You've been there. You're crouching in the bushes outside a Lemoyne Raider camp, sweat on Arthur's brow, holding a stick of dynamite like it’s a golden ticket. You throw it. Boom. Three red dots disappear. One guy survives with a singed hat and starts blasting you with a Repeater.
Total failure.
RDR2 Weapons Expert 6 is one of those challenges that sounds simple on paper but turns into a genuine nightmare because of Rockstar’s physics. The requirement is straightforward: kill 4 enemies at the same time with a single stick of dynamite. The problem? Most people try to do this "naturally." They look for a group of enemies and hope for the best. Honestly, that's the worst way to do it. NPCs in Red Dead Redemption 2 have a pesky habit of diving out of the way the second they hear that fuse sizzle.
If you want to stop wasting your volatile dynamite and actually get this done, you need a strategy that removes the "luck" factor entirely.
The "Hogtie Pile" Strategy (The Most Reliable Way)
Let’s be real—this is the most "Arthur Morgan" way to handle things. It’s brutal, but it works 100% of the time. If you try to throw dynamite at a moving group, someone always survives. If they are tied up in a pile, they can't go anywhere.
Go to a gang hideout. Hanging Dog Ranch (north of Strawberry) or Shady Belle (southeast of Rhodes) are perfect for this.
- Chug a Potent Health Tonic. You’re going to be taking fire.
- Equipping your lasso, run in like a madman.
- Tackle and hogtie four separate enemies.
- Pick them up and drop them in one neat little pile.
- Stand back, toss a single stick of dynamite into the center of the pile, and watch the challenge notification pop up.
A lot of players worry that hogtied enemies don't count. They do. As long as they are "red dots" on your mini-map (enemies), the game registers the kill perfectly. Just make sure you don't accidentally kill one while you're carrying them to the pile.
Using the "Zombie Glitch" for Easy Kills
There is a weird quirk in the game’s AI that players often call the "zombie glitch." It makes gang members completely passive, letting you walk right into their camp like you own the place.
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Find a small scout camp—look for the smoke plumes in The Heartlands or Lemoyne. Ride up until they turn into red dots and start yelling at you. Don't shoot back. Instead, turn around and ride away until the red border on your mini-map disappears.
When you ride back, they’ll just be sitting there. They won't reach for guns. They won't run. They just stare into the fire.
You can walk right up to the center of their circle and drop the dynamite. Since they won't react to the fuse, they won't dive away. This is arguably the easiest way to finish RDR2 Weapons Expert 6 without taking a single bullet.
Best Locations for a High Success Rate
If you don't want to mess around with hogtying, you need specific locations where enemies are naturally "bottlenecked" or clumped together.
The Van Horn Saloon
Van Horn is lawless. Start a fight in the saloon by antagonizing someone. The moment the dots turn red, the whole room usually turns on you. Throw a stick of Volatile Dynamite at the floor near the bar. The blast radius is huge, and in that cramped space, you'll almost certainly hit four people.
Fort Wallace
This one is for the bold. Ride to the walls of Fort Wallace. If you position yourself correctly against the left-hand wall, the guards will cluster on the ledge above you to try and get a shot. Once you see a group of 4 or 5 gathered on that wooden walkway, aim high and lob the dynamite. It’s tricky but satisfying.
The KKK Random Encounter
If you’re lucky enough to stumble upon the hooded goons in the woods at night, don't interrupt their dialogue. They usually stand in a very tight circle around a cross. One stick of dynamite into the center of that meeting is basically a "free" completion for this challenge. Plus, you get a nice boost to your karma.
Why Your Kills Aren't Counting
Sometimes you'll see four bodies fly through the air, but the challenge won't trigger. It’s frustrating. Usually, it's because of one of these three reasons:
- One of them was already dead: If you wounded someone and they died from the fall rather than the explosion, it doesn't count.
- The "Wait" Period: The game requires them to die at the same time. If the dynamite sets off a secondary explosion (like a lantern or a crate) that kills the fourth person a half-second later, the game might not register it.
- Civilians vs. Enemies: In places like Van Horn, make sure the people you're hitting are actually "enemies" (red dots). If they are just fleeing civilians, they won't count toward the four-kill requirement.
Moving Toward the Next Rank
Once the smoke clears and you've checked off Weapons Expert 6, don't put the explosives away just yet. You’re moving on to Rank 7, which requires you to kill four consecutive enemies by throwing and retrieving the same tomahawk.
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The "hogtie pile" you just used for the dynamite? It works for the tomahawk challenge too. You can just walk down the line and execute them one by one.
Actionable Next Steps
- Check your satchel: Make sure you have at least 3 sticks of dynamite. If not, hit up a Fence in Saint Denis or Emerald Ranch.
- Head to The Heartlands: Look for the O'Driscoll camp that often spawns near the "H" in Hanover. It’s the flattest ground for the hogtie method.
- Manual Save: Always save your game right before you initiate the attack. If you mess up the throw or the camp despawns, you can just reload and try again without losing your items.