Pokemon HeartGold Action Replay: Why We Still Use Cheats on a 16-Year-Old Game

Pokemon HeartGold Action Replay: Why We Still Use Cheats on a 16-Year-Old Game

You’re standing in the middle of the Ilex Forest. The pixelated trees are swaying, the music is looping that nostalgic, slightly eerie tune, and you’re staring at an empty shrine. You know Celebi is supposed to be there. You’ve seen the YouTube videos from 2010. But because you’re playing this in 2026 and not during a specific Nintendo promotional window from nearly two decades ago, that shrine is just decorative wood. It’s frustrating. This is exactly why the Pokemon HeartGold Action Replay remains a permanent fixture in the DS slots of collectors and casual fans alike.

Nintendo built these games with "time-locked" joy. If you weren't at a GameStop in June 2010, you missed out on the Enigma Stone. Missed the Yellow Forest PokeWalker route? Too bad. The Action Replay isn't just about "cheating" in the sense of giving yourself 999 Master Balls—though people definitely do that—it’s about digital archaeology. It’s the only way to see the content you actually paid for but can't access because the servers died when the Wii was still relevant.

The Reality of Hardware vs. Emulation

Most people today probably play HeartGold on an emulator or a flashcart like the R4. If you're on an emulator like DeSmuME or MelonDS, "Action Replay" is just a menu option where you paste a string of hexadecimal code. But for the purists? The ones holding a physical, chunky Nintendo DS Lite? You need the actual plastic peripheral.

The physical Action Replay DSi or the older DS Media Edition cards are getting expensive on eBay. It's wild. You’re looking at $60 to $100 just for the tool to hack a game that already costs $150. Honestly, the hardware is notoriously finicky. If you bump the DS while the Action Replay is plugged in, the whole thing freezes. It's a delicate dance between your save file and oblivion.

Why the codes are so long

Have you ever looked at a Pokemon HeartGold Action Replay code for something like "Walk Through Walls"? It’s a massive block of text. This happens because the DS has a specific memory mapping system. The code isn't just saying "let me walk on water." It’s actively overwriting the game's collision detection RAM values in real-time.

  1. The "Master Code" (the (M) code) must be on first. It tells the AR hardware where the game's engine is sitting in the memory.
  2. The specific cheat then "hooks" into that location.
  3. If you use too many at once, the DS's limited RAM bottlenecks. The game crashes. You lose your shiny Ho-Oh. It sucks.

The "Must-Have" Codes for a Modern Playthrough

Let’s be real. Nobody wants to grind for forty hours to get a Tyranitar before the Red fight. We have jobs now. We have lives.

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The National Dex Unlock
In the vanilla game, you’re stuck with Johto Pokemon until you beat the Elite Four. Using an Action Replay to flag the National Dex early changes the entire feel of the game. Suddenly, you can catch a Ralts or a Gible on Route 32. It breaks the "intended" balance, sure, but it makes a third or fourth replay actually interesting.

The Event Activators
This is the "moral" use of the Pokemon HeartGold Action Replay. There is a famous event involving Giovanni—the leader of Team Rocket and Silver's father. It’s arguably the best piece of lore in the series. It explains Silver’s trauma and Giovanni’s disappearance. But it is physically impossible to trigger without an Action Replay or a save editor because it required a "Movie Celebi" distribution from 2010. By using a code to put the "Enigma Crystal" or the "GS Ball" in your bag, you aren't skipping the game; you're unlocking the story Nintendo tucked away behind a shelf-life.

The Shiny Charm (That Didn't Exist)
The Shiny Charm wasn't introduced until Black 2 and White 2. In HeartGold, your odds are 1 in 8,192. That is brutal. Most players use the "Hold L+R to encounter Shiny" code. A word of caution: these Pokemon often flagged as "illegal" in later generations. If you plan on transferring your team to Pokemon Home via a 3DS, the "hack check" might catch these. The Action Replay modifies the PID (Personality ID) of the Pokemon, and if the PID doesn't match the IVs (Individual Values) according to the game's original math, the transfer will fail.

Risks Nobody Mentions

If you search for Pokemon HeartGold Action Replay codes on old forums like Neoseeker or SuperCheats, you'll see a lot of "Warning: May Corrupt Save." They aren't kidding.

The "999x All Items" code is the biggest offender. It populates every slot in your bag, including key items. If the code tries to put a Key Item into a regular item slot, it can break the bag's indexing. You’ll try to open your bag to heal your Lugia, and the game will just go black.

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The Blue Screen of Death (Sorta)

There’s also the "Fake Shiny" issue. Some codes just change the color of the Pokemon but don't change its underlying data. If you turn the code off, the Pokemon might revert, or worse, turn into a "Bad Egg." A Bad Egg is a placeholder for corrupted data. Once you have a Bad Egg, it’s like a virus in your PC box. It can’t be released. It just sits there, taking up space, reminding you of your hubris.

How to use codes without destroying your childhood

If you're going to use an Action Replay on a physical cartridge, do yourself a favor: back up your save. You can use a hacked 3DS with an app called Checkpoint to dump your save file to an SD card.

When you're actually inputting codes, follow these steps:

  • Input the Master Code first and save it.
  • Only toggle ONE complex code at a time (like the "Wild Pokemon Modifier").
  • Once you get what you want (the item or the Pokemon), save the game, turn the DS off, and remove the Action Replay.
  • Play the game normally from the cartridge.

Running the game through the Action Replay hardware for long periods is asking for a crash. The physical pins on those things are thinner than official Nintendo cartridges. They wear down.

The Ethics of the Action Replay in 2026

Is it cheating? Yes. Does it matter? Not really. Pokemon HeartGold is a single-player experience for 99% of the people still playing it. The Nintendo Wi-Fi Connection was shut down years ago (unless you're using fan-run DNS servers like Wiimmfi). You aren't ruining anyone else's fun by giving yourself a Mew or infinite Rare Candies.

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In fact, the Pokemon HeartGold Action Replay is basically an accessibility tool at this point. It allows players to experience the "full" version of the game that died when the DS life cycle ended. It’s about preservation. Without these codes, the Giovanni event or the Spiky-eared Pichu are effectively lost media to anyone who didn't keep their 2010 save file intact.


Actionable Next Steps for Enthusiasts

If you're ready to dive back into Johto with a bit of "help," start by checking the hardware version of your Action Replay. If you have the "Action Replay DSi," you might need to update the firmware via a PC—which is tricky since the original software was designed for Windows XP and 7. You’ll likely need to run a Virtual Machine or find community-patched drivers.

For those using emulators, look for "Action Replay XML" files. Instead of typing codes one by one, you can import a full database. This prevents the inevitable typos that lead to game crashes.

Always trigger event-based codes (like the one for the Azure Flute or Enigma Stone) while standing inside a PokeMart. Most of these codes "inject" a delivery man into the store. If you're standing in the grass when the code activates, the game might not know how to handle the NPC spawn, leading to a freeze.

The most stable way to enjoy these cheats in the modern era isn't actually the Action Replay hardware—it's using a tool called PKHeX on a computer. You take your save file, edit in the items or Pokemon you want, and put the save back. It’s cleaner, safer, and won't fry your cartridge's save chip. But there’s still something uniquely satisfying about clicking that big yellow Action Replay onto your DS and watching the screen glow with possibilities.