Seven Relics of Omen: What Most Players Get Wrong About These Remnant II Items

Seven Relics of Omen: What Most Players Get Wrong About These Remnant II Items

So, you’ve been wandering through the thick, suffocating fog of Yaesha. You’ve probably seen those weird purple glowing items or heard whispers about the seven relics of omen while hanging out in Ward 13. Most players think these are just a set of random collectibles you pick up for a trophy. That’s wrong. Honestly, it's a bit more complicated than just "find the shiny thing." These items are the backbone of one of the most specific, high-risk builds in Remnant II.

If you aren't familiar with Gunfire Games' design philosophy, they love secrets. They hide things behind puzzles that require actual astronomical knowledge—or at least a very good guide. The Seven Relics of Omen aren't just lore pieces; they are a mechanical ecosystem. They interact with the Cathedral of Omens, the Blood Moon, and your own health bar in ways that can either make you a god of the Root or leave you dead on the floor of a Pan temple.

The Cathedral of Omens is the Gatekeeper

You can't talk about the seven relics of omen without talking about the Cathedral. It’s a massive, clockwork puzzle located in the Faithless Thicket or the Forbidden Grove. It’s intimidating. You walk in, and there’s this giant overhead mechanism with symbols for the Sun, the Moon, and the Blood Moon.

Most people just spin the levers until something clicks. Don't do that. You’re looking for specific patterns that correspond to the "tales" told in the library books nearby. Specifically, the Tale of the Blood Moon and the Tale of Hope. Solving these patterns opens the floor or the side doors. This is where the relics come from. Well, some of them. Others are scattered across the world, tied to the same cosmic "Omen" theme.

What are the Seven Relics, anyway?

It’s a bit of a misnomer to call them all "relics" in the sense of the Relic Heart you use to heal. In the community, when we talk about the seven relics of omen, we are usually referring to a specific set of jewelry and one actual Relic that share the "Omen" or "Blood" descriptor.

  1. The Omens Ring: This is the big one. It converts your roll into a misty dodge. It consumes 15% of your Max Health as Grey Health instead of using Stamina. It’s fast. It’s scary.
  2. Ring of the Omen: Often confused with the above, but essential for the set.
  3. Full Moon Circlet: An amulet that grants life steal at full health and increases damage. It’s tucked away in a secret trapdoor in the Cathedral that only opens during a Blood Moon.
  4. Death’s Embrace: An amulet that rewards you for being hurt. Very "Omen" flavored.
  5. Bloodless Heart: An actual Relic. It doesn't heal you. It gives you a shield based on your missing health.
  6. Ravager’s Mark: A core amulet that ties into the whole "Blood vs. Life" lore of Yaesha.
  7. Red Doe Sigil: The antithesis of the Ravager, but part of the same cosmic balance required to unlock certain Omen secrets.

The Misty Step: Why People Obsess Over the Omens Ring

If you’ve seen a player turn into a puff of grey smoke while dodging, they’re using the Omens Ring. It’s arguably the coolest movement mechanic in the game. But there’s a catch.

You can't just slap the ring on and expect to be Nightcrawler. The "Misty Step" only activates if you have one of the six specific "Omen" or "Blood" amulets equipped. These include the Full Moon Circlet, Ravager's Mark, Red Doe Sigil, Death's Embrace, Necklace of Flowing Life, or the Talisman of the Sun.

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Without the amulet, the ring is basically a paperweight. With it? You become a phantom.

The trade-off is brutal. Every time you dodge, you lose health. Sure, it’s Grey Health—which can be regenerated—but if you’re a "panic dodger," you will literally kill yourself. I've seen it happen in co-op. A boss starts a big AOE, the player mashes the spacebar, and they die before the boss even touches them. It’s hilarious, but also a lesson in resource management.

How to get the Full Moon Circlet (The Hard Part)

The Full Moon Circlet is the crown jewel of this set. To get it, you need to be at the Cathedral of Omens during a Blood Moon. Look at the sky outside. Is it red? No? Then leave and come back. Or, use the "Yellow Door" trick to reset the zone until the RNG gods smile upon you.

Once the sky is bleeding, go to the Cathedral. Solve the puzzle for the "Blood Moon" (it’s the pattern with the circles over the Moon and the Ravager). A door in the floor will slide back. Down there, you’ll find the Circlet.

It’s an incredible piece of gear. When you have 100% health, your ranged damage goes up by 20%. If you take damage, you gain 3% Lifesteal. It’s designed to keep you at full health so you can keep proccing that damage buff. It’s the perfect synergy for the Omens Ring because the Lifesteal helps you claw back the health you spent on your misty dodges.

