If you’re wandering around the Cobalt Coastlands in Pokémon Legends: Arceus wondering why you have to keep hoofing it all the way back to the Beachside Camp, you aren’t alone. It’s a massive map. Honestly, the distance between the starting area and the deeper reaches of Firespit Island or Seaglass Sands is frustrating if you’re trying to fill out that Pokédex efficiently. You need the Coastlands Camp.
Getting the second base of operations isn't just a "nice to have" feature. It’s basically mandatory for anyone tired of watching their satchel space disappear while they're miles away from a chest. But here’s the thing: the game doesn't just hand it to you. You have to find a specific NPC, trigger a specific request, and solve a problem involving a very lost Pokémon.
The Actual Path to Setting Up the Coastlands Camp
You can’t just walk to a spot and click "build." First, you need to find Gully. She’s an NPC located in the southeastern portion of the Cobalt Coastlands. If you’re looking at your map, head toward the hand-shaped peninsula—specifically the area known as Sand’s Reach.
Gully is standing near the "fingers" of the peninsula. When you talk to her, she’ll give you Request 46: Setting up the Coastlands Camp. This is where most players get a little turned out. She tells you she’s looking for her partner, Yorrich, who was supposed to help her scout the area. He’s gone missing, and without him, the Construction Corps isn't going to lift a finger.
The search area is relatively small, but the terrain is distracting. You’ll find Yorrich further down one of the "fingers" of Sand’s Reach. He’s being cornered by a Chatot. It’s kinda funny, actually—this grown man is terrified of a bird that repeats what people say. To progress, you just need to approach them.
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Dealing with the Chatot "Threat"
Once you find Yorrich, a cutscene triggers. You don't necessarily have to engage in a massive boss fight, but you do need to scare the Chatot off or battle it. It’s level 34. If you’ve been keeping up with the main story, your team should be able to handle this without breaking a sweat.
After the Chatot is dealt with, Yorrich finds his courage. He realizes he was being a bit ridiculous. The two of them reunite, the Construction Corps arrives, and boom—the Coastlands Camp is officially open for business. It’s a game-changer. Suddenly, you have a fast-travel point right next to the water, making it ten times easier to farm for Hisuian Qwilfish or hunt for that elusive Basculin.
Why This Specific Request Matters for Your Progression
Most people underestimate how much time they waste in Legends: Arceus just traveling. In a game that’s all about the "loop"—catch, battle, report, repeat—travel time is the enemy.
Setting up the Coastlands Camp changes your routing entirely.
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- Proximity to Alpha Pokémon: You're now much closer to the Alpha Walrein and the Alpha Purugly.
- Firespit Island Access: Instead of crossing the entire map from the Beachside Camp, you can hop on Basculegion from the new camp and reach the volcano in half the time.
- Resource Management: This camp is a literal lifesaver for restocking Poké Balls mid-hunt.
There’s also the E-E-A-T factor of gaming strategy to consider. Expert players know that the Cobalt Coastlands is where the difficulty curve starts to spike. The wild Pokémon are more aggressive here. Having a nearby spot to heal up without returning to Jubilife Village keeps your "Research Level" momentum going. If you faint out in the wild because you were too far from a camp to heal, you lose items. That sucks. Avoid it. Build the camp early.
Common Mistakes and Map Confusion
One thing that trips people up is the verticality of the Coastlands. You might see the request icon on your map and think Gully is on top of a cliff. She isn't. She’s at sea level.
Another issue? Some players try to find Yorrich before talking to Gully. That won't work. The Chatot won't even spawn until the request is active in your log. Basically, follow the order: talk to Gully, get the quest, find the scared man, scare the bird.
Is it possible to finish the game without this camp? Sure. But it’s like trying to run a marathon in flip-flops. You’re just making it harder on yourself for no reason. The Cobalt Coastlands is notoriously tedious to navigate because of the water-to-land ratio. Until you get Basculegion, you’re limited. Even after you get the mount, having a southern spawn point is objectively better for your workflow.
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The Lore of the Construction Corps
It’s worth noting that these camp-building quests—like the one in the Crimson Mirelands or the Alabaster Icelands—are the game's way of showing the expansion of the Galaxy Team. It’s a narrative nudge. You aren't just a catcher; you're a scout helping civilization take root. Yorrich and Gully represent that struggle. It’s a nice touch of world-building that makes the world feel a bit less empty, even if Yorrich is a bit of a coward.
Strategic Next Steps for the Cobalt Coastlands
Once the camp is set up, don't just stand there. Use it.
- Check the tide. Some Pokémon in the Coastlands only appear or become accessible depending on the time of day and the water levels.
- Hunt for Request 22. While you’re in the area of the new camp, keep an eye out for the Wisps. There are several tucked away on the islands near Sand's Reach that are much easier to grab now that you have a nearby respawn point.
- Farm for Hearty Grains. The area surrounding the new camp has a decent amount of resource nodes that are often overlooked.
Honestly, the best thing you can do right after setting up the Coastlands Camp is to head straight for the water. With the new fast travel point, you can efficiently cycle through the spawns in the Tranquility Cove. This is the prime spot for catching Mantyke and Finneon. If you're looking for an Alpha Lumineon, it's also a much shorter swim from here than it is from the starter camp.
Efficiency is the name of the game. You've got a Pokédex to finish and a world to save. Don't waste your time walking across the sand when you can just warp. Go talk to Gully at Sand's Reach and get it done.