You’ve seen it. That purple flash in the kill feed that just won’t go away. Honestly, ever since Episode: Revenant dropped its second act, Scavenger's Fate has been haunting the dreams of anyone who spends more than five minutes in the Crucible. It’s a Void Precision Frame shotgun, which basically means it follows the royal lineage of legendary boomsticks like Dust Rock Blues and Matador 64.
But it’s different. It’s snappier.
If you're hunting for the Scavenger's Fate god roll, you aren't just looking for a weapon; you're looking for a specific feeling. That feeling of sliding into a doorway and knowing—not hoping, but knowing—that the pellet spread is going to delete the guy standing eight meters away. In 2026, the meta has shifted a lot, but this gun remains a staple for a reason.
The PvP Scavenger's Fate God Roll: Closing Time is King
Let’s get straight to the point. The only reason people are still farming Tomb of Elders or popping tonics like they’re at a rave is for one specific perk combination.
📖 Related: Why L.A. Noire Black Dahlia Missions Still Mess With Your Head
Slideshot and Closing Time.
That’s the juice. See, Closing Time is one of those perks that feels like Bungie let a "cheats enabled" dev tool slip into the live game. It grants increased range, accuracy, and handling as the magazine gets lower. Since you usually spawn into a match with two shells in a special weapon, Closing Time is literally active the second you've got the gun in your hands. You’re getting a massive stat bump for just... existing.
Here is the 5/5 spread most of us are chasing:
- Barrel: Barrel Shroud (Handling is everything on a shotgun)
- Magazine: Accurized Rounds (Because more range is always better)
- Perk 1: Slideshot (Reloading while sliding + range buff? Yes, please)
- Perk 2: Closing Time (The star of the show)
- Masterwork: Range or Handling
I’ve spent hours arguing with guys on Reddit who swear by Lone Wolf in the third column. Look, Lone Wolf is cool. It gives you aim assist and ADS speed when you're away from teammates. It makes the gun feel incredibly light. But if you aren't sliding, you aren't playing Destiny shotguns correctly. Slideshot is just too consistent to pass up.
Why the PvE Roll is Sneaky Good
Most people write this gun off for PvE. They’ll tell you to go get a Trench Barrel Ikelos or a One-Two Punch shotgun instead. They’re kinda right, but also kinda wrong. Scavenger's Fate isn't a boss melter; it’s a room clearer.
👉 See also: Baiting the Trap: Why This Oblivion Quest Still Drives Completionists Crazy
If you’re running a Void Prismatic build, you can get some serious synergy here. The roll you want for killing Dregs and Vex is Repulsor Brace and Destabilizing Rounds.
It works like this: You shoot a group. Destabilizing Rounds triggers, making everything nearby Volatile. You shoot the Volatile enemy. They explode. Repulsor Brace sees that Void-debuffed kill and gives you a Void Overshield. It’s a self-sustaining loop of explosions and survival. It’s not "meta" for a GM Nightfall, but for Onslaught: Salvation or general seasonal activities? It’s a blast.
How to Actually Get One in 2026
Farming this thing can be a massive headache if you don't use the Tonic system. You need to head over to the H.E.L.M. and talk to Eido. Specifically, you’re looking for the Tonic of Scavenger's Fate.
- Complete Revenant Act 2 fieldwork.
- Craft "Tonic of Tomb Weaponry" until the Scavenger’s Fate recipe unlocks.
- Drink it.
- Run Tomb of Elders or Onslaught.
The drop rates are... well, they're Destiny drop rates. Some days you'll get five in a row, and some days the game will give you nothing but hand cannons and sadness. If you’re really struggling, the "Contest of Elders" version of the activity tends to drop more loot per completion, especially if you hit those Wardens Favor 3x buffs.
The "Secret" Stats You Should Know
Precision Frames like Scavenger's Fate have a very specific recoil pattern. It’s mostly vertical. This is why you don’t really need to worry about stability as much as you do on a Rapid-Fire frame.
The base handling on this gun is 37. That’s low. Like, "trying to pull a grand piano out of your pocket" low. This is why Barrel Shroud and a Handling Masterwork are often better than going all-in on Range. A shotgun with 100 range doesn't matter if you're dead before you can even aim it down sights.
Also, keep an eye on the Dark Ether Reaper origin trait. It creates those little explosive Tainted Ether orbs on kills. It’s a nice bit of extra damage that helps with crowd control, though it won't do much for you in a 1v1 Trials match.
👉 See also: Wordle Start Words 5 Letters: Why Your First Guess Is Probably Killing Your Streak
Final Verdict on the Hunt
If you already have a perfect Matador 64, you might think you can skip the Scavenger's Fate god roll. Honestly, you might be able to. But Closing Time is a game-changer that Matador just doesn't have access to. It makes the gun feel more consistent at those "will it kill?" distances.
Don't settle for a "good enough" roll if it doesn't have the range perks. This archetype lives and dies by its ability to hit the range cap. If you get a roll with Dual Loader or Feeding Frenzy, just shard it. You’re better than that.
Go talk to Eido, get your tonics ready, and start grinding the Tomb. The perfect Void shotgun is waiting, assuming RNG doesn't decide to hate you today.
Next Steps: Check your H.E.L.M. inventory for Tonic reagents. If you've got the materials, brew a Scavenger's Fate tonic immediately before heading into your next Tomb of Elders run to maximize your drop chances per chest.