Rubik's cube how to solve: Why you're probably failing and the actual way to fix it

Rubik's cube how to solve: Why you're probably failing and the actual way to fix it

You’ve probably seen one sitting on a shelf, dusty and scrambled, mocking you. Maybe you’ve tried twisting it randomly, hoping for a miracle that never comes. Most people give up. They think you have to be some kind of math prodigy or a 160-IQ genius to figure out rubik's cube how to solve without peeling the stickers off.

It’s actually way simpler than that.

The secret isn’t about being "smart." It's about muscle memory. It’s about recognizing patterns that look like chaos but are actually just a series of repeatable steps. If you can follow a recipe for scrambled eggs, you can solve a 3x3 cube. Seriously.

But let's be real—the biggest mistake beginners make is trying to solve the colors side by side. You see a full white face and think, "Hey, I'm 1/6th of the way there!" Sorry to break it to you, but you aren't. Solving one side often ruins the rest of the cube if you don't understand that you’re actually moving pieces, not just colors. You’re moving "cubies."

Forget the colors, look at the pieces

To understand rubik's cube how to solve, you have to look at the anatomy of the thing. There are three types of pieces.

First, the centers. These are the bosses. They don't move. No matter how much you spin the cube, the yellow center will always be opposite the white center. Red is always opposite orange. Green is always opposite blue. If you have a cube where white is next to yellow, you either have a weird knock-off or someone swapped the stickers. The centers define what color that side must become.

Then you’ve got edges. These have two colors. They live between the corners. Finally, the corners have three colors. You can’t move an edge piece into a corner slot. It’s physically impossible. Once you realize you're just putting 12 edges and 8 corners into their "home" spots around the fixed centers, the puzzle stops being a magic trick and starts being a mechanical task.

The language of the cube

Before we dive into the steps, we need a common language. Cubers use something called Singmaster Notation. It sounds fancy, but it's just shorthand.

  • R means turn the right layer clockwise.
  • L is the left layer.
  • U is the top (Up) layer.
  • D is the bottom (Down).
  • F is the front.
  • B is the back.

If you see an apostrophe, like R', it means "prime" or counter-clockwise. If you see a 2, like U2, you turn that layer twice. That’s it. That’s the whole secret code.

Step one: The Cross (and the common trap)

Most tutorials tell you to start with the "Daisy." It’s basically a training wheel. You put four white edge pieces around the yellow center. It looks like a flower. From there, you line up the side colors of the edges with their corresponding center pieces and flip them 180 degrees down to the white side.

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Boom. You have a white cross.

But here is where people fail. They get the cross, but the colors on the sides don't match the centers. If the white-red edge is sitting above the green center, you’ve failed. It has to be white-red touching the red center. Consistency is everything.

Solving the first layer corners

Now you need to fill in the corners of that white face. Find a corner on the top layer that has white on it. Let's say it's the White-Red-Green corner. Twist the top layer until that corner is directly above the spot where it needs to go (between the red and green centers).

Now, you use the most important move in all of cubing. Some call it the "Righty Alg."

R U R' U'

Repeat those four moves. Eventually, that corner will drop into place with the white side facing down. Do this for all four corners. If you did it right, you don't just have a white side; you have a "T" shape on every colored side.

Dealing with the middle layer

This is where it gets slightly more technical. You’re looking for edge pieces on the top layer that don't have yellow on them. If an edge has yellow, it belongs on the top. We want the ones that belong in the middle.

Let's say you find a Red-Blue edge. Match the front color (Red) with the Red center. Now, look at the top color (Blue). Does it need to go to the right or the left?

If it needs to go to the right, move it away from its destination (U), then do the Righty Alg (R U R' U'), then rotate the whole cube to the blue side and do the "Lefty Alg" (L' U' L U).

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It feels like you’re breaking the cube for a second. You aren’t. You’re just shuffling pieces into a queue. Honestly, it’s kinda like a sliding tile puzzle but in 3D.

