Brookhaven Hospital section. Once you leave the "Otherworld" version of the hospital, you can't come back to claim these rewards.

To make the most of your run, ensure you have enough inventory space to carry the syringes before opening the box. If you're playing on Hard mode, these resources aren't just "nice to have"—they are practically mandatory for the boss fights ahead. Once you've grabbed the loot, head back to the elevator and prepare for the next floor; the game only gets darker from here.