Scosglen Altars of Lilith: The Best Way to Grab Them All Without Losing Your Mind

Scosglen Altars of Lilith: The Best Way to Grab Them All Without Losing Your Mind

Let's be real for a second. Running across the rain-soaked moors of Scosglen in Diablo IV is atmospheric as hell until you realize you've missed one tiny stone statue tucked behind a breakable barrel. It's frustrating. You’re trying to build the perfect Druid or Sorcerer, and you know those permanent stat boosts are non-negotiable. If you want that extra Willpower or Dexterity, you have to find the Scosglen Altars of Lilith. All 34 of them.

Scosglen is huge. It’s also arguably the most annoying region to navigate because of the verticality and those narrow cliffside paths that lead to dead ends. Most people just wander around hoping to stumble into them, but that's a massive waste of time. You need a plan.

Getting these statues isn't just about completionism; it’s about power floor scaling. Each altar gives you a permanent account-wide bonus. That means your level 1 alt characters start the game significantly stronger than they would otherwise. It’s basically the "hidden" leveling system that separates casual players from the people pushing high-tier Nightmare Dungeons.


Why Scosglen Altars of Lilith Actually Matter for Your Build

Every single altar in this region provides +2 to a specific core stat or increases your maximum Murmuring Obols capacity. While +2 Strength might seem like nothing when you have 800 of it, these bonuses are additive across all five regions. When you combine the Scosglen set with the others, you’re looking at a massive swing in your base power.

Think about it this way.

The stat boosts contribute directly to your Paragon Board requirements. Later in the game, you'll find nodes that require, say, 450 Dexterity to unlock a secondary bonus. If you’re short by 5 points, your whole build feels "off." That’s where the Scosglen Altars of Lilith come in to save your life. They provide that baseline cushion so you aren't constantly swapping gear just to meet node requirements.

The Reward Breakdown

In this specific region, the distribution is fairly even, but you'll notice a heavy lean toward Willpower. This makes sense thematically since Scosglen is the home of the Druids. You’re looking at:

  • 20 Dexterity
  • 18 Strength
  • 14 Intelligence
  • 16 Willpower
  • An increase to your Obol capacity

Honestly, the Obol increase is the sleeper hit here. Being able to carry more currency means fewer trips back to town and more chances at gambling for that one specific Aspect you need for your build.

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The map of Scosglen is a mess of tangled paths. If you look at the Northshore or the Wailing Hills, the terrain is jagged. A lot of players make the mistake of trying to grab these while doing the main campaign. Don't do that. You'll get distracted by side quests or the incredibly long walk to Donan’s estate.

Wait until you have your mount. Seriously. Trying to do this on foot is a special kind of torture. Once you have your horse, you can ignore the trash mobs, gallop through the marshes, and leap over the gaps that would otherwise take three minutes to walk around.

One thing people get wrong is the "fog of war." Even if you’ve cleared the map, the altars don't just pop up. They are often hidden in "blind spots" where the camera angle shifts. Look for small alcoves. Specifically, check the edges of the map near the coast. The developers loved hiding these things right on the transition lines between sub-zones.

The Western Tunnels and The Deep Forest

The Deep Forest is a nightmare for visibility. The trees literally block your line of sight. When you're hunting the Scosglen Altars of Lilith in this area, watch your mini-map for the faint red glow. The statues emit a very slight crimson light. If you play with your brightness too low, you’ll walk right past them.

I’ve spent hours helping friends find the one in the Westering Lowlands that’s tucked behind a ruined cart. You literally have to destroy the environment to see it. It’s not just sitting out in the open like a tourist attraction.


Specific Hotspots You Can’t Miss

Most of the altars are clustered in groups of three or four within specific sub-regions. If you're efficient, you can clear a sub-region in about five minutes.

Northshore and Hope’s Light
Up by the lighthouse (the Stronghold), there are a few that are notoriously difficult to reach. You actually have to clear the Stronghold in some cases or at least progress through the initial encounter to access the paths leading to the cliffs. Don't skip the one sitting on the tiny island protrusion to the far north. It’s a long walk for +2 Strength, but you’ll regret skipping it when you’re 100%ing the map later.

