You’re wandering through the soul-crushing halls of Sintracorp. It’s fluorescent, it’s beige, and something is definitely screaming in the vents. If you’ve played Yuppie Psycho, you know the vibe. But then you stumble upon a name that feels different: R. Corvo. He isn't just another dead salaryman in a pile of paperwork.
Honestly, Corvo is the ghost that haunts the game’s narrative long before you ever find his physical remains. He was the "Executive" witch hunter, the guy who came before Brian Pasternack. While Brian is basically a trembling intern with a briefcase, Corvo was the real deal. A professional.
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Finding the R. Corvo ID Card
You won't just bump into Corvo in the breakroom. Finding his trail requires some actual legwork, and it’s easy to miss if you’re just trying to survive the next boss fight. Most players find the R. Corvo ID Card after the grueling showdown with the Dot Matrix on Floor 4.
Don't just run away once the printer is dead.
You need to fall into the pool on Floor 2. Once you’ve drained the acid—standard corporate maintenance, right?—you climb down that ladder. There’s a bloated corpse on the left. That’s him. Or what’s left of him. Searching the body nets you the ID card. It’s a metallic, heavy thing that feels important because it is.
The card lists his employee number as 55766-38992-7836-B. It’s a relic from an era before Brian joined the company, back when the hunt was perhaps more "official" and less of a desperate scramble.
The Corrupted Sintranet
The ID card isn't just a collectible for your inventory. It’s a key. If you’ve reached the point where you’re Employee of the Month and Mr. Hugo is hovering around, take that card to Ms. Sosa. She’s the one who really fills you in on the lore. She'll tell you Corvo was the most important Witch Hunter they had.
High praise coming from her.
Take that ID back to your old, crappy computer in Office E. Using it grants you access to R. Corvo’s Corrupted Sintranet. This isn't the clean, helpful AI interface you're used to. It’s a digital nightmare—distorted, glitched, and filled with the kind of environmental storytelling that makes Yuppie Psycho so unsettling.
Inside this digital wreck, you’ll find the passcode for Corvo’s hidden floor. It’s the breadcrumb trail leading to the game's more "true" survival horror elements added in the Executive Edition.
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Why Corvo Still Matters
Why do we care about a guy who ended up as a bloated mess in an acid pool? Because Corvo represents the cycle. Sintracorp chews people up. It doesn't matter if you're a "low-class" worker like Brian or a high-tier specialist like Corvo. The company—and the Witch—always wins in the end.
Some fans theorize that Corvo was actually closer to the truth than anyone else. His hidden floor and the items you find through his questline, like the Athame (the ritual dagger), suggest he wasn't just hunting the Witch; he was trying to understand the ritualistic rot at the heart of the Sintra family.
- The ID Card: Found on Floor 2 (after the Floor 4 boss).
- The Usage: Insert into the computer in Office E.
- The Reward: Access to the secret floor and deeper lore.
If you're playing the Executive Edition, Corvo is your gateway to the alternate endings. He’s the bridge between the standard "get the job done" gameplay and the "tear the whole system down" narrative.
What You Should Do Next
If you’ve just picked up the ID card, don’t ignore it. It’s tempting to just push forward with the main quest because the game is stressful enough as it is. But the Corvo content is where the best world-building lives.
Go back to Office E. Talk to Sosa. Use the card. The passcode you find in the corrupted Sintranet is your ticket to seeing what Yuppie Psycho looks like when the corporate mask finally slips off. Just be ready for what's waiting on that hidden floor. It’s not a promotion.
To fully wrap up the R. Corvo storyline, ensure you have the Athame in your possession before heading into the final acts of the game. Using his clues to reach the secret areas will fundamentally change your perspective on the Sintra family's "luck" and what it actually cost.