You're cruising through Southern California, the sun is beating down on the virtual pavement, and you've got that classic punk rock soundtrack blasting. School II is arguably one of the most iconic levels in Tony Hawk's Pro Skater 1 + 2, but it’s also a total nightmare if you're a completionist. Most people drop into the level, hit a few kickflips, and then realize they are stuck at 3/4 stats. It’s frustrating. It's that one missing icon that keeps you from maxing out your skater's potential.
The truth is, secret tape school 2 stat points aren't actually "secret" in the way a hidden character is, but the game is incredibly sneaky about where it puts them based on who you are playing as.
The Weird Logic of Stat Point Spawns
Here is the thing that trips everyone up: the locations change. If you are playing as a Vert skater like Tony Hawk, the points will be in different spots than if you're using a Street skater like Nyjah Huston or a Park skater. This isn't a glitch. It's a deliberate design choice to make you use the specific strengths of your skater's style.
If you've watched a YouTube guide and the stat point just isn't there, you aren't crazy. You're just probably watching a guide for a different skater "type." Honestly, it’s a bit of a devious move by Vicarious Visions, but it keeps the exploration fresh.
Finding the Gym Points (The "Open Sezmee" Trick)
You can't even see some of these points until you open the gymnasium. To do this, you have to wait for the school bell to ring. In the remake, this happens around the 1:40 mark on the timer.
Once that bell dings, look for the long rail leading down toward the gym entrance—it's often called the "Opensezumee" rail. Grind it all the way down. If you time it right, you’ll hear a specific sound effect, and the gym doors will swing open.
Inside the gym, there is usually a stat point floating over the pool or near the basketball hoops. For Vert skaters, check high above the pool's lip. Street skaters often find theirs on the walkways or the lower ledges near the bleachers.
Why the Secret Area is a Stat Point Goldmine
Most players find the first two points easily. They’re usually just sitting on a roof or a rail in the main courtyard. But the fourth one? That’s almost always tucked away in the "Secret Area" (the back lot with the library and the narrow walkways).
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To get there, you need to head toward the library building. There’s a planter that acts as a perfect kicker. You’ve gotta hit a Boneless (Up, Up + Jump) to get enough height to reach the roof. From that roof, you can leap across to the next building.
The Secret Tape Connection
Funny enough, the quest for the secret tape school 2 stat points usually happens at the same time. The secret tape itself is floating way up high between two flags or over a massive gap, depending on the version.
- For the Tape: You usually need to be on the roof of the library.
- For the Stats: Check the quarter pipes in the very back of this hidden area.
One specific point that people miss is located on a green awning. You have to wallride the back wall of the courtyard and jump off at the perfect moment to land on the canopy. If you miss the timing, you’ll just bail into the grass and have to reset the whole line. It’s annoying. I’ve done it dozens of times.
Breaking Down the "Missing" Points by Skater Style
If you’re still stuck at 3 out of 4, check these specific "hidden" spots based on your archetype:
Street Skaters:
Check the green awning near the start of the level. You have to jump over a small wall and use a tiny kicker to get up there. Most people just skate right past it because it looks like background scenery.
Vert Skaters:
Your points are almost always high. Look at the very top of the roll-call rails or way above the half-pipes in the gym. If you don't have your Air and Ollie stats upgraded, you might literally be unable to reach them. It’s worth putting points into Speed first so you can get the momentum needed for these jumps.
Park Skaters:
These are usually mid-air. You’ll find them in the "TC’s Roof Gap" area. You have to jump from one roof to another, performing a kickflip over the gap, and the stat point will be right in your flight path.
Actionable Tips for 100% Completion
Don't just aimlessly skate around. If you want to grab all the secret tape school 2 stat points in one go, follow this sequence:
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- Max your Special Meter immediately. The extra speed and pop from being "In the Zone" makes the jumps to the library roof much more forgiving.
- Wait for the bell. Don't waste the first 20 seconds trying to glitch into the gym. Wait for the 1:40 mark, grind the "Opensezumee" rail, and get the gym point out of the way first.
- Use the Boneless. It provides significantly more vertical lift than a standard Ollie. If you aren't double-tapping "Up" before you jump, you're making the game twice as hard.
- Check the style. If you switch skaters, remember the points reset and move. You have to collect them for each skater to max them out individually.
Once you have these points, go into your skater menu and actually apply them. It sounds obvious, but I've seen plenty of people collect them and then wonder why they still can't jump high—you have to manually allocate them to Speed, Air, or Balance.
If you’re looking to finish the rest of the School II goals, focus on the "Roll Call" rails next. They are all on the path toward the gym anyway, so you can stack your progress and finish the level with a Sick Score and all collectibles in a single two-minute run.
To finish your character's progression, head over to the next level in the tour—usually NY City or Venice Beach—and look for the stat points there, as they follow the same "skater style" logic as School II. High-speed grinds and wallrides will be your best friend for the remaining professional goals.