Honestly, talking about the ps4 game resident evil 6 usually starts a fight. People either love the absolute chaos of it or they treat it like the black sheep that almost killed the franchise before Resident Evil 7 brought things back to the basement-dwelling basics. It’s loud. It’s bloated. It’s weird. But if you’re looking for a pure, high-octane action experience on your PlayStation 4, there is literally nothing else like it.
The game is a behemoth.
Capcom tried to please everyone at the same time back in 2012, and when the remastered version hit the PS4 in 2016, it brought all that ambition into a smoother 60 frames per second package. It’s basically four games shoved into one. You get Leon S. Kennedy doing his best "creepy classic horror" impression in Tall Oaks, Chris Redfield leading a full-blown military shooter in China, Jake Muller (the son of Albert Wesker, no less) punching monsters in the face, and Ada Wong sneaking around in the shadows. It is a lot to take in.
The PS4 Upgrade Makes a Massive Difference
If you played this on the PS3, you probably remember the screen tearing. It was rough. The ps4 game resident evil 6 fixes the technical hiccups that held the original back. Running at 1080p and a mostly locked 60fps, the combat actually feels fluid now. This matters because RE6 has the most complex movement system in the entire series—one that most people never actually bother to learn.
You can dive backward. You can shoot from the ground. You can slide into a zombie’s shins and then perform a wrestling suplex that would make a pro-wrestler jealous. On the older consoles, the low frame rate made these inputs feel muddy. On PS4, it’s snappy. It feels like a genuine character action game.
Why the Leon Campaign Still Rules
Leon’s story is the one everyone points to when they want to defend this game. It starts in a dark, atmospheric Ivy League university and tries its hardest to capture that Resident Evil 2 vibe. It’s the closest the game gets to traditional survival horror. You’ve got zombies—actual zombies, not just guys with guns—and a slow burn that eventually explodes into a city-wide riot.
It's nostalgic. It’s also incredibly scripted.
One minute you’re walking through a quiet hallway, and the next, a plane is crashing into a building while you sprint toward the camera. It’s pure Michael Bay. While some fans hated the shift away from puzzle-solving, you can’t deny the spectacle. The PS4 version includes all the DLC, so you get those extra costumes and maps right out of the gate, which adds a bit of flavor to the grind.
The Combat System Nobody Explains to You
Here is the thing: RE6 is a terrible horror game, but it’s a world-class action game. The problem is that Capcom never bothered to explain the mechanics.
Most players just stand still and shoot. That’s the wrong way to play. You’re supposed to be using the stamina bar to pull off physical counters. If a J'avo swings a pipe at you, there is a tiny window where you can hit the trigger and literally disarm them and kill them with their own weapon. It’s satisfying. It’s brutal.
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- Quick Shot: Pressing both triggers simultaneously lets off a snap-shot that staggers enemies instantly.
- The Slide: Sprinting and then hitting the aim button lets you slide. You can stay on the ground, roll to the side, and keep firing.
- Physical Attacks: Managing your stamina bar is the real game. If it empties, you’re winded and vulnerable.
Chris Redfield’s campaign is basically Gears of War with a Resident Evil skin. It’s polarizing. Some people find the cover system clunky, and they aren't entirely wrong. It feels like the game is fighting its own camera sometimes. But when you’re playing co-op with a friend on the couch or online, the chaos becomes part of the fun.
Jake and Sherry: A Different Kind of Dynamic
Jake Muller is a polarizing character. He’s arrogant and mercenary, but his gameplay is unique because he focuses heavily on hand-to-hand combat. Playing his campaign feels like a different genre. You’re being hunted by the Ustanak—a giant, biological weapon that functions like a more aggressive version of Nemesis from RE3.
The relationship between Jake and Sherry Birkin (who we haven't seen since she was a kid in the 90s) is surprisingly the emotional heart of the game. It’s cheesy, sure. But it works within the context of this over-the-top soap opera.
Content Value on PlayStation 4
One reason the ps4 game resident evil 6 is still a frequent recommendation for budget-conscious gamers is the sheer amount of "stuff" in it.
- Four full-length campaigns that intertwine.
- The Mercenaries mode, which is arguably the best version of the mini-game in the series history.
- No Hope difficulty for the absolute masochists.
- Agent Hunt mode, where you can literally invade another player's game as a monster and try to kill them.
It’s a massive package. You can easily sink 50 hours into this and still not see every death animation or unlock every skill.
The Elephant in the Room: Is it "Too Much"?
Critics at the time, like those at Eurogamer and GameSpot, were split. Some gave it high marks for the production value, while others gave it mediocre scores for losing the series' identity. They weren't wrong. If you go into this expecting a slow, methodical crawl through a mansion, you will be miserable.
It is loud. It is exhausting. Sometimes the QTEs (Quick Time Events) are flat-out annoying. There’s a sequence where you have to crawl up a rope by alternating trigger presses that feels like it lasts an eternity.
But there’s a certain charm to the ambition. Capcom wasn't playing it safe. They were swinging for the fences, trying to make the biggest game in the world. Even when it fails, it fails in an interesting way.
Why You Should Play Co-op
If you play this alone, the AI partner (usually Piers or Helena) is fine. They don't die often, and they provide decent cover fire. But this game was built for two humans. The way the campaigns intersect—where four players can occasionally meet up in the same boss fight—is a feat of networking that we rarely see even today.
Seeing Leon and Chris finally meet on screen after a decade of waiting was a huge moment for fans. The clash of philosophies between the two leads provides the only real tension in the script, and it’s handled surprisingly well.
Mastering the Skill System
Instead of buying weapons, you buy skills. You collect "Skill Points" dropped by enemies and use them to upgrade things like firearm damage, defense, or "J'avo Killer" stats.
Don't ignore the "Field Medic" skill if you're playing with a friend. It allows your partner to revive you with more health, which is a lifesaver on Professional or No Hope difficulty. Most people just dump points into "Firearm Level 3," but the utility skills are where the real strategy lies.
Actionable Steps for New Players
If you’re picking up the ps4 game resident evil 6 for the first time today, don’t play the campaigns in the order they appear on the menu. Start with Leon to get a feel for the basics. Then move to Jake for the melee, and save Chris for when you’re ready for the heavy combat. Save Ada for last—her campaign fills in all the plot holes and explains what was actually happening behind the scenes.
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Check your settings immediately. Turn the camera FOV (Field of View) all the way up. The default camera is way too close to the character's shoulder, making it hard to see enemies coming from the side. Widening the view makes the action much more manageable and less nauseating.
Finally, learn to counter. Go into the "Mercenaries" mode and just practice the timing on the first few zombies you see. Once you realize you don't need to waste bullets on every single enemy, the game opens up. You’ll feel like a biological-weapon-fighting superhero rather than a victim. It’s a power trip, and as long as you accept it for what it is, you’re going to have a blast.
Keep an eye on the stamina bar, find a reliable co-op partner, and stop trying to play it like it's 1996. This is a different beast entirely. It’s messy, it’s beautiful, and it’s one of the most misunderstood titles in the Capcom library. Stop worrying about what a "true" Resident Evil should be and just enjoy the spectacle of a global bio-terrorist outbreak.