Rescue Zee From the Lucrehulk: How to Survive the Koboh Forest Array

Rescue Zee From the Lucrehulk: How to Survive the Koboh Forest Array

You're finally there. After trekking through the basalt pillars and dodging those annoying Rawka birds, you’ve reached the Forest Array on Koboh. It's a massive, decaying structure that looks like a piece of the High Republic just decided to rot in the sun. But you aren't here for the view. You're here because Zee—the droid who holds the key to Tanalorr—is stuck inside a derelict Lucrehulk battleship. If you’ve been struggling with how to rescue Zee from the Lucrehulk, honestly, you aren't alone. It’s one of those missions in Star Wars Jedi: Survivor that feels like a massive difficulty spike if you aren't prepared for the sheer amount of Bedlam Raiders waiting for you.

Let's get one thing straight: this isn't a quick "in and out" job.

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The Lucrehulk is a maze. It’s a graveyard of the Clone Wars, and it’s crawling with Dagan Gera’s goons. You’ll be dealing with everything from B1 battle droids that talk too much to those hulking Bedlam Smashers that can end your run in two hits. The atmosphere is thick. The stakes are high. And if you don't use your Force powers correctly, you’re going to spend more time looking at the loading screen than actually swinging your lightsaber.

Getting inside is half the battle. You’ll start at the Lucrehulk Gantry. It’s a sprawling area filled with verticality and narrow walkways. This is where the game really tests your platforming. You'll need to use the grappling hook constantly. Keep an eye out for those blue-tinted panels; they’re your ticket to moving forward.

Watch the corners. The Bedlam Raiders love to set up ambushes. I remember my first time through; I rounded a corner near a cargo lift and got blasted by three B2 Super Battle Droids before I could even ignite my blade. Don't be me. Use your Focus to sense enemies through walls. It’s a lifesaver.

The path is somewhat linear, but it’s easy to get turned around. Basically, you want to keep heading toward the core of the ship. You’ll eventually reach a meditation point called the "Hangar Gantry." Rest here. Seriously. The upcoming section is a gauntlet.

Dealing with the Bedlam Raiders

These guys aren't your typical Stormtroopers. They’re aggressive. They use shields. They have those electro-staffs that can parry your attacks. When you're trying to rescue Zee from the Lucrehulk, you need to prioritize targets.

  1. Take out the ranged droids first. They'll chip away at your block meter while you're trying to focus on the melee fighters.
  2. Use Force Pull on the shield-carrying Raiders. It yanks the shield right out of their hands and leaves them wide open.
  3. Don't sleep on the Confusion power. If there’s a massive group, turn one of the Raiders against their friends. It’s hilarious and effective.

The interior of the ship is cramped. This makes the Double-Bladed stance (the staff) your best friend for crowd control. If you're more of a "one-on-one" duelist, the Crossguard stance works, but it’s slow. Be careful.

The Rescue Zee From the Lucrehulk Boss Fight: Rayvis (Sort Of)

As you get deeper, you’ll realize this isn't just a salvage mission. You’re being hunted. You’ll eventually reach the bridge area where Zee is being held. You won't fight Rayvis himself just yet—that comes later—but you will face a series of high-tier Bedlam Raiders and elite droids.

This is the climax of the mission. The room is large, giving you plenty of space to maneuver. Use the environment. There are objects you can Force Throw. Throwing a crate at a B2 droid is infinitely more satisfying than just slashing it.

Once the room is clear, you’ll interact with the terminal to free Zee. This triggers a cutscene that really highlights why this droid is so important. She’s not just a relic; she’s a map. She’s the bridge between Cal Kestis and the mysteries of the High Republic.

The Escape Plan

Getting Zee out isn't as simple as walking back the way you came. The ship starts to react. You’ll need to protect her while navigating back to the Mantis. Luckily, Zee can help. She has access to the ship's systems and can open paths that were previously locked.

Follow her lead. Stay close. The Raiders will send reinforcements, but by now, you should have a rhythm. Remember to use your Stim canisters early. There’s no point in saving them if you’re dead. BD-1 is your MVP here.

Common Mistakes People Make in the Lucrehulk

Most players fail here because they rush. They see a droid and they charge in. In the Lucrehulk, that gets you surrounded. The level design is intentional; it funnels you into kill zones.

Another big mistake? Ignoring the shortcuts. As you progress, you’ll see yellow cables or elevators you can unlock. Do it. If you die—and you might—you don't want to run through that entire Gantry section again. It's frustrating. It's unnecessary.

Also, check your perks. If you’re struggling with the combat, swap in something that boosts your block stamina or health recovery. The "Resilience" perk is great for this stage of the game.

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Why This Mission Matters for the Story

Beyond the gameplay, this mission is a turning point. It’s where Cal realizes the scale of what he’s up against. The Lucrehulk is a tomb, but it’s also a fortress. It shows the power Rayvis and Dagan Gera wield.

Rescuing Zee is the first real victory the crew of the Mantis has in a long time. It gives them a lead. It gives them hope. Plus, Zee’s interactions with BD-1 are just plain charming. It adds a bit of heart to an otherwise grim, metallic environment.

Final Tips for Success

  • Upgrade your Force Push: You’ll need it to knock enemies off the narrow walkways of the Lucrehulk.
  • Listen to the dialogue: The droids often give away their positions or intentions through their idle chatter.
  • Exploration pays off: There are several Essence Crystals hidden in the side rooms of the ship. They increase your maximum Force or Health. Find them.
  • Patience is a virtue: Wait for the Smashers to finish their heavy attack animation before you strike.

Actionable Steps for Your Playthrough

If you're currently stuck or about to start this mission, here is exactly what you should do right now:

First, head to Doma’s shop on Koboh and see if you have enough Priorite Shards for the Mysterious Keycode. It’s not strictly for this mission, but the upgrades it leads to will make your life easier.

Next, check your skill tree. Ensure you have the "Radial Push" or "Howling Push" upgrades. These are massive for the Lucrehulk's crowded hallways.

Once you’re inside the ship, don't just follow the waypoint. Look up. Survivor loves to hide paths in the ceiling or behind destructible grates. If a room looks empty, it probably isn't.

Finally, when you reach the Zee rescue point, make sure you've cleared the entire perimeter. Nothing ruins a cinematic moment like a stray blaster bolt from a B1 droid you missed in the corner. Stay sharp, use the Force, and get that droid back to the Cantina. Zee is too important to leave in that rust bucket.