Sha Warvo Shrine: How to Nail the Path of Hidden Winds

Sha Warvo Shrine: How to Nail the Path of Hidden Winds

Finding yourself shivering in the Tabantha Frontier is a rite of passage for any Breath of the Wild player. You're likely heading toward Rito Village, the music starts to get whimsical, and then you see it—that familiar orange glow of the Sha Warvo shrine nestled near the Flight Range. It’s a waypoint. It's a fast-travel spot. But for a lot of people, it’s also a source of genuine frustration because of one specific hidden chest that everyone seems to miss.

The trial is called Path of Hidden Winds.

It sounds poetic. In reality, it’s basically just Link being a human paraglider for five minutes. If you’ve played this game for more than an hour, you know the drill: find the fan, jump, deploy the paraglider, and pray your stamina wheel doesn't run out at the worst possible moment. But Sha Warvo is a bit different because it tests your spatial awareness more than your actual combat skills. There isn't a single Guardian Scout in here. It’s just you, the wind, and a whole lot of verticality.

Getting Inside the Sha Warvo Shrine

Most players stumble upon this place while following the main quest "Reach for the Heavens." You’re looking for Teba. He’s at the Flight Range, which is north of Rito Village across the Rebonae Bridge. Honestly, the shrine is almost impossible to miss because it sits right on the cliffside overlooking the pit where Teba practices his archery.

Before you step inside, make sure you have at least one full stamina wheel. If you’ve been pumping all your Spirit Orbs into Heart Containers, you might find the final stretch a bit tight, though the game gives you enough platforms to rest on.

The First Ascent

Once you’re in, the path is linear. At first.

You’ll see a large fan blowing a steady stream of air upward. Walk into it, jump, and pop that paraglider. You’ll soar up to a small platform with a single Guardian Scout... wait, I lied earlier, there is a tiny Scout I, but it has like 13 HP. Just poke it with a spear. It’s barely an inconvenience. From this platform, you’ll see another fan. This one takes you higher.

This is where the "hidden" part of the Path of Hidden Winds starts to kick in. Most people look at the moving platform ahead and think, "Okay, I just need to time my jump."

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Don't do that yet.

Look to your left. There’s a small pillar with a chest on top. It’s easy to ignore because the wind is pushing you toward the finish line, but that chest contains a Purple Rupee (50 rupees). In the early game, that’s a decent chunk of change for some Warm Darners or a piece of the Snowquill armor set. To get it, just glide over, land, grab the loot, and then jump back into the updraft to regain your height.

The Part Everyone Messes Up

After the small pillar, you’ll reach a platform that’s actually moving back and forth. This is the mid-point. You need to ride the wind up, land on this moving slab, and then look for the next air current.

Here is the trick.

You’ll see a very tall stone pillar with a ladder on it. A lot of players try to glide to the ladder.
Stop.
Don't climb the ladder. It’s a trap for your time.

Instead, look around the back of that tall stone pillar. There is a hidden updraft tucked inside the structure. If you glide into the opening on the side of the pillar, the wind will rocket you way above the actual finish line. This is the "Aha!" moment of the Sha Warvo shrine. The game wants to see if you're willing to explore the vertical space rather than just following the obvious platforms.

Getting the Knight's Bow

While you are hovering in that secret updraft inside the pillar, don't just go to the Monk yet. Look toward the direction you came from. High up, on a tiny, isolated platform that looks unreachable, sits another chest.

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This one is the real prize.

It usually contains a Knight’s Bow. Depending on your world scaling (how many enemies you’ve killed in your playthrough), it might even have a durability or attack up modifier. To get there, you have to use the secret updraft inside the pillar to reach the absolute maximum height, then pivot 180 degrees and glide toward that platform.

If you miss the landing, you’re falling a long way.

Pro tip: If you have Revali’s Gale already (which is unlikely if this is your first time at the Flight Range, but hey, maybe you’re doing a weird order), you can cheese this. But the wind currents provided are more than enough.

Reaching Monk Sha Warvo

Once you’ve pillaged the chests, head back into that secret central updraft. At the very peak of your flight, look toward the Monk’s cage. You’ll see a long, narrow platform leading to Sha Warvo.

Land gracefully. Or face-plant. The Monk doesn't judge.

Interact with the pedestal, collect your Spirit Orb, and you're done. You now have a permanent fast-travel point right next to one of the best arrow-farming locations in the game. Seriously, the Flight Range is the best place to stock up if you’re low on supplies before the Vah Medoh fight.

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Why This Shrine Matters for Your Playthrough

Apart from the Spirit Orb, the Sha Warvo shrine serves as a tutorial for the Vah Medoh Divine Beast. The entire "dungeon" of Medoh is based on vertical wind management. If you struggle with the timing here, you’re going to have a rough time with the boss, Windblight Ganon.

Think of this shrine as your final exam before taking to the skies.

Key Takeaways for a Smooth Run:

  • Check the back of pillars: The secret updraft is the only way to get the best loot and reach the end easily.
  • Inventory Space: Make sure you have a slot open for that Knight's Bow; it's a solid mid-game weapon.
  • Stamina Management: If you’re low on stamina, let go of the paraglider for a second to drop faster, then redeploy right before you hit a platform. It saves a sliver of the green bar.

Next Steps for Completionists

Now that you've cleared the Sha Warvo shrine, your next move should be talking to Teba right outside. He’s going to put you through a flight test. Since you’ve just mastered the wind currents in the shrine, hitting those five targets in the Flight Range should be a breeze.

If you're looking to 100% the region, head south from here toward the Akh Va'quot Shrine in Rito Village itself. It involves a lot of fans and windmills, using the same logic you just applied. Also, if you haven't bought the full Snowquill set from the Rito shop yet, use that Purple Rupee you just found to start investing. You’ll need the "Unfreezeable" set bonus if you plan on exploring the Hebra Mountains later, where the temperatures drop way past what a couple of spicy peppers can handle.

Keep an eye on the peaks surrounding the Flight Range, too. There are several Korok seeds hidden under rocks on the high ridges that you can only reach by using the same paragliding techniques you practiced inside the Path of Hidden Winds.