You’ve finally pushed your way into Downtown. You did the legwork, befriended Greg Figgle and Eugene Buckley, and finally unlocked Brad Crosby. He’s sitting there in his tent under the overpass, looking ready to move weight. You load him up with your best product, assign him a full roster of customers through the Dealers app, and head back to your hideout to watch the cash roll in.
And then... nothing.
An hour goes by. A full in-game day passes. You check your phone, and Brad’s inventory hasn't budged. He has the jars. He has the clients. But for some reason, Schedule 1 Brad not selling is becoming a nightmare for your expansion plans. Honestly, it’s one of the most frustrating bottlenecks in the game because Downtown is where the real money starts to live.
If you’re staring at a stagnant inventory screen and wondering if Brad is just a lazy bum or if your save file is toast, take a breath. It’s usually a logic conflict or a simple mechanical oversight.
The "Invisible Wall" of Customer Assignment
The most common reason Brad isn't moving product is a location mismatch. Just because you can assign a customer to a dealer doesn't mean you should. Brad lives under the overpass in Downtown. If you’ve assigned him customers who hang out in Northtown or Westville, he basically gets "stuck."
The AI pathfinding and dealer logic in Schedule 1 heavily favors proximity. If a customer is too far away from Brad’s "territory," the deal often fails to trigger. Kinda weird, right? But the game wants you to keep your supply chain tight.
What you need to do right now: Check your Dealers app. If you have people like Kyle Cooley or Chloe Bowers assigned to him, unassign them immediately. Those are Northtown folks. Brad works best with local Downtown regulars. Stick to people like Elizabeth Homley, Lucy Pennington, or Louis Fourier. If the customer isn't within a stone's throw of the overpass, Brad is probably going to ignore them.
Your Product Mix is Killing the Vibe
Brad is a dealer, not a miracle worker. If you hand him a backpack full of "experimental" blends that have zero addictive qualities or, worse, have negative effects like "Laxative" or "Paranoia," he’s going to struggle.
In Schedule 1, customers have specific preferences. If you give Brad a high-potency mix that doesn't match the "favorite effects" of the customers assigned to him, they won't buy. It’s not that he isn't trying to sell; it's that the customers are saying "no thanks."
I’ve seen players give Brad nothing but pure, unadulterated product thinking it’ll sell faster. Ironically, sometimes the lower-quality, high-addiction "trash" mixes move way quicker because they trigger more frequent orders.
Why High Addiction Matters
- Customer Frequency: Highly addictive products (look for that red syringe icon) make customers come back every few hours instead of every two days.
- Dealer Activity: Every time a customer requests a fix, it forces the dealer's "sell" script to run. No requests? No sales.
- Profit Multipliers: If you’re using ingredients that cause "Anti-Gravity" or "Shrinking," the price goes up, but the sell rate stays the same. Use these for your Downtown clients to maximize Brad's take.
The Infamous "Inventory Bug" and the Violence Fix
Sometimes, it really is just a bug. Schedule 1 is a complex sim, and the dealer scripts can occasionally hang. You’ll see Brad just standing there, or he might send you a text saying he’s out of product when his inventory is clearly full.
There are three ways to handle a glitched Brad, ranging from "Professional" to "Sociopathic."
- The Inventory Reset: Go to Brad’s tent. Talk to him. Take every single item out of his inventory and put it in your own bag. Walk away, wait until the next morning, and then give it back. This often "pokes" his AI and reminds him he has work to do.
- The File Refresh: If the reset doesn't work, save your game and completely restart the client. Steam users should also verify the integrity of game files. It sounds like generic advice, but for this specific game, it fixes about 40% of dealer idling issues.
- The "Aggressive" Respawn: Honestly, if he’s still not selling, you might have to kill him. I know, it sounds extreme. But attacking Brad forces the game to despawn the NPC. He’ll usually respawn the next day or after a short period, and his AI state will be completely wiped clean. Most players find that a respawned Brad is much more productive. Just... be prepared for him to fight back when you start swinging.
Don't Compete with Your Own Employee
This is a mistake I see all the time. You assign Brad eight customers, but then you see one of those customers walking around and you decide to sell to them yourself to make a quick buck.
Stop it.
If you complete a deal with a customer assigned to Brad, that customer is "satisfied" for a specific cooldown period. Brad won't be able to sell to them until that cooldown expires. If you keep sniping his clients, his inventory will stay full, and you'll think he’s broken. If you want to make money on the side, keep a separate "VIP" list of customers that you never assign to any dealer.
Moving Forward with Brad Crosby
Brad is actually one of the best dealers in the game because the Downtown area has some of the highest-paying NPCs. To get him moving again, follow these steps:
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- Audit your dealer app: Ensure all 8 assigned customers are Downtown locals.
- Diversify the stash: Give him a mix of "premium" high-multiplier product and "addictive" cheap product.
- Check for "Active Deals": Make sure you don't have an outstanding "delivery" quest for one of his assigned customers in your own log.
- Clear the cache: If all else fails, do the inventory swap and a game restart.
By focusing on local Downtown clients and high-addiction mixes, you'll turn Brad from a slacker under a bridge into the cornerstone of your Hyland Point empire. Just remember to check in on him every couple of days—dealers in this game definitely require a "hands-on" management style.