You’re staring at a $2,000 crystal vase on a rusted shelf. Your inventory is full. Your teammates are screaming in proximity chat three rooms away. Then, the floor starts vibrating. If you’ve spent any time in REPO, you know that sound. It isn't just a "horror game" obstacle; it’s a death sentence if you don't know exactly which of the REPO monsters is currently breathing down your neck.
Honestly, the learning curve in this game is brutal. It’s not like other extraction horrors where you just run away. In REPO, some monsters want your life, others want your loot, and a few just want to watch you struggle with the physics engine.
The Tier 1 Nuisances That Actually End Runs
Most new players die to the "easy" stuff. They see a Gnome and think, "Oh, it's just a little guy." Wrong. Gnomes travel in packs of four. They aren't just trying to nip your ankles; they are actively hunting your valuables. If you leave your cart unattended, a group of Gnomes will strip the value off your loot faster than you can say "quota." The trick? Just pick them up and smash them. Literally. Throw them against a wall. They break like cheap porcelain.
Then there’s the Peeper. You’ll be walking through a corridor, and suddenly your camera snaps to the ceiling. It’s a giant eye. It doesn't move. It just stares. While it’s staring, you’re taking tick damage. You have to break the line of sight immediately. Hide behind a pillar or duck into a side room. If you have a teammate, they can actually whack it with a melee weapon to shut it up.
Don't even get me started on the Apex Predator. It looks like a tiny, harmless rubber duck. It follows you. It’s cute. But the second you touch it or it takes damage, it turns into a feathered nightmare with a split-jaw mouth. It bites three times a second. Hiding is useless. Your only hope is to outrun it until it calms down or, if you're feeling brave, lead it to a toilet and flush it. No, seriously.
- Shadow Child: Hear a child laughing? Stop looking around. If you stare at it too long, it grows extra arms and yeets you across the room for 30 damage.
- Spewer: A floating dog thing that vomits on you. It's mostly just gross and distracting, but it can pin you down for other monsters to finish the job.
Tier 2: When Things Get Weird
Once you hit the mid-game levels, the REPO monsters stop being annoying and start being tactical. Take the Mentalist. This alien-looking entity creates a gravity field. If you're caught in it, you’ll see the air turn red before you're slammed into the floor for 50 damage. If you see a teammate floating, grab them! You can literally pull them out of the field before the slam happens.
The Hidden is the one that causes the most "gamer rage." It’s invisible. You can only see its footprints or a faint puff of smoke. It doesn't kill you—at first. It grabs you and drags you to a random spot on the map. Sometimes it drags you toward the exit. Usually, it drags you right into the path of a Chef.
Speaking of the Chef, it’s a giant frog with knives. It leaps. It spins. It’s terrifying. But it has a glass jaw—you can stun it by throwing literally any piece of loot at its face. Even a cheap teddy bear will do the trick.
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Survival Check: The Mid-Tier Threats
- Rugrat: This "baby" monster steals your loot and throws it back at you. It damages the item and you. Kill it on sight.
- Bangers: Walking skulls with dynamite. You have about 15 seconds to run once they start hissing.
- Bowtie: Looks like a marshmallow man. Until it opens its mouth. It deals 55 damage with a single scream. Keep your distance.
- Gambit: This guy forces you to play a literal game of chance. You spin a wheel. You might get full health, or you might get dropped to 1 HP. Honestly, unless you're desperate, just stay away.
The Tier 3 Heavy Hitters
If you hear a shotgun blast, it’s already too late. That’s the Huntsman. He’s blind, but his hearing is better than yours. If you’re using voice chat near him, he will find you. If you’re sprinting, he will find you. When the Huntsman is around, the game becomes a silent movie. Crouch-walk everywhere.
The Robe is the king of jumpscares. It’s a tall, cloaked figure that makes a crying baby noise. It sneaks up behind you. If you turn around and see it, it pounces. It’s a one-hit kill if you haven't upgraded your health. The best way to deal with it? Keep moving forward and use the corners of your screen to check your six.
Then there is Trudge. 500 HP. A massive mace. He’s slow, but he has a vacuum attack that pulls everything—players and loot—into his strike zone. If you see him, don't try to be a hero. Just run. He’s too slow to catch you if you have stamina, but if you get cornered, it’s game over.
Don't Forget the Headman
The Headman is a giant floating head with yellow eyes. He’s fast, aggressive, and deals 50 damage per bite. The weird thing is, he’s actually pretty dim-sighted. If you crouch behind a sofa or a crate, he might walk right past you. But if he screams? That means he’s seen you. Start running.
Pro Tips for REPO Extraction
Most people treat this like a sprint. It’s a marathon.
The monsters in REPO have a 2-5 second delay before they even start moving after you enter a level. In the early game, they might idle for up to three minutes. Use that time! Don't dawdle. Get the high-value loot first while the Huntsman is still "waking up."
Another thing: use the monsters against each other. If a Spewer vomits on a Chef, the Chef takes damage. If a Banger is about to blow, lead it toward a Gnome pack. It’s chaotic, sure, but it saves your ammo.
Actionable Survival Steps:
- Invest in Strength: You need at least 13 strength to lift and smash the heavier threats like the Clown or Trudge.
- Audio is Everything: Wear headphones. Every major threat has a distinct sound—the bell of Bella’s tricycle, the heavy breathing of the Hidden, or the knife-sharpening sound of the Reaper.
- The "Throw" Mechanic: It’s not just for gnomes. Throwing items is your best defense against the Chef and the Rugrat.
- Health Upgrades First: Many Tier 3 monsters do exactly 100 damage. If you have the base health, you’re dead. If you have even one upgrade, you might survive with 1 HP.
Managing the REPO monsters is less about combat and more about knowing the rules of the house. Every creature has a "glitch" or a behavior you can exploit. Once you stop panicking at the sight of the Shadow Child and start counting the seconds before you need to look away, you’ll find your quotas getting much easier to hit.
To take your game to the next level, start practicing the "tumble-launch" on the Apex Predator to stun it, and always keep a low-value item in your hand to toss at a Chef the moment he starts his leap.