Pig 64 Part 2 Guide: How to Actually Beat the Final Rooms

Pig 64 Part 2 Guide: How to Actually Beat the Final Rooms

You're stuck. We've all been there, staring at the glitchy, neon-soaked corridors of the second half of Pig 64, wondering if the developer actually intended for anyone to get past that specific sequence with the rotating platforms. It's frustrating. The difficulty spike in the Pig 64 part 2 guide section of the game is notorious in the indie horror community, mostly because the mechanics shift from simple exploration to high-stakes precision platforming without much warning.

Most players breeze through the first ten levels. Then, the walls start bleeding code.

Pig 64 isn't just a platformer; it's a psychological endurance test disguised as a retro Nintendo 64-era mascot game. If you've reached the second half, you’ve likely noticed the "corruption" meter starts filling up much faster. This isn't just flavor text. It actively changes the hitboxes of the enemies, making the snout-men much harder to dodge than they were in the early game. Honestly, the game stops playing fair around level 15. You have to stop playing fair too.

The Reality of the Glitch Mechanics

In the first half, you probably relied on the double jump. In Part 2, that’s a death sentence. The gravity physics in these levels are intentionally inconsistent. You'll find that if the music slows down—which it does randomly—your jump height is cut by roughly 30%. It’s a dirty trick. To navigate this, you need to master the "squeal-clip."

Basically, if you press the crouch button and the jump button within three frames of each other while facing a corner, the pig’s collision box shrinks. This allows you to bypass the entire lever puzzle in the Factory Zone. Why bother hunting for three golden acorns when you can just slide through the geometry of the back wall? Speedrunners like PlummetingPig have documented this extensively on community forums, and it remains the most reliable way to keep your sanity.

The atmosphere gets heavy here. The bright greens of the rolling hills are replaced by a deep, sickly purple. If you look closely at the background textures, you’ll see the "Dev-Face" staring back. It’s creepy, sure, but it’s also a gameplay cue. When the face blinks, the floor tiles in the immediate area are about to vanish.

Surviving the Meat Grinder Corridor

This is where most people quit. The Meat Grinder isn't just one obstacle; it's a three-minute gauntlet of rhythmic swinging blades and disappearing floors. You can’t just run.

The rhythm is 3-3-2. Three fast swings, three slow ones, and then two seconds of total silence where the blades retract. If you try to time it by sight, the motion blur will mess you up. Close your eyes for a second and just listen to the audio cues. The "clink" of the metal is your signal to move.

Wait.

Did you pick up the Cracked Lens in the previous stage? If you didn't, the Meat Grinder is significantly harder because the invisible platforms remain, well, invisible. You can still see their shadows on the floor if you crank your brightness settings to the max, but it’s a pain. Many players miss the lens because it’s tucked behind a breakable crate in the "Happy Farm" transition area. If you missed it, honestly, it might be worth backtracking.

The Boss: Butcher 3.0

The fight against Butcher 3.0 in the Pig 64 part 2 guide progression is a mess of chaotic hitboxes. He doesn't have a traditional health bar. Instead, you have to feed the "Grip-Vine" plants around the arena.

  1. Don't attack the boss directly. Your head-bonk does zero damage and just puts you in range of his cleaver.
  2. Lead the boss toward the corners of the room.
  3. Wait for him to swing. When the cleaver gets stuck in the floor, jump on his arm and leap to the high rafters.
  4. From the rafters, drop the "Corrupted Fruit" into the Grip-Vines.

Once the vines grow long enough, they’ll automatically snag the Butcher. This takes three cycles. The third cycle is the kicker because the floor starts tilting. It’s janky. It’s annoying. But if you stay toward the center of the seesaw, you won't slide into the pit.

There's a persistent rumor that you can save the pig's siblings in this fight. You can't. It's a scripted event. Don't waste your time trying to reach the cages; they are decorative assets with no collision, and you'll just fall through the map. Focus on the vines.

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The Secret Ending Requirement

To get the "Ascended" ending rather than the "Bacon" ending, you need more than just skill. You need the "Pure Heart" item, which is only obtainable if you haven't killed a single butterfly in the entire second half of the game. It’s incredibly easy to accidentally kill them since they tend to fly right into your path during the platforming sections.

If you see a butterfly, stop. Wait for it to pass.

If you've already killed one, you're locked into the standard ending. The game saves automatically after every room, so there’s no reloading an old save unless you backed it up manually. It’s a harsh system. The developer, OinkGames, mentioned in a 2025 devlog that this was a deliberate choice to reflect the "consequences of mindless movement."

Essential Navigation Tips for the Void

The final stretch of the game takes place in "The Void." There is no floor, only floating debris.

  • Look for the red sparks: These indicate a permanent platform.
  • Blue sparks: These platforms will crumble after 1.5 seconds.
  • White sparks: These are actually teleporters that send you back to the start of the zone. Avoid them.

The camera angle in The Void is your biggest enemy. It locks into a fixed cinematic view that makes depth perception nearly impossible. The trick is to use your character’s shadow. Even in a void, the game renders a small circular shadow directly beneath the pig. If your shadow is on a platform, you are safe. If the shadow disappears, you’re over the pit. Trust the shadow, not your eyes.

The lore here gets really weird, too. You start finding notes from a previous "tester" who supposedly got lost in the game. These notes aren't just for world-building; they actually contain the door codes for the final hallway. The codes are randomized for every playthrough, so looking them up on a wiki won't help you. You have to actually find the three notes in the Void.

One note is usually hidden under the starting platform. You have to drop down and pray you hit the small ledge below. It's a leap of faith that feels like a bug, but it's 100% intentional.

Final Actionable Steps

Getting through this game requires a mix of patience and technical exploitation. To clear Part 2 today, follow these specific steps:

  • Adjust your deadzone: If you’re playing on a controller, set your joystick deadzone to 15%. The movement in Pig 64 is twitchy, and this helps prevent accidental walks off ledges.
  • Farm the Blue Orbs: Before entering the Meat Grinder, spend ten minutes farming the respawning blue orbs in the hallway. You'll want at least 50 for the extra lives.
  • Mute the music during the Butcher fight: The audio track includes fake "hit" sounds that are designed to trick you into thinking you’ve taken damage. Muting it lets you focus on the actual visual cues of the cleaver.
  • Check your "Pure Heart" status: Look at the pause menu. If there’s a small crack in the pig icon, you’ve killed a butterfly and are locked out of the best ending. If it’s whole, stay careful.

The final boss isn't a test of strength, but a test of memory. You’ll be asked questions about the first half of the game. If you weren't paying attention to the names of the levels, you're going to have a hard time. Pay attention to the details, keep your thumb off the sprint button during the Void sections, and use the shadow-tracking method to stay on the platforms.