Resident Evil Revelations How to Get Infinite Ammo: The Gritty Reality of the Grind

Resident Evil Revelations How to Get Infinite Ammo: The Gritty Reality of the Grind

You're standing in a cramped, rusted corridor on the Queen Zenobia. Your shotgun is empty. Your handgun has three bullets left, and a Scagdead is lumbering toward you with that horrific, wet saw-blade arm. We’ve all been there. It’s the classic survival horror squeeze. But honestly, eventually, you just want to turn the tables. You want to walk through those hallways like a god. You want to know about Resident Evil Revelations how to get infinite ammo because, let’s be real, the scarcity stops being scary and starts being a chore after your third playthrough.

Here is the thing about this specific game: it doesn't give away the keys to the kingdom easily. Unlike the older titles where you might just finish the game under a certain time limit to unlock a rocket launcher, Revelations makes you work. Hard.

The Infernal Difficulty Gatekeeper

If you’re looking for the infinite launcher in the main campaign, there is exactly one way to do it. You have to beat the game on Infernal mode. That’s it. No shortcuts. No secret button codes like it’s 1998.

Infernal mode is a nightmare. It’s not just that enemies have more health; the game actually remixes enemy placements. You’ll find things in the first ten minutes that shouldn't be there until the finale. To survive this and grab that sweet, sweet Infinite Rocket Launcher, you basically need to have a fully upgraded arsenal from your previous Normal or Casual runs. Once you beat the final boss on Infernal, the launcher appears in your inventory for all subsequent New Game+ runs. It’s a literal game-changer, but it’s a trophy for the elite.

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Don’t expect it to carry over to Raid Mode, though. The game treats the Campaign and Raid Mode as two entirely different beasts.

Breaking Raid Mode With Infinite Ammo

Raid Mode is where most players spend hundreds of hours. It’s the RPG-lite version of the game. If you’re wondering about Resident Evil Revelations how to get infinite ammo here, you aren't looking for a single weapon. You are looking for a specific weapon part called Gluttony.

There are five different versions of the Gluttony part. Each one corresponds to a different weapon class.

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  • Gluttony 1: Handguns
  • Gluttony 2: Shotguns
  • Gluttony 3: Machine Guns
  • Gluttony 4: Rifles
  • Gluttony 5: Magnums

What does Gluttony actually do? It doesn't give you a bottomless clip. Instead, it allows the weapon to draw from other ammo pools once its primary stash is dry. If your Magnum runs out of bullets, it starts eating your Machine Gun ammo. Since you can carry thousands of MG rounds, it basically functions as infinite ammo for your most powerful guns.

Getting these parts is the ultimate end-game grind. You can't just buy them. You have to earn them by getting "Trinity Bonuses" on specific stages in Abyss difficulty, or by tackling the Ghost Ship. A Trinity Bonus requires you to be at or below the recommended level, kill every single enemy, and take zero damage. Yes, zero. It’s brutal.

The Ghost Ship Chaos

The Ghost Ship is the final stage of Raid Mode. It’s a massive, sprawling gauntlet of every boss and enemy in the game. If you want the legendary Gluttony 5 (the Magnum one), you typically have to brave this level.

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Specifically, you’re looking for the "Illegal Custom Parts" drops. These are randomized. You could spend forty minutes clearing the Ghost Ship, reach the deck, kill the final Ghost Norman, and still not get the part you want. It's a loop. You play, you fail, you tweak your build, and you go again. Most high-level players rely on the "Cornucopia" part alongside Gluttony. Cornucopia actually regenerates a set amount of ammo every 30 seconds. When you combine these two, you truly never run out of bullets. You become a walking tank.

Why the Grind Matters

Some people hate this system. They miss the days of the Infinite Handcannon from Resident Evil 4. But Revelations was originally a 3DS title designed for "bite-sized" play sessions. The developers wanted to give you a reason to keep coming back.

The scarcity is the point. When you finally slot that Gluttony part into a Pale Rider or a Muramasa, the payoff feels earned. You’ve mastered the mechanics. You’ve learned the spawn patterns of every Ooze and Hunter. You’ve basically conquered the game's code.


Actionable Steps for the Infinite Grind

If you are serious about never seeing an "Out of Ammo" screen again, follow this progression:

  1. Farm the Campaign: Do not jump into Infernal mode immediately. Play through twice on Normal to max out your herb storage and weapon upgrades. Carry over your gear.
  2. The Infinite Launcher: Use the M40A1 sniper rifle with a high fire rate to cheese Infernal bosses from a distance. Once you beat it, the Infinite Rocket Launcher is yours for campaign fun.
  3. Raid Mode Leveling: Get to level 50 as fast as possible. You can't effectively farm the Ghost Ship or Abyss stages for Gluttony parts if you’re under-leveled.
  4. The Trinity Bonus: Target Abyss Stage 1, 2, and 5 first. These are the "easier" ones to get a Trinity Bonus on to start unlocking the lower-tier Gluttony parts.
  5. Ghost Ship Co-op: Honestly, find a partner. Doing the Ghost Ship solo for Gluttony 5 is a Herculean task. A partner can help draw aggro while you focus on precision shots.

The path to infinite ammo in Resident Evil Revelations is long. It requires patience and a bit of luck with RNG. But once you have a Magnum that never stops firing, the Queen Zenobia doesn't seem so scary anymore. It's just a shooting gallery.