RimWorld How to Turn Off Events: The Only Guide You Need to Stop the Chaos

RimWorld How to Turn Off Events: The Only Guide You Need to Stop the Chaos

RimWorld is basically a "suffering simulator" wrapped in a pretty base-building bow. We've all been there. You finally get your hydroponics farm running, your favorite pawn just got married, and then—bam—a toxic fallout hits, followed by a mechanoid cluster and a solar flare just to make sure your food rots in the dark. It’s a lot.

Sometimes you just want to build a cozy mountain base without Randy Random dropping 40 man-hunting Yorkies on your doorstep.

The good news? You can actually stop this. Whether you’re starting a fresh colony or you’re deep into a 5-year save and can’t take one more "Zzztt..." event, there are ways to silence the madness. Knowing rimworld how to turn off events is the difference between a fun evening and a rage-quit that ends with you uninstalling the game for a month.

The "I’m Starting Over" Method: Scenario Editor

If you haven't clicked "Start" yet, you have the most power. The Scenario Editor is a beast that most players ignore because they just want to jump into the crash-landing. Don't ignore it.

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When you’re on the scenario selection screen (where you pick "Crashlanded" or "Lost Tribe"), look at the bottom of the screen. Click Scenario Editor.

You’ll see a checkbox for Edit Mode. Tick that. Suddenly, the right side of your screen fills up with "parts." Look for the Add Part button. This is the holy grail. Select Disable incident.

Now, a new line appears in your scenario list. It’ll say something generic like "Disable incident: Animal self-tame." Click that text. A massive dropdown menu will appear with every single event in the game. Raid? Disable it. Infestation? Gone. Solar Flare? Not on your watch.

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You can add this "Disable incident" part as many times as you want. I know people who disable "Short Circuit" every single time because, honestly, who has time for batteries exploding?

Fixing a Game Already in Progress

So, you’re already 20 hours in. You can’t exactly go back to the scenario editor without losing your base. What now?

You have two real options here: Dev Mode or Save Editing.

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Using Developer Mode (The Quick Fix)

Dev mode isn't just for spawning 500 units of gold. It’s a literal emergency brake.

  1. Go to Options.
  2. Look in the middle column under "General" and check the box for Development Mode.
  3. At the top of your screen, a row of gray icons will appear. Click the one that looks like a play button with a gear (Open debug actions menu).
  4. If an event is currently happening, search for "End game condition" or "Clear all map conditions."

This will stop a Toxic Fallout or a Volcanic Winter right now. However, it won't stop them from happening again next week. For that, you need a more permanent solution.

Editing Your Save File (For the Brave)

This sounds scary, but it’s basically just text editing. Back up your save first. Seriously.

Find your save folder (usually in AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/Saves). Open your .rws file with Notepad or Notepad++.

You’re looking for a tag called `