Rick and Morty Virtual Rick-ality: Why Most People Give Up Too Early

Rick and Morty Virtual Rick-ality: Why Most People Give Up Too Early

You’re standing in a garage. It’s messy. There’s a Plumbus on the workbench, and honestly, you still have no idea what it does, even though you've watched the show three times. Suddenly, a portal opens. Rick is screaming at you. This isn't just a fever dream; it's the reality of Rick and Morty Virtual Rick-ality.

Most VR tie-ins are garbage. We know this. They're usually thin, five-minute "experiences" designed to sell a movie or a brand. But Owlchemy Labs, the geniuses behind Job Simulator, actually put some meat on these bones. If you've ever wanted to feel the sheer, unadulterated stress of being a Morty clone, this is your chance.

It’s weird. It’s janky in the way only VR from that era can be. Yet, it captures the nihilistic, frantic energy of the show better than almost any other medium.

The Absolute Chaos of Being a Clone

Let's get one thing straight: you aren't playing as Morty. You're a clone. A "Morty Clone" to be exact. Your entire existence is based around doing the chores Rick is too busy or too drunk to handle.

The game starts in the iconic Smith garage. It's a 1:1 recreation. You can pick up almost anything. Want to eat some old Chinese takeout? Go for it. Want to throw a beaker at Rick’s head? He’ll probably insult your lineage, but you can do it. The interactivity is the "secret sauce" here. It uses the same physics engine that made Job Simulator a hit, which means things break, spill, and explode exactly how you'd expect.

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But here is where it gets tricky.

A lot of players jump into the Rick and Morty virtual game expecting a sprawling RPG. It isn't that. It’s a room-scale puzzle game. You spend a lot of time in a single space, manipulating objects to solve increasingly nonsensical tasks. One minute you’re fixing a spaceship, the next you’re literally doing laundry. The transition from mundane to cosmic is jarring, which is exactly why it works.

Why the Tech Actually Holds Up (Mostly)

When this launched, the HTC Vive was the king of the hill. Today, most people are playing it on a Meta Quest 2 or 3 via Link Cable, or maybe a Valve Index. The hardware has changed, but the demand for precision hasn't.

Owlchemy Labs used a specific type of teleportation movement. You move between "zones" in the garage or on alien planets. It feels restrictive if you’re used to full-motion movement in Half-Life: Alyx, but it prevents the soul-crushing motion sickness that usually comes with licensed VR titles.

The Meeseeks Factor

You get a Meeseeks box. Well, a "YouSeek" box.

It’s a ball you throw. A little blue dude appears and mimics your exact movements. It sounds simple. It is actually a nightmare of spatial awareness. You have to toss the ball to a place you can't reach, then move your own arms to make the YouSeek grab an object for you. It’s a clever use of the VR medium that moves beyond just "point and click."

  • The Voice Acting: Justin Roiland’s departure from the franchise changed the landscape of the show, but this game features the original voices. It feels like a lost episode from Season 3.
  • The Easter Eggs: There is a literal cassette tape player with tapes you can find. The lore is deep. If you’re a die-hard fan, you’ll spend three hours just reading the labels on the shelves.
  • The Hidden Stuff: There’s a working version of Troy (the life simulator from the show) hidden in the game. You can live a whole life as a guy named Troy, and it’s just as depressing as the show suggests.

The Problem With the "Short" Runtime

The biggest complaint about the Rick and Morty virtual game is the length. Most people wrap it up in about two hours.

If you're paying full price, that hurts. But you’re paying for the density. Every square inch of the garage is packed with jokes. It’s high-effort comedy writing translated into 3D space.

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However, there is a "Free Play" mode. Once you beat the main "story," you can go back and mess around with the physics. This is where the real fun happens. You can combine items in the "Combinator" to see what weird garbage you can create. Most of it is useless, but the trial-and-error process is pure Rick Sanchez energy.

Technical Hurdles You'll Probably Hit

Look, this game hasn't had a major patch in a while. If you're running it on a modern Windows 11 machine with a high-end RTX card, you might run into some stuttering.

Pro tip: Disable your SteamVR overlay if the frame rate tanks. Also, room-scale is mandatory. Don't try to play this sitting down. You need to be able to reach the floor to pick up the stuff you inevitably drop. If you have a small play space, you’re going to hit a wall. Literally.

Getting the Most Out of the Rick and Morty Virtual Game

To actually enjoy this, you have to stop trying to "beat" it.

The goal isn't the credits. The goal is the interaction. It's about finding the hidden room behind the garage. It's about figuring out how to get the "Real Deal" ending. It’s about the absurdity of the "Battery Charge" mini-game that is intentionally designed to be frustrating.

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If you rush, you miss the writing. And the writing is the only reason to play a Rick and Morty game.

What You Should Do Next

If you’re ready to dive in, don't just buy it on a whim.

  1. Check your space. You need at least 2m x 1.5m of clear floor space. If you can’t extend your arms fully, you will break a controller.
  2. Wait for a sale. It frequently drops below $10 on Steam and the PlayStation Store. At $30, it’s a tough sell. At $10, it’s a steal.
  3. Use decent headphones. The spatial audio is actually quite good, and hearing Rick scream in your left ear while a portal hums in your right adds to the immersion.
  4. Explore the "Troy" cabinet. Seriously. Don't leave the garage until you've lived a full life as a carpet salesman. It changes your perspective on the whole game.

The Rick and Morty virtual game is a weird relic of early VR. It’s loud, it’s crude, and it’s surprisingly smart about how it handles physics. Just don't expect it to be a forty-hour epic. It’s a chaotic, interactive episode of the show that puts you right in the middle of the madness. Go break some stuff. Rick would want it that way.