You've spent hours grinding for that one arrow. You finally hit Prestige 1, your Worthiness is capped at five, and the tension is honestly kind of unbearable as you click that Requiem Arrow in your inventory. But then? You realize the meta shifted while you were busy fighting thugs in the alleyways. Requiem stands in YBA aren't just "better" versions of their base forms; they are fundamentally different beasts that can either carry you to a 1v1 win streak or leave you wondering why you wasted the effort.
Most players think getting a Requiem stand is the "endgame." It isn't. It's actually where the real learning curve starts because the playstyles change so much. You go from the straightforward rushdown of Gold Experience to the weird, passive-aggressive defensive powerhouse that is GER. If you're not prepared for that shift, you're basically just a walking target with a cool aura.
The Reality of the Requiem Roster
Honestly, the list of actual Requiem stands is shorter than most people remember. We’re looking at Gold Experience Requiem (GER), King Crimson Requiem (KCR), Chariot Requiem (SCR), and technically Star Platinum: The World (SPTW) and Killer Queen: Bites the Dust (KQBTD). Even though SPTW and KQBTD don't have "Requiem" in the name, the game treats them as evolved states requiring that specific arrow.
Wait, what about Star Platinum Requiem (SPR)? You'll see it on fan wikis or old "leaks" from years ago, but in the actual game? It doesn't exist. It’s a ghost. Don't go looking for it.
Gold Experience Requiem (GER)
GER is the king of saying "no." If you like being untouchable, this is your pick. Its core mechanic, Return to Zero (RTZ), is basically a giant middle finger to any ultimate move in the game. Someone tries to Time Stop? RTZ. Someone tries to use a cinematic move? RTZ.
But here is the thing: GER is sort of a "turtle" stand now. You aren't going to out-damage a Crazy Diamond or a Star Platinum in a pure M1 trade. You win by being annoying. You use your Summon Lifeform (the scorpions and the eagle) to poke from a distance and then heal yourself when things get hairy. The Scorpion Beam is particularly nasty because if it hits, it does decent damage and forces the opponent to deal with the AI animal, giving you a window to breathe.
King Crimson Requiem (KCR)
KCR is the opposite. It’s raw, unadulterated aggression. While regular KC relies on the Impale combo, KCR is all about the Reality Marble. You trap someone in that dark box, and suddenly they can't see, they're slowed, and you're hitting them with Dimension Slash.
Dimension Slash is arguably one of the best moves in the game because it removes a limb. You lose an arm? Your defense drops. You lose a leg? You can't run. It’s brutal. The Epitaph on KCR also has a longer window, and if you land the Raging Demon counter, the damage is high enough to make most players rage quit.
Why Chariot Requiem is Secretly Broken
People love to hate on Chariot Requiem (SCR). They see a stand with no barrage and think it's trash. They’re wrong. SCR is a support and crowd-control god.
If you’re playing Steel Ball Run (SBR), SCR is basically a cheat code. Conqueror’s Will puts everyone in a massive radius to sleep. While they’re sleeping, you can just... walk away. Or, if you’re feeling mean, you can set up a massive combo with a spec like Boxing or Pluck.
The Helping Hand move gives you a speed boost that’s honestly ridiculous. You can outrun almost anything. And Your Own Shadow? It reflects damage. If a Star Platinum tries to barrage you while that’s active, they end up hitting themselves. It turns the entire logic of the game upside down. You don't fight with your fists; you fight with the game's mechanics.
The SPTW vs. KQBTD Debate
Technically, these require the Requiem Arrow, so they belong in the conversation.
Star Platinum: The World (SPTW) is the "braindead" king. I say that with love, but let’s be real. Platinum Slam and Skull Crusher are massive, high-damage moves that are easy to land. The Time Stop is long, and the destructive power is through the roof. It’s the ultimate pub-stomper. If you're new to the Requiem tier, start here.
Killer Queen: Bites the Dust (KQBTD), on the other hand, is for the tacticians. You’re playing a different game—a game of mines and explosions. Bites the Dust is your reset button. If you're low on health, you trigger it, send everyone back in time, and get your health back. It’s frustrating to fight against because it drags the match out forever.
Recent 2025/2026 Balance Shifts
A lot changed in the recent rehauls. For a while, KCR’s Dimension Slash was buggy and almost impossible to block, but the devs finally fixed the hitbox. Meanwhile, GER’s heal was nerfed so you can't just spam it to stay immortal.
- GER: Better for 1v1s against Time Stop users.
- KCR: Better for aggressive players who want to end fights fast.
- SCR: The king of SBR and team fights.
- SPTW: Best for raw damage and ease of use.
- KQBTD: Best for defensive players who like "zoning" their opponents.
How to Actually Get Them Without Losing Your Mind
Don't just stab yourself the moment you get an arrow. You need Worthiness 5 in your character skill tree. If you don't have it, there’s a massive chance you’ll just turn into a stone statue and lose the arrow forever. It’s a heart-wrenching experience that happens to way too many people.
Also, remember that you need to be at least Prestige 1. If you're Prestige 0, the arrow won't even work. Ideally, wait until Prestige 3 so you have enough skill points to actually fill out the Requiem stand's skill tree. These stands are expensive. A fully upgraded KCR or GER will eat up 50+ points easily, leaving you with very little for your character or your fighting style if you aren't max level.
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Actionable Next Steps
If you're sitting on a Requiem Arrow right now, do this:
- Check your Prestige: If you aren't Prestige 3, level up first. You won't have the points to make the stand viable otherwise.
- Pick your playstyle: Don't go for KCR if you prefer playing defensively; you'll hate it.
- Farm for a Spec: Requiem stands need a fighting style to shine. Boxing is currently the most "tanky" meta choice for KCR, while Hamon works wonders for the raw damage on SPTW.
- Practice the combos: Go to the private servers or the dummy NPCs. Learning the timing for RTZ or Conqueror’s Will is the difference between being a pro and a "noob" who just got lucky with a roll.
The meta in YBA is always shifting, but the power of the Requiem remains the gold standard for anyone looking to dominate the leaderboards.