Resident Evil Village Walkthrough: Why You Keep Dying in the Lycan Ambush

Resident Evil Village Walkthrough: Why You Keep Dying in the Lycan Ambush

Ethan Winters has the worst luck in history. Honestly, after the nightmare in Louisiana, you’d think the guy would just buy a condo in San Diego and stay indoors. Instead, he’s in a freezing European hellscape getting his fingers chewed off. If you’re looking for a Resident Evil Village walkthrough, you probably already know that the game doesn’t exactly hold your hand. It’s mean. It’s claustrophobic. And if you aren't careful with your resources, you’ll find yourself staring at a "You Are Dead" screen before you even meet the big vampire lady.

The game starts slow. Too slow? Maybe. You’re walking through the woods, it's dark, and the sound design is doing most of the heavy lifting. But then, the village opens up. This is where most players hit their first wall. The Lycan ambush is notorious. It’s a scripted survival sequence that feels like it’s never going to end. You’re burning through handgun ammo, your knife is useless, and there are hairy monsters jumping off the rooftops.

Survival is the Only Objective

The biggest mistake people make in the early game is trying to kill everything. You can't. Not yet. During that first big raid in the village, your only job is to stay alive until the bell rings. Use the houses. Barricade the doors with those heavy shelves. It buys you seconds. Seconds are everything. Grab the shotgun in the house on the hill—you’ll need it for the big guy with the hammer, though honestly, just running around the red tractor is a better use of your time.

Once the cutscene triggers and the Lycans retreat, the game finally breathes. Sorta. You meet the Duke, who is easily the best character in the game. He’s your shopkeeper, your cook, and somehow your only friend in a place where everyone else wants to eat your face. Keep an eye out for Crystal Skulls and other treasures. Never sell your customizable weapon parts, but absolutely sell those treasures marked "valuable" or "very valuable."


Everyone talks about Lady Dimitrescu. She’s nine feet tall, she’s imposing, and she’s got claws that make Freddy Krueger look like he’s wearing mittens. But the actual Resident Evil Village walkthrough for the castle section is more about puzzle-solving and inventory management than it is about combat. You’re going to be doing a lot of backtracking.

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The Main Hall acts as your hub. You need the four masks—Sorrow, Pleasure, Joy, and Rage—to get out. Each one is tucked away behind a mini-boss fight with one of the daughters or a series of puzzles.

  • Bela, Daniela, and Cassandra: They’re made of flies. Creepy, right? The trick is cold air. If you see a window, break it. If there’s a lever for a skylight, pull it. Once they freeze up, they take normal damage. Don't waste your pipe bombs when they're in fly-form. It’s a total waste of scrap.
  • The Basement: It’s wet, it’s dark, and the Moroaică are slow. You can literally walk around them. Save your ammo for the flight of stairs where they corner you.
  • The Statue Puzzle: In the Hall of Ablution, you have to rotate statues to make the wine flow. It’s a classic Resident Evil trope. Poor people, rich people, horses... just read the plaque on the wall. It tells you exactly who should face whom.

Lady Dimitrescu herself is like Mr. X from RE2 or Nemesis. If you hear her heels clicking, turn around. Don’t try to be a hero. You can’t kill her in the hallways. You just lead her around a table or a couch and keep moving toward your objective. When you finally get to the roof and fight her dragon-form, aim for the pale human-ish body sticking out of the top. That's the weak point. Use the F2 Sniper Rifle you found in the attic.

The Horror of House Beneviento

If the Castle is action-horror, House Beneviento is pure psychological trauma. Some people hate this part because it strips away your weapons. I think it’s brilliant. You’re in a basement with a giant, crying fetus monster. There is no "strategy" other than: run. The puzzles here are linear. The doll woman, Donna, is playing games with you. You have to find the ring, wash it, get the code (it’s 05-29-11, by the way), and find the scissors. When the "Baby" starts chasing you, hide under the bed or in the locker. Wait for the squelching sounds to fade. If you try to outrun it in a straight line, you’re done.


