Research Tanalorr on Koboh Walkthrough: Why Most Players Get Stuck in the Stone Spires

Research Tanalorr on Koboh Walkthrough: Why Most Players Get Stuck in the Stone Spires

Look, let’s be honest. Koboh is a massive, beautiful mess of a planet. By the time you’re tasked to research Tanalorr on Koboh, you’ve probably already spent hours getting distracted by side rumors or trying to figure out how to jump onto a ledge that’s clearly out of reach. But this specific mission—the one that takes you into the Stone Spires and the Devastated Settlement—is where the game stops holding your hand and starts throwing some genuinely tricky puzzles at you.

If you’re staring at a purple laser beam or wondering why your Relter won't fly high enough to reach the next cliff, you aren't alone. It’s basically a rite of passage for Jedi: Survivor players.

Getting to the Stone Spires

First things first: you can’t just fast travel into the heart of the mystery. Start at the Rambler’s Reach Outpost. You’ll want to head toward the Riverbed Watch. Basically, follow the river downhill until you hit a massive waterfall. It looks like a dead end, but there’s a Relter (those prehistoric-looking gliders) waiting for you.

Hop on and glide across the canyon. You’re aiming for the Igneous Fissure. From here, the path is relatively linear—a bit of wall-running, some climbing, and eventually, you'll hit a meditation point. This is where the "real" mission kicks off.

The Korej Lim Encounter

You can’t just "research" in peace. As you glide into the Devastated Settlement, a bounty hunter named Korej Lim decides to ruin your day. He’s got a jetpack, he’s annoying, and he loves grenades.

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Honestly, the easiest way to deal with him is to stay aggressive. Use your Force Pull to mess with his flight path and keep him close. If he throws those cluster bombs? Force Push them right back into his face. It’s satisfying and highly effective. Once he’s down, you’ll meet Caij Vanda, who introduces you to the whole bounty-hunting sub-game. But forget that for now; we have an ancient Jedi secret to find.

Research Tanalorr on Koboh Walkthrough: The Orb Puzzles

This is where people usually start searching for a guide. The goal is to activate three different thermal vents so you can glide up to the Grand Courtyard. To do this, you need to use these giant laser-firing orbs to burn away the "Koboh Matter" (that purple gunk) blocking the air currents.

Puzzle One: The Hidden Cube

After chatting with Caij, climb the wall behind her. You’ll find a room with a rotating lever and a beam being blocked by a big stone block.

  1. Squeeze through the narrow crack in the wall to get behind the window.
  2. Use Force Pull to drag that big stone cube off its ledge.
  3. Go back to the lever and Push it. Now the beam can travel freely.
  4. The beam will melt some Koboh Matter, revealing a secondary orb holder.
  5. Grab the orb, throw it into the new holder, then circle back to take the orb outside.
  6. Stick that orb into the device on the cliffside and aim it at the thermal vent below.

Puzzle Two: The Grinder and the Waterfall

Now that you’ve got the first vent working, use the Relter to fly into the steam. It’ll boost you up to the next spire. You'll enter a room where you need to use BD-1’s Koboh Grinder.

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This one is a bit finicky. You need to create a trail of matter from where the laser hits the wall all the way over to the vines blocking your path. Pro tip: don’t try to be too precise. Just spray and pray until the fire catches.

Puzzle Three: The Collapsing Floor

The final spire involves a fight with some Bedlam Raiders and a couple of Goroccos. Once they’re dealt with, you’ll find a room where the floor is literally falling apart. You need to get an orb across a gap, but the door shuts as soon as you take the orb out of its socket.

The trick? Look for another one of those stone cubes. You need to position the cube directly under the door frame. That way, when you pull the orb, the door tries to close but gets stuck on the block. It’s a classic "Indiana Jones" move.

Reaching the Grand Courtyard

Once all three beams are aimed at the center of the valley, the updrafts will be strong enough to take you all the way to the top. This leads to the Grand Courtyard Meditation Point.

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Inside the facility, you’re going to run into Tague Louesh. He’s a "mini-boss" who fights with a lightsaber and a grapple hook. He’s fast, but he doesn't have a ton of poise. If you’re using the Crossguard stance, you can basically bully him. Just watch out for his unblockable grapple—it has a weirdly long range.

What Most People Miss

A lot of players finish this mission and never come back, but the Devastated Settlement is loaded with secrets that you can’t get on your first pass.

  • The High Ledges: There are several Force Tears and Essence crystals tucked away on the highest spires.
  • Datadiscs: Use the Koboh Grinder on every patch of purple gunk you see. Half the time, there’s a Datadisc or a collectible hidden underneath.
  • The Bird Shortcut: Once you’ve finished the main objective, make sure to unlock the elevator shortcut back down to the plains. It saves a massive amount of time later.

Moving Forward

After you’ve successfully completed the research Tanalorr on Koboh objective, your next stop is usually the Shattered Moon or deeper into the Koboh wilds.

Actionable Insights for Your Next Session:

  • Check your Map: The Devastated Settlement is multi-layered. If a collectible looks "above" you, it’s probably on one of the spires you can only reach via a boosted Relter.
  • Upgrade your Grinder: If you’re struggling with the matter puzzles, look into the Perk that increases your Force recovery, as you’ll be doing a lot of pulling and pushing in the next area.
  • Talk to Caij again: Now that you’ve met her, the bounty system is live. This is one of the best ways to get powerful upgrades for your blaster stance.

Go ahead and head back to the Mantis. You’ve got enough data for Master Cordova to piece together the next leg of the journey. Just don't forget to save at the Grand Courtyard before you leave; the flight back down is a long way to fall.