The Lore Behind the Omen Relics

Yaesha is a dying world. The Root—this invasive, wooden hive-mind—is choking the life out of the Pan civilization. The Omens represent the Pan’s attempt to understand their fate. The "Omen" isn't just a spooky word; it's a reference to the Great Ravager and the Red Doe.

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The Ravager represents destruction and the natural cycle of death. The Doe represents life and rebirth. The seven relics of omen are artifacts caught in the middle of this tug-of-war.

When you wear the Ravager’s Mark, you are siding with the predator. Your damage against bleeding targets goes through the roof. When you wear the Red Doe Sigil, you’re looking for healing and resilience. The game actually tracks your choices here. If you kill the Doe in the main quest, you get one set of items. If you save it, you get another. To truly collect all "seven" relics, you usually have to play through Yaesha at least twice, or jump into someone else’s campaign to see the "other" ending.

The Bloodless Heart Strategy

Most players stick to the Shielded Heart or the Resonating Heart. They ignore the Bloodless Heart. That’s a mistake if you’re running an Omen build.

The Bloodless Heart gives you three seconds of invulnerability to all damage. It doesn't heal you. In a game like Remnant II, where bosses can one-shot you in Apocalypse difficulty, three seconds of being a ghost is worth more than a full health bar.

Since the Omens Ring turns your health into a resource for movement, you need a way to stop the bleeding. Using the Bloodless Heart while you’re at 10% health allows you to reposition, hit your Lifesteal shots, and get back into the fight without worrying about a stray projectile ending your run.

Misconceptions About "The Seven"

There is a lot of misinformation on Reddit and Discord about a "set bonus." To be clear: there is no hidden "Set Bonus" UI element that pops up when you wear all seven items. Remnant II doesn't work like Diablo.

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The "bonus" is purely synergistic. The game doesn't hold your hand and say "Hey, these items go together!" You have to realize that the Ring of the Omen reduces your Encumbrance, which makes the Misty Step dodge even more efficient. You have to realize that the Red Doe Sigil increases your Healing Effectiveness, which makes the Grey Health from your dodges come back faster.

It’s a build for people who like math. Or people who like looking cool while they dodge.

Putting the Build Together

If you want to actually use these items effectively, you need to balance your survivability.

  • Primary Archetype: Medic or Summoner. Why? Because you need passive health regeneration. If you’re spending health to move, you need a constant "drip" of HP coming back into your system.
  • Secondary Archetype: Challenger. The "Die Hard" perk is a safety net for when you inevitably miscalculate a dodge and leave yourself with 1 HP.
  • Key Trait: Regrowth. Level this to 10 immediately. It provides 1.5 Health Regeneration per second. It sounds small. It’s life-saving.

Finding the Remaining Pieces

Beyond the Cathedral, you have to look at the NPCs. The Flautist, that goat-man playing the flute near the Ravager’s lair, is key. If you play the Song of the Doe or the Song of the Ravager on the Water Harp, you get different rewards. These "Relics" (like the Ravager’s Mark or the Bolt of the Doe) are essential components of the Omen ecosystem.

Don't ignore the Bloodmoon Altars either. You need Blood Moon Essence—those little purple wisps flying around the woods—to craft some of these. It takes a lot of farming. You might need 15 or 20 essences just for one piece of the puzzle.

Honestly, it’s a grind. But it’s the kind of grind that feels rewarding because the payoff isn't just a stat boost; it's a fundamental change in how your character moves and breathes in the world.

Actionable Steps for Completionists

If you are currently missing pieces of the seven relics of omen, here is your checklist:

  • Check the Library: Read every book in the Cathedral of Omens. It marks the patterns on your map.
  • Track the Sky: If you see a Blood Moon, do not fast travel away. Run to the Cathedral or the Imperial Gardens immediately. Secret floors only stay open while the moon is red.
  • The Water Harp: Go back to the Water Harp after killing/saving the Doe. There are secret songs hidden in the world that unlock more jewelry.
  • Equip an Omen Amulet: If you have the Omens Ring but aren't "misting," check your neck slot. You need a Blood or Doe-related amulet to trigger the effect.
  • Grey Health Management: Look for the "Triage" trait. It increases the speed at which your Grey Health heals, which is the "fuel" for your misty dodges.

The Omen set is one of the most rewarding "secret" projects in Remnant II. It forces you to play the game differently—trading your life force for agility. It’s risky, it’s flashy, and it’s exactly why this game has such a dedicated following. Go back to Yaesha, watch the moon, and stop wasting your stamina. There's a better way to move.