Season 10 is finally here. Honestly, it feels like a different game. Between the massive hero shifts and the introduction of Venture, the "diggy diggy hole" archaeologist, the community is scrambling to figure out how to actually win games now. If you’re still playing like it’s Season 9, you’re basically throwing.
Everything changed the second Blizzard decided to make all heroes free. No more grinding the battle pass just to unlock a counter-pick. That’s huge. But the real story isn't just about accessibility; it's about the Overwatch 2 Season 10 new tricks that high-ranked players are already using to exploit the new map geometry and the massive tank buffs.
You’ve probably seen a Venture player dive into your backline, explode your supports, and disappear before you can even blink. It looks like magic, or maybe just broken mechanics. It’s neither. It’s just physics and timing.
The Venture Dash-Jump and Verticality Tricks
Venture is the star of the show. If you aren't using their Drill Dash to cancel into a jump for extra momentum, you’re leaving mobility on the table. Most players treat the drill like a simple damage tool. Wrong. It’s a repositioning god-send.
Think about the high ground on Dorado or the tight corners of Hanaoka (the new Clash map). By hitting your jump key at the exact tail end of the Drill Dash, you preserve your forward velocity. You can clear gaps that seem impossible. I've seen Top 500 players use this to bypass the choke on Eichenwalde entirely. It’s dirty.
But there is a catch. You’re loud.
Venture’s sound cues are incredibly distinct. If you’re trying to sneak, stop using your abilities. The best trick for Venture right now is "The Sharking Method." You burrow, but you don't immediately pop up. You stay under, wait for the enemy Kiriko to burn her Suzu, and then you erupt. The burst damage from a full-charge Burrow emergence followed by a primary fire shot is enough to delete 250 HP heroes instantly.
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Tanking Has Become a Game of Survival, Not Just Space
Let's talk about the elephants in the room. Or rather, the giant gorillas and armored Germans.
The mid-season patch notes for Season 10 gave tanks a serious bump in knockback resistance. This is one of those Overwatch 2 Season 10 new tricks that Lucio mains absolutely hate. If you’re playing Reinhardt, you can no longer be bullied off the map as easily. You can hold corners with a level of aggression we haven't seen since the early days of 6v6.
Specific tricks for the current tank meta:
- Junker Queen’s Knife Pull: With the global projectile size changes from previous patches still lingering, her knife is easier to land. The "trick" now is pulling enemies into Venture’s Burrow path. It’s a combo that requires zero ultimates but wipes teams.
- Wrecking Ball’s Remake: Hammond got a massive rework this season. You can now retract your grapple. This allows for "The Slingshot"—hooking a high point, retracting to gain speed, and swinging in a much tighter, more unpredictable arc than before. It makes him nearly impossible to hit with sleep darts.
- Doomfist’s Empowered Block: You can actually use the new environmental hazards on Clash maps to charge your punch. Standing in the path of predictable spam just to get that blue fist is more viable now because the support passive kick-in is faster.
The Clash Mode Strategy Nobody Is Using Yet
Hanaoka is fast. Too fast for some people. The new Clash mode is a tug-of-war, and the biggest mistake players make is over-capping.
Here is a trick for the pros: Don't always push for the final point if your team is low on ultimates. Because the spawns shift so drastically, pushing the final point without a "dry run" or a massive ult advantage is a death trap. Instead, "Zone Baiting" has become the go-to strategy. You capture point B, then hold the choke before point C without actually standing on the objective. You force the enemy to come to you in a disadvantaged position.
It feels counter-intuitive to not stand on the glowing circle. Do it anyway. Winning the team fight is more important than 5% capture progress that gets reset when you die.
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Support Life: Avoiding the Burrow
If you play Ana or Zen, you probably feel like food right now. Venture is your worst nightmare. But the trick to surviving Season 10 as a support is "Elevated Pathing."
Venture’s Burrow only works on horizontal surfaces and slight inclines. They can't burrow up a wall or across a gap. By positioning yourself on "island" high grounds—places where Venture has to use a cooldown just to reach your level—you force them to choose between mobility and damage. If they use Drill Dash to get to you, they don't have it to kill you.
Also, Brigitte is back in a big way. Her shield bash completely interrupts Venture’s burrowing animation if you catch them in the 0.2-second wind-up. Timing that is the difference between a won fight and a dead backline.
Mirrorwatch and Experimental Tech
We can't ignore the Mirrorwatch event and how it’s leaking into the main game’s muscle memory. While the "reimagined" abilities aren't in Competitive, the way people are playing has changed. People are more comfortable with aggressive Mercy playstyles and projectile-heavy compositions.
The "new trick" for DPS players involves Sombra’s Virus. With the health pool changes from Season 9 still feeling relevant, the tick damage from Virus is a perfect setup for Venture’s splash damage. If Sombra hits the Virus, Venture doesn't even need a direct hit to confirm the kill. The AOE (Area of Effect) damage is enough. It’s a low-skill, high-reward synergy that is terrorizing the Platinum and Diamond ranks right now.
Why Your Settings Might Be Killing You
Actually, check your settings. Seriously.
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With the new hero, Blizzard added specific sensitivity sliders for Venture’s burrowing turn rate. Most people leave this on default. If you want to pull off those 180-degree eruptions where you hit someone behind you, you need to crank that sensitivity up.
It’s the same for Wrecking Ball’s new grapple retraction. If your "Interact" key is bound to something awkward, you won't be able to use the retraction mechanic fluidly during a chaotic fight. Move it to a side mouse button or something reachable.
Real Talk on the Mythic Shop
The Mythic Shop is finally a thing. You can get those old skins you missed. While this isn't a "gameplay trick," the psychological aspect of the "Pink Mercy" effect is real. Players tend to focus-fire people with flashy Mythic skins. It sounds stupid, but if you’re trying to stay under the radar as a flanker, maybe don't wear the skin that glows like a neon sign.
I’ve watched streamers intentionally switch to "default" skins in high-rank lobbies just to be slightly less identifiable in a chaotic team fight. Every millisecond of target identification counts.
Practical Steps to Master Season 10
Don't just jump into Ranked. You'll lose SR and get tilted.
- Go into the Practice Range with Venture and master the "Dash-Jump." Do it until you can land on the high-ground platforms without looking.
- Play 10 rounds of Clash in Unranked. Learn the spawn timings. If you die right as a point is captured, you will be spawned miles away. Learning when to "reset" (die on purpose or jump off a cliff) is a skill.
- Abuse the Tank Passive. If you're a Tank main, be 20% more aggressive than you think you should be. The knockback resistance is your best friend.
- Watch your VODs. Look at where Venture is killing you. Usually, it's because you're standing on "Soft Ground"—long, flat stretches where Burrow is most effective.
Season 10 is about chaos. It's about a hero that lives in the floor and a game mode that never stops moving. The players who win are the ones who stop complaining about the "broken" new stuff and start using the map to make that new stuff useless.
Stop standing still. Start jumping. And for the love of everything, stop letting the subterranean archeologist ruin your win streak. You've got the tools; now go use them.