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The Shrouded Moors
This place is depressing. It’s also home to some of the easiest-to-find altars if you follow the outer perimeter. Most people try to cut through the center of the moors and get bogged down by elite packs. Stick to the edges. The Scosglen Altars of Lilith here are mostly placed against the rock walls that form the boundary of the zone.

The Gaen Sig
Down toward the southern border near the Dry Steppes transition, the elevation changes. There’s an altar tucked under a bridge-like rock formation. If you’re on the upper level, you won't see it. You have to drop down. This is the "verticality trap" I mentioned earlier.


Common Misconceptions About Altar Hunting

A huge myth is that you need to be a certain level. You don't. You can technically run into Scosglen at level 10 and grab these. However, the level scaling in Diablo IV means the mobs will always be a threat. If you’re under-leveled, the poison-spitting spiders in the moors will one-shot you off your horse.

Another mistake? Thinking you only need them for the Renown. Yes, the Renown is great for those extra Skill Points and Potion charges, but the raw stats are the real prize. Even if you max out your Renown through dungeons and side quests, you still need to touch the statues to get the permanent +2 bonuses.

Also, it's worth noting that the locations don't change between seasons. Once you know where they are, you know forever. But here's the kicker: with the current game updates, you only have to find them once for your entire account. If you did this back at launch, you don't need to do it again for Season 3, 4, or beyond. But if you’re a new player or just returning, this is the first thing you should do after finishing the prologue.


How to Be Efficient (The Route)

If you want to knock this out in one sitting, start from Tul Dulra in the west. Follow the coastline north, wrap around the top of the map through the Northshore, and then snake your way down through the Wailing Hills.

  1. Start at the Westernmost waypoint.
  2. Hit the two altars in the Deep Forest.
  3. Move into the Northshore—be careful of the cliff jumps.
  4. Swing east into the Shrouded Moors.
  5. Finish by heading south toward the Highland Wilds.

The Highland Wilds have a high density of statues. You can snag about six of them in a very short loop around the central hills. This area is much more open than the forest, so you can actually see where you're going.

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Why the +2 Stats Matter So Much

At level 100, your gear provides hundreds of points in stats. So why bother? Because of the way Diablo IV calculates damage multipliers. Your primary stat (like Intelligence for a Sorcerer) provides a direct percentage increase to your damage.

$Total Damage = Base \times (1 + \frac{Stat}{100}) \times Multipliers$

When you collect every single Altar of Lilith across the entire world map, you’re gaining roughly 60-70 points in every category. That’s a significant, permanent, "free" damage buff that doesn't rely on your gear rolls. It’s the foundation of your character's power.


Actionable Steps for Your Next Session

Stop what you’re doing and dedicate 45 minutes to this. It’s boring, I know. You want to be slaying demons, not playing "find the rock." But the power spike is undeniable.

  • Pull up an interactive map on a second monitor or your phone. Looking at a static image is a recipe for getting lost.
  • Equip gear with Movement Speed. Even on a horse, your base speed matters when you're dismounting to click the altar.
  • Clear the Strongholds first. Places like Hope's Light and Tur Dulra block access to certain areas. You don't want to ride all the way there only to find a locked gate.
  • Do it on World Tier 1. There is zero benefit to doing this on World Tier 4. You’re just making the mobs harder for no reason. Speed is the only metric that matters here.

Once you’ve cleared the Scosglen Altars of Lilith, you’ll see your Renown bar for the region jump significantly. This usually pushes you over the edge for the next tier of rewards, giving you those extra Skill Points that make your early-game leveling feel way smoother.

Grab your mount, head to the Emerald Chase, and start clicking. The statues are waiting, and that extra Willpower isn't going to collect itself. Focus on the clusters in the Highland Wilds first for the fastest sense of progress, then tackle the annoying coastal ones in the Northshore. Once Scosglen is done, the rest of the map feels much less daunting.

Stick to the perimeter, watch the camera angles in the forest, and don't forget to break the crates. Sometimes Lilith is hiding just out of sight behind some trash.