Ship Graveyard Simulator 2: Why This Scrap Metal Sim is Actually Better Than the Original

Ship Graveyard Simulator 2: Why This Scrap Metal Sim is Actually Better Than the Original

You’re standing on a sun-drenched beach in West Africa, but it’s not for a vacation. Instead, you're staring at a rusted, decaying bulk carrier that looks like it’s about to snap in half under its own weight. This is the world of Ship Graveyard Simulator 2. It’s gritty. It’s loud. Honestly, it’s a lot more satisfying than it has any right to be. Games like this usually fall into the "chore simulator" trap, but Games Incubator actually listened to the fans after the first game. They fixed the clunk. They made the ships massive.

Most simulator games make you feel like a glorified janitor. Not here. In Ship Graveyard Simulator 2, you feel like a demolition expert with a very expensive mortgage to pay. You aren’t just clicking on pixels; you’re managing a business where the margins are thin and the steel is heavy.

What Ship Graveyard Simulator 2 Gets Right About the Grind

Let’s be real for a second. The first game was... okay. It had the right idea, but the execution felt a bit hollow, almost like a mobile game port that made it to Steam by accident. Ship Graveyard Simulator 2 changes the vibe entirely. The scale of the ships is the first thing you'll notice. We’re talking about massive tankers and container ships that actually feel like skyscrapers lying on their sides. When you look up at the hull of a new wreck, it feels genuinely intimidating.

The gameplay loop is simple but addictive. You order a ship. It arrives at your plot. You go out there with a hammer, a torch, and a saw. You tear it apart. You sell the scraps. Rinse and repeat. But the "how" is where the magic happens.

Varying your approach is key. You can't just run in and start swinging. If you don't use your crane to clear the deck or your torch to cut specific structural supports, you're going to waste a lot of time. The physics engine in the sequel is a massive step up. It isn't perfect—sometimes a piece of scrap might jitter into the stratosphere—but generally, the weight feels real. You feel the "clunk" when a massive iron plate hits the sand. It’s tactile.

The Gear and the Upgrades Actually Matter Now

In the previous game, upgrades felt like tiny incremental stat boosts. In Ship Graveyard Simulator 2, getting a better torch or a stronger hammer feels like a genuine power-up. You start with basic tools that make you feel like you’re trying to dismantle a tank with a toothpick. It’s slow. It’s frustrating. Then, you buy that first big upgrade. Suddenly, you’re slicing through bulkheads like they’re warm butter.

Managing Your Home Base

The shore isn't just a place to park your truck. You have a shop, a furnace, and a sorting station. You have to think about logistics. It’s no good cutting down 50 tons of aluminum if you don't have the truck capacity to move it to the trader. This introduces a light layer of management that keeps the "dismantling" part from becoming mind-numbing.

You also have to deal with hazardous materials. This isn't just about steel. You’ve got toxic waste, explosive gas tanks, and electrical components. If you just go in guns blazing with a blowtorch, you’re going to blow yourself up. It adds a layer of "puzzle-solving" to the demolition. You have to vent the gas before you cut the pipe. It makes sense. It’s realistic enough to be immersive but not so realistic that it becomes a second job you hate.

Why People Keep Coming Back to the Beach

There’s a weirdly meditative quality to these types of games. It’s similar to PowerWash Simulator or Hardspace: Shipbreaker. Life is chaotic. Your boss is annoying. The news is stressful. But on this digital beach, you have a clear goal. See that ship? Make it disappear. There is something profoundly satisfying about taking a giant, complex machine and reducing it to organized piles of raw materials.

It’s the "cleaning" instinct.

I’ve spent hours just walking through the empty corridors of a half-dismantled ship. The sound design is top-notch here. You hear the metal groaning. You hear the waves crashing outside the hull. It’s lonely, but in a peaceful way. You’re the king of the scrap heap.

The Financial Side of Scrapping

Money is the main driver. You aren't doing this for the environment; you're doing it for the bank account. Ship Graveyard Simulator 2 introduces a better market system. Prices fluctuate. Sometimes copper is high; sometimes it’s all about the iron. You have to decide when to sell and when to hoard.

  • Iron: The bread and butter. It's everywhere, but it's cheap.
  • Copper and Aluminum: These are your money makers. You’ll find them in the wires and the engines.
  • Special Components: Sometimes you find furniture or electronics that can be sold for a premium.

Common Misconceptions and Pitfalls

A lot of people think this is a "destruction" game. It’s not. If you go in expecting Red Faction or Battlefield levels of environmental destruction, you’ll be disappointed. This is a dismantling game. It’s methodical.

One thing that trips up new players is the "ordering" system. You have to pay for the ships. If you buy a ship that’s too big for your current tool level, you’re going to be stuck there for ten hours making zero progress. Start small. The little tugboats might look boring, but they are the fastest way to get the cash you need for the big industrial saws.

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Another mistake? Ignoring the crane. You can manually carry small pieces of scrap, but for the big stuff, you need the heavy machinery. Learn the crane controls early. It’ll save your back and your sanity.

Comparing the Sequel to the Original

If you played the first one and felt it was too janky, I’d honestly tell you to give the second one a shot. The developers at Games Incubator clearly looked at the Steam reviews and took notes. The UI is cleaner. The world feels more "lived in." Even the NPC traders have a bit more personality, even if they are still basically just menu screens with faces.

The biggest difference is the "Warships" DLC and the various ship types. In the first game, every ship felt kind of the same after a while. In Ship Graveyard Simulator 2, the layouts are distinct. A container ship requires a totally different strategy than a research vessel. You have to find the access points. You have to navigate cramped engine rooms. It keeps things fresh.

Practical Steps to Mastering the Scrapyard

If you’re just starting out or thinking about picking it up, don't rush. This isn't a game you "beat." It’s a game you inhabit.

  1. Max out your backpack first. You’ll spend half your time walking back and forth to your truck if you don't. A bigger inventory means more time cutting and less time walking.
  2. Prioritize the gas torch. The hammer is fine for small crates, but the torch is your real money-maker. Upgrading the torch's fuel efficiency and cutting speed should be your primary goal for the first five hours.
  3. Scan everything. Use your scanner tool constantly. It’s easy to miss valuable components hidden behind bulkheads or tucked away in corners.
  4. Don't ignore the floor. Valuable scrap often falls through the gaps as you're cutting. Every few minutes, drop down to the lower deck or the sand and do a sweep.

The most important thing is to manage your contracts. Don't just scrap randomly. Look at what the market wants. If there’s a high demand for steel, focus on the hull. If the market is hungry for electronics, head straight for the bridge and the communications array.

Ship Graveyard Simulator 2 is a massive improvement over its predecessor. It captures that specific "work-sim" itch while providing enough progression to feel rewarding. It’s a game about the beauty of decay and the profit found in what others have thrown away. Get your torch ready. The tide is coming in, and that tanker isn't going to dismantle itself.