So, you’ve probably seen the massive monoliths scattered across the Palpagos Islands. Those glowing towers are basically the milestones of your entire journey, but honestly, the game doesn't do a great job of explaining exactly when you're supposed to walk through those doors. If you wander into the PIDF tower too early, Marcus and his Faleris will absolutely melt your team before you can even get a shot off.
Knowing the Palworld tower boss levels isn’t just about seeing if you can win; it’s about survival and not wasting your precious resources on a fight that’s mathematically impossible.
The progression is steeper than it looks. You might steamroll the first boss and think you're a god, only to get humbled by the second one five minutes later. Here is the actual, boots-on-the-ground reality of how these levels stack up and what you actually need to bring to the fight.
The Early Game Reality: Zoe and Lily
Most people hit the Rayne Syndicate Tower within their first few hours. It’s right there in the starting area. Zoe and Grizzbolt sit at Level 10, boasting around 30,000 HP. You’ve probably heard people say you can beat them at level 8, and yeah, technically you can. But if you’re playing on Hard or just don’t want to spend ten minutes dodge-rolling for your life, wait until you have a Ground-type Pal like Fuddler or Rushoar.
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Things get way more serious once you head toward the Free Pal Alliance Tower. This is where the level gap starts to bite. Lily and Lyleen are Level 25, and their HP jumps to nearly 70,000.
Basically, if you aren't at least level 23 or 24, the damage scaling works against you. You’ll notice your arrows doing single-digit damage while Lyleen’s leaf hurricanes chunk half your health bar. You absolutely need Fire-type Pals here. Arsox or Pyrin are your best friends in this snowy region, and don't forget to wear Cold Resistant Armor, or the environment will kill you before the boss does.
The Mid-Game Wall: Axel and Marcus
Once you clear Lily, the training wheels are officially off. The climb from level 25 to the next tower is the longest grind in the game.
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Axel and Orserk wait at the Tower of the Brothers of the Eternal Pyre. They are Level 40. Let that sink in for a second. That is a 15-level jump from the previous boss. Orserk has 130,000+ HP and is a dual Electric/Dragon type.
You’ve got to be smart here. Don't just bring one Ground type; bring a team that can handle the Dragon moves too. Ice types like Chillet (who adds Dragon damage to your attacks while mounted) are a secret weapon for this specific fight.
Right after that, you’ve got Marcus and Faleris at the Tower of the PIDF. They are Level 45 with 146,000 HP. Faleris is a pure Fire type, which sounds simple, but the speed of its attacks is a nightmare. This is the "Water check" of Palworld. If you don't have a high-level Jormuntide or Azurobe, you’re going to have a bad time.
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Endgame Chaos: Victor, Saya, and Bjorn
If you’ve made it to the snowy peaks of the Astral Mountains, you’re looking at Victor and Shadowbeak. They are Level 50—the original level cap. With over 200,000 HP, this fight is a marathon. Shadowbeak is Dark type, so bring your strongest Dragon types. Jetragon is the gold standard here, but a well-bred Quivern works too.
But wait, the game expanded. If you're playing the Sakurajima or Feybreak updates, the ceiling has moved.
- Saya and Selyne: Found at the Moonflower Tower on Sakurajima Island. They are Level 55. Selyne is Dark/Normal and hits like a freight train. You shouldn't even look at this tower until you've kitted yourself out in Plasteel armor.
- Bjorn and Bastigor: The current "final boss" at the Feybreak Tower. They are Level 60. This is a massive 500k HP pool challenge.
Why Boss Levels Actually Matter (The Math)
Palworld uses a hidden damage scaling system. If your Pal is 5 levels below the boss, you take a massive penalty to the damage you deal and a huge increase in the damage you take. It's not just "skill"; it's a gear check.
Honestly, the best way to handle this is to treat the towers as the final test of a region rather than something to rush. If the local wild Pals are level 30 and you're struggling with them, you aren't ready for a level 40 tower.
Quick Level & Stat Reference
- Zoe & Grizzbolt: Level 10 | 30k HP | Weak: Ground
- Lily & Lyleen: Level 25 | 69k HP | Weak: Fire
- Axel & Orserk: Level 40 | 130k HP | Weak: Ground/Ice
- Marcus & Faleris: Level 45 | 146k HP | Weak: Water
- Victor & Shadowbeak: Level 50 | 200k HP | Weak: Dragon
- Saya & Selyne: Level 55 | ~240k HP | Weak: Dragon
- Bjorn & Bastigor: Level 60 | 509k HP | Weak: Counter-Element (Various)
How to Prepare Without Over-Leveling
You don't necessarily have to be the exact level of the boss, but you should be within 2 or 3 levels. Use the Statue of Power to beef up your Pal's HP and Attack stats before heading in. Also, food buffs matter. Eating something that boosts defense by 20% is often the difference between getting one-shotted and surviving with a sliver of health.
Next time you're staring at a tower, check your Paldeck. Make sure your team has the elemental advantage. If you're heading to Axel, spend an hour breeding a better Ice Pal. It saves you the headache of failing the 10-minute timer.
Focus on upgrading your shield first. Your Pal can be revived, but if you die, the fight ends immediately. Get that Ultra Shield as soon as it unlocks at level 43. It’s a literal life-saver for the PIDF and Research Unit towers.
Once you hit level 50, start farming the Oil Rig or high-level Dungeons to get the legendary schematics. You’re going to need the Legendary Assault Rifle for anything level 55 and above. Just clicking "Attack" won't be enough anymore; you'll need to manage your Pal's cooldowns by swapping them out manually to keep the pressure on.