PAL Region Explained: Why Your Old Games Move So Slow

PAL Region Explained: Why Your Old Games Move So Slow

If you grew up in the UK, Australia, or anywhere across Europe in the 90s, you probably spent a good chunk of your childhood playing video games that were technically "broken." You didn't know it then. You were just happy to have a controller in your hand. But if you’ve ever hopped on YouTube recently and noticed that Sonic the Hedgehog sounds weirdly high-pitched and moves like he’s had five espressos, you’ve just discovered the great divide of the PAL region.

Honestly, the whole PAL vs. NTSC thing is one of those technical relics that shouldn't matter in 2026, yet it still haunts retro collectors and digital archivists. It’s the reason why a "complete in box" copy of a game from London might be worth peanuts compared to one from New York. It's why your old Nintendo 64 looks blurry on a modern TV. Basically, it’s a mess of geography, electricity, and corporate laziness.

What is PAL region anyway?

At its simplest, PAL stands for Phase Alternating Line. It was a color encoding system for analog television. Back in the day, before HDMI cables and 4K displays, the world was split into camps based on how their TVs handled a signal. The PAL region primarily covered Europe, Australia, New Zealand, most of Africa, and parts of Asia and South America.

The "other" guys—North America and Japan—used NTSC (National Television System Committee).

Why does this matter for a kid trying to play Super Mario? Because TVs in these regions didn't just display color differently; they ran at different speeds. In PAL territories, the power grid hums at 50Hz. In NTSC territories, it's 60Hz. Since old CRT monitors used the power line frequency to refresh the screen, PAL games were capped at 50 updates per second, while NTSC games got 60.

The 17% Speed Penalty

Think about that for a second. If a developer made a game for the US or Japan (60Hz) and then "ported" it to Europe (50Hz) without changing the code, the game would literally run 16.7% slower.

You've probably experienced this without realizing it. In the PAL version of Sonic the Hedgehog on the Mega Drive (Genesis), Sonic runs slower. The music is pitched down. It sounds like the band is tired. For years, European gamers were playing "slow-motion" versions of their favorite titles. Some developers, like Rare (the geniuses behind GoldenEye 007), actually took the time to optimize their games for the PAL region so they played at the correct speed. Most companies, however, just slapped the code onto a cartridge and called it a day.

The Resolution Trade-off

It wasn't all bad news for the PAL region, though. While NTSC was faster, PAL actually had a higher vertical resolution.

  • NTSC: 525 scan lines (about 480 visible)
  • PAL: 625 scan lines (about 576 visible)

In theory, PAL games could look sharper. In practice? It usually meant "letterboxing." Because many developers didn't want to redraw their graphics for the extra lines of resolution in the PAL region, they just centered the NTSC image in the middle of the screen. This resulted in those famous giant black bars at the top and bottom of the display. Your TV had more pixels, but you were only using a fraction of them.

Which countries are actually in the PAL region?

If you are buying games on eBay, you need to know if your console can actually run them. The "PAL" label is usually a catch-all for anything not from the Americas or Japan.

Specifically, the PAL region includes:

  • Europe: UK, France, Germany, Spain, Italy, etc.
  • Oceania: Australia and New Zealand.
  • The Middle East: Saudi Arabia, UAE, etc.
  • Africa: South Africa, Egypt, and others.
  • Parts of Asia: India and China (though China had its own weird variations).

There’s also a third, even more annoying standard called SECAM, used mostly in France and the former Soviet Union. For the most part, gaming companies treated SECAM regions as PAL because the hardware was similar enough, but it added another layer of "will this work on my TV?" to the mix.

Does the PAL region matter in 2026?

Short answer: For new games, no. For old games, absolutely.

When the world moved to High Definition (HDTV) and HDMI, the 50Hz vs. 60Hz war basically ended. Modern consoles like the PlayStation 5 and Xbox Series X are essentially region-free. You can buy a disc in Tokyo, pop it into a console in London, and it will work perfectly at 60Hz (or 120Hz). The digital age fixed the hardware incompatibility.

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However, the "PAL region" lives on in digital storefronts.

If you download a "Classic" game from the PlayStation Plus Deluxe catalog or the Nintendo Switch Online service, you might accidentally get the PAL version. Sony famously faced backlash a few years ago for putting the 50Hz PAL versions of games like Ape Escape and Tekken 2 on their global storefront. Players in the US, used to the 60Hz speed, immediately noticed the stuttering and slow gameplay. Even in 2026, these "lazy" ports still pop up, ruining the experience for people who want to play the games as they were originally intended.

How to tell if you have a PAL game

If you’re looking at physical media, it’s usually pretty obvious.

  1. The Logo: Look for the "PAL" logo on the box or the disc.
  2. The Rating System: This is the easiest giveaway. The PAL region uses PEGI (age numbers in colorful squares) or USK (for Germany). NTSC games use ESRB (letters like E, T, or M).
  3. The Case: PAL PlayStation 2 games almost always have thick, blue cases with white spines. NTSC cases are black and much thinner.

Actionable advice for collectors

If you're getting into retro gaming, you've got to be smart about the PAL region. Buying a PAL console is often cheaper because people want the faster NTSC versions, but you’ll be fighting a constant battle with refresh rates.

What you should do now:

  • Check your TV compatibility: If you’re playing on original hardware, make sure your TV supports 50Hz. Most modern flatscreens do, but they might stretch the image weirdly.
  • Prioritize NTSC for speed: If you want the most "authentic" gameplay for titles like Sonic, Mario, or Street Fighter, try to source NTSC-U (USA) or NTSC-J (Japan) copies.
  • Use an Upscaler: If you are stuck with PAL hardware, get a device like a Retrotink or an OSSC. These can help bridge the gap and make those 576i signals look decent on a 4K screen.
  • Watch the DLC: On modern consoles, while the games are region-free, the Add-on content (DLC) is often region-locked. If you buy a PAL copy of Elden Ring, you cannot buy the DLC on a US PlayStation account. The regions must match for the digital store to recognize the base game.

The PAL region is a fascinating bit of history that reminds us how fragmented the world used to be. It was a time when where you lived determined how fast your character could run. Thankfully, we've moved past it, but those black bars and slowed-down soundtracks will always be a core memory for an entire generation of gamers.