The yellow cross and the "F" move

Once the first two layers are done, you look at the top. You’ll either have a center dot, an "L" shape, a horizontal line, or the cross is already done.

Ignore the corners for now. Just look at the edges.

The move here is: F (R U R' U') F'.

If you have a dot, do it once to get the "L". If you have the "L", hold it so the pieces are at 12 o'clock and 9 o'clock, then do it again to get the line. If you have the line, hold it horizontally and do it one last time. Suddenly, you have a yellow cross.

Organizing the top layer

Now we enter the home stretch of rubik's cube how to solve. You have a yellow cross, but the edges probably don't match the side centers. We use an algorithm called the "Sune" (pronounced soon-eh).

R U R' U R U2 R'

This move swaps the edges around. Keep doing it until all four yellow edges match their side centers. You might have to do it a few times. It’s annoying, but it works.

Positioning the corners

Now, look at the four yellow corners. Are they in the right place? They don't have to be turned the right way, they just have to be in the right "neighborhood." For example, the Yellow-Red-Green corner needs to be sitting between the Yellow, Red, and Green centers.

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If none are right, do this: U R U' L' U R' U' L.

Once one corner is correct, hold the cube so that correct corner is in the front-right-top position and do the move again. Eventually, all four will be in their home spots.

The final scary step

This is where 90% of beginners mess up and have to start over. You have to flip the cube upside down so the white side is facing up.

Your yellow corners are probably twisted the wrong way. Pick one that isn't solved and put it in the bottom-right. Now, do the Righty Alg (R U R' U') over and over until that corner is solved (yellow facing down).

The rest of the cube will look like a total mess. Do not panic. Move the bottom layer (just the D layer!) to bring the next unsolved corner into that bottom-right spot. Do the Righty Alg again until it's solved. Once you finish the last corner, the rest of the cube will magically snap back into place.

Why you're still struggling (Troubleshooting)

If you followed this and the cube is still a mess, a few things could have happened.

  1. The Corner Twist: If you dropped your cube or it’s a cheap one, a corner might have physically rotated. If one single corner is twisted, the cube is mathematically unsolvable. You have to twist it back by hand.
  2. The "Oops" Move: You missed one "U" or "R" in the middle of a sequence. In cubing, one wrong move is the same as fifty wrong moves.
  3. Cheap Cubes: If you're using an original 1980s-style Rubik's brand, they are stiff. They catch. "Speedcubes" from brands like GAN or MoYu are way smoother and make learning the muscle memory easier because you aren't fighting the plastic.

The World of Speedcubing

Once you master this "Layer by Layer" method, you’ll probably solve the cube in about two minutes. That feels fast until you see a kid on YouTube do it in 4 seconds.

Those people aren't using this method. They use something called CFOP (Cross, F2L, OLL, PLL).

  • F2L (First Two Layers): Instead of solving corners and then edges, they slot them both at the same time.
  • OLL (Orientation of the Last Layer): They learn 57 different algorithms to solve the yellow top in one go.
  • PLL (Permutation of the Last Layer): They learn 21 algorithms to finish the rest of the cube.

It’s a lot of memorization. But for now, just focus on the basics. Get to the point where you don't need a cheat sheet.

Practical next steps for mastery

Don't just read this once. Grab your cube and physically do the moves as you read.

  1. Practice the "Righty Alg" (R U R' U') until you can do it with your eyes closed. Your fingers should move without you thinking.
  2. Master the Cross. Spend a whole day just scrambling the cube and making the cross. If the foundation is weak, the rest is a nightmare.
  3. Buy a Speedcube. If you're serious, spend $10 on a magnetic speedcube. It’s the single biggest upgrade you can make. The magnets help the layers click into place, preventing those "lock-ups" that ruin your flow.
  4. Use a Timer. Download an app like CSTimer. Seeing your times go from 5 minutes to 90 seconds is the best motivation there is.

The Rubik's cube isn't a mystery; it's a sequence. Once you stop treating it like a puzzle and start treating it like a dance for your fingers, you'll never forget how to do it.