Moreau and the Factory: Where Things Get Weird

After the horror of the doll house, the game pivots back to heavy action. Salvatore Moreau is a pathetic fish-man who lives in a reservoir. This section is all about timing your jumps across floating platforms. When he’s in the water, wait for the ripples. When he’s on land, he barfs acid. Hide under the yellow-roofed structures.

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Then comes Heisenberg’s Factory. This is the longest and most divisive part of any Resident Evil Village walkthrough. It’s metallic, it’s confusing, and it’s full of "Soldats"—cyborg zombies with drills for arms.

Industrial Warfare

Heisenberg is a jerk. His factory is a multi-level maze. You need to find the gear molds, cast them in the foundry, and power up the elevators.

  1. Aim for the Red Core: Every mechanical enemy has a glowing red power core. Usually, it's on their chest. Sometimes it's on their back. If you hit that, they stagger. If you don't, they’re tanks.
  2. Flashbangs are King: The Soldat Panzer (the ones covered in full armor) are a nightmare. A well-placed flashbang or explosive round will strip their armor off, exposing the core.
  3. The Sturm: The guy with the propeller for a head? Don't run away in a straight line. Let him charge into a wall. He’ll get stuck. Shoot the glowing engine on his back. Repeat until he explodes.

By the time you reach the end of the factory, you should have upgraded your shotgun significantly. The W870 TAC is good, but the SYG-12 is the beast you want for the late game.


The Final Push and Chris Redfield’s Intervention

Suddenly, the game isn't a survival horror anymore. It’s Call of Duty. You take control of Chris Redfield, and you have an assault rifle with infinite-ish ammo and a laser pointer for air strikes. It’s a power trip designed to vent all the frustration you built up while Ethan was struggling to reload a handgun.

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Target the large trees. Target the crowds. When you fight Urias Strajer (the giant with the crystal back), just keep moving and painting him with the laser whenever the support team says "Targeting available."

Mother Miranda: The Final Boss

The fight with Mother Miranda is a test of everything you’ve learned. She changes forms: bird, spider, and human.

  • Spider Form: She’s fast. Block. Blocking reduces damage significantly in this game. People forget to do it. Don't be "people."
  • Bird Form: She flies and drops fireballs. Use your sniper rifle or the Magnum (the M1851 Wolfsbane) if you have ammo left.
  • Darkness Phase: When the screen goes black, she’s stalking you. Listen for her voice. As soon as she appears, blast her with the shotgun to break the phase.

Once she's down, that’s it. You’ve finished the story. But the game isn't really over.


Post-Game and Professional Difficulty

Winning once unlocks the Extra Content Shop. This is where the real fun begins. You can buy infinite ammo for your favorite guns. If you’re planning to tackle "Village of Shadows" difficulty, you basically need the infinite Stake Magnum or the WCX Assault Rifle. Without them, the first Lycan encounter is almost statistically impossible for most players.

Actionable Steps for Your Next Run:

  • Prioritize Inventory Space: Buy the "Extra Baggage" items from the Duke immediately. You can't survive if you can't carry herbs and ammo.
  • Hunt the Animals: Don't just kill the monsters. Kill the pigs, chickens, and fish. Take their meat to the Duke’s Kitchen. The permanent health and speed buffs he cooks for you are the only way to survive the late-game bosses on higher difficulties.
  • Check the Map: If a room is red on your map, there’s still an item there. If it’s blue, you’re cleared. This is the easiest way to find the hidden "Goat of Wards" collectibles and extra Lei.
  • Combine Treasures: Some items, like the Madalina doll or the Mechanical Part (Cylinder), can be combined with other pieces. Never sell half a treasure. Wait until you find the matching part to triple the sell price.

The beauty of the game is how it shifts genres every two hours. You go from a Gothic castle to a psychological basement to an industrial war zone. It's messy, it's weird, and it's quintessentially Resident Evil. If you keep your head down and your block button up, you might just make it out of the village alive.