The Saug 9mm is a beast. Honestly, if you played Black Ops 4 back in the day, you know the submachine gun meta was basically defined by how fast you could move with this thing. But taking it into Zombies? That’s a whole different vibe. Most people jump into a match thinking they can just spray and pray their way to that sweet, sweet Mastery camo. They’re wrong. You’ve probably noticed by now that the Saug zombie camo challenges aren't just about getting kills; they're about managing your ammo and not getting trapped in a corner because you ran out of bullets in round 15.
It’s fast. It’s light. It feels like you’re holding a pair of angry hornets if you’re dual-wielding. But in the chaos of IX or the tight hallways of Blood of the Dead, that high fire rate is your worst enemy. You’ll burn through a magazine before you even realize you’ve only popped three heads.
Why the Saug Zombie Camo Challenges Feel So Grindy
The struggle is real. The primary hurdle for the Saug zombie camo challenges is the sheer volume of headshots required for the Technical camos. We’re talking thousands. If you aren't hitting the dome, you're wasting time. Most players fail because they treat the Saug like an assault rifle. It isn't. It’s a scalpel. If you use it like a sledgehammer, you’re going to run out of points and ammo before you even see a mini-boss.
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Performance matters. In Black Ops 4, the "Green Diamond" and "Technical" stages require specific feats like getting kills while the weapon is Pack-a-Punched or killing heavy enemies. The Saug has a relatively low damage-per-bullet profile compared to something like the Mog 12 or the Strife. This means you have to be precise. If you're playing on Realistic or Hardcore, forget about it unless you have a death wish or a really dedicated squad to hold your hand.
Getting Those Headshots Without Going Crazy
Start with the basics. You need Deadshot Dealer. Period. If you aren't using the Deadshot perk in your modifier slot, you are making the Saug zombie camo challenges twice as hard for yourself. On console, the aim-assist snap to the head is a lifesaver. On PC, it still helps with the recoil.
Try this: go to the map IX. It’s the gold standard for camo grinding for a reason. The arena is wide open. You can train zombies in a circle, line up their heads, and just tap the trigger. Don’t hold it down. If you hold the trigger, the Saug climbs faster than a squirrel on caffeine. Tap fire is the secret sauce here.
- Round 1-5: Knife only. Save every point.
- Round 6: Buy the Saug if you didn't start with it.
- Focus exclusively on headshots. If a zombie dies from a body shot, you failed that kill.
It sounds harsh, but that's the mindset. You need efficiency. The Saug’s "Operator Mod," which allows for dual-wielding (Saug 9mm Dual Wield), is actually kinda terrible for headshot challenges. Sure, it looks cool. Yeah, you feel like a movie star. But you can't aim down sights. If you can't ADS, you can't get consistent headshots. Keep it single-handed until you finish the headshot requirements.
Navigating the Technical Camo Requirements
Once you finish the initial 3,600 headshots (yes, it’s a lot, welcome to the grind), you hit the Technical camos. This is where the Saug zombie camo challenges get specific. You’ll need "Heavy" zombie kills. On IX, these are the Gladiators and Brawlers. On Voyage of Despair, it’s the Stoker.
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The Saug struggles against armor. It just does. To get around this, you need to rely on your Specialist weapon to weaken them or use Cryofreeze/Brain Rot. Actually, Brain Rot is risky because the turned zombie might steal your kills. I prefer Kill-o-Watt for the Saug. It stuns the horde, letting you pick off heads while they’re twitching. It’s a bit macabre, but hey, it works.
The Pack-a-Punch Dilemma
You have to Pack-a-Punch. Obviously. But did you know that the Saug's upgraded version, the "Great Northern," changes the handling significantly? The muzzle flash can be blinding in dark areas like the Catacombs. Put a suppressor on it if you can. It sounds counter-intuitive for Zombies, but it helps with visibility by reducing that distracting flash.
Another thing people miss? The "Silverfish" camo requires kills shortly after transitioning from a fast travel. This is why maps like Blood of the Dead or Ancient Evil are actually decent for specific parts of the Saug zombie camo challenges. You use the fast travel, pop out, and immediately spray into a gathered horde. It’s gimmicky, but necessary.
Expert Tips for the Final Stretch
Don't ignore your Elixirs. If you have "Head Drama," use it. Every shot counts as a headshot for the duration. It’s basically a cheat code for the Saug. If you're low on ammo, "Cache Back" or "Alchemical Antithesis" are your best friends. The Saug eats ammo pools for breakfast. You will find yourself running to the wall buy constantly.
Positioning is everything. If you get caught reloading—which happens every four seconds with this gun—you're done. Fast Mag is an absolute mandatory attachment. If you haven't leveled the gun up enough to have Fast Mag, spend some time in "Rush" mode to get the XP quickly.
Honestly, the Saug is a fun gun, but it demands respect. You can't play lazy. You have to be "on" the entire time. Watch your mini-map, keep your distance, and always, always aim for the chin. If you aim for the forehead, the recoil will make you miss. Aim for the throat, let the kick bring the second and third bullets into the skull. That’s the pro move.
Actionable Steps to Finish Your Saug Grinds
- Loadout Setup: Equip Deadshot Dealer in the Modifier slot. Use the Strife with the Stiletto Knife as your starting weapon to maximize points in early rounds so you can afford the Saug and Pack-a-Punch early.
- Map Choice: Stick to IX for the first 3,600 headshots. The lighting is consistent and the space is forgiving. Move to Blood of the Dead only if you need the specific "fast travel" kills or are bored of the arena.
- Attachment Priority: Fast Mag I and II are non-negotiable. Grip is helpful, but Stock is better for strafing while firing, which keeps you alive while you’re focusing on headshots.
- The "Tap" Method: Train a group of 10+ zombies. Turn around. Aim down sights. Tap the trigger in 3-round bursts. Rinse and repeat. Never spray the full mag unless you're about to be trapped.
- Ammo Management: Always leave yourself enough points for a wall-buy ammo refill. Don't rely on Max Ammo drops. They never drop when you actually need them.
Completing the Saug zombie camo challenges is a badge of honor. It shows you have the patience to handle a high-maintenance weapon and the precision to make every bullet count. Once you see that Diamond or Dark Matter skin on the Saug, you'll know the headache was worth it. Get back into the arena and start clicking heads.