You just beat Steven Stone. Your team is likely sitting around level 55, your Hall of Fame debut is sparkling on the screen, and the credits are rolling. In most older Pokémon titles, this was usually where things slowed down to a crawl. You’d go hatch some eggs, maybe try the Battle Tower, and eventually get bored. But Omega Ruby post game content changed that rhythm entirely by introducing the Delta Episode. It wasn't just a "bonus level." It was a massive lore dump that fundamentally rewrote how we understand the Pokémon multiverse.
Honestly, if you turned off the game after the Elite Four, you missed the best part.
Hoenn is a big place, but the post-game makes it feel massive. There's a certain vibe to soaring through the clouds on Mega Rayquaza that just hasn't been replicated in the Switch era. It feels fast. It feels dangerous. And more importantly, it actually rewards you for paying attention to the story.
The Delta Episode and the Multiverse Theory
The meat of the Omega Ruby post game is undoubtedly the Delta Episode. This isn't just a quick fetch quest. It’s a two-hour narrative arc that introduces Zinnia, a Draconid lorekeeper who basically tells the scientists at Mossdeep Space Center that they’re idiots.
Here’s the thing: the scientists want to warp an incoming asteroid away using a Link Cable. Zinnia points out that if they do that, they might just be dumping the asteroid onto a different version of Hoenn—specifically, the Hoenn from the original 2003 GBA games where Mega Evolution doesn't exist. This was a massive "aha!" moment for the fandom. It confirmed that the remakes exist in a parallel dimension.
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You’re not just saving the world; you’re navigating interdimensional ethics.
During this quest, you'll travel from Petalburg to Sky Pillar. You’ll see characters like Wallace actually do something for once. But the real payoff is at the very top of that tower. Catching Rayquaza is scripted, sure, but the subsequent battle in space against Deoxys is arguably the coolest moment in the entire 3DS library. You literally break an asteroid from the inside out. It’s wild.
Catching the Legends of Other Regions
Once the Delta Episode wraps up, the world opens up. This is where the "Soaring" mechanic via the Eon Flute becomes your best friend. Latios or Latias takes you to "Mirage Spots." These are small islands, forests, or rifts in the sky that appear depending on the time of day or the Pokémon in your party.
Basically, if you want a Ho-Oh or a Reshiram, you have to hunt these spots.
It isn't just random, though. There is a logic to it. To find Giratina, you need both Dialga and Palkia in your party. To find Landorus, you need Tornadus and Thundurus. It forces you to trade or use Poke Transporter to bring up old favorites. It’s a bit of a grind, but seeing a shimmering rift in the sky while flying over the ocean is still satisfying.
Mastering the Battle Resort
After you finish the Delta Episode, you get a ticket to the Battle Resort. This is the Omega Ruby post game hub for anyone who cares about competitive play.
First off, talk to the Day Care helpers here. Unlike the one near Mauville, this Day Care is right next to a literal infinite loop. If you position your character correctly and hold the D-pad, you can cycle around the island forever without hitting a wall. It is the premier spot for hatching eggs.
The Battle Maison is here too. It’s a copy-paste of the one from X and Y, which, let’s be real, was a bit of a letdown for fans hoping for a full Battle Frontier. We all saw that "Battle Frontier Project Started" sign in the game. It hurts. Even years later, the absence of the Frontier is the biggest "what if" in Pokémon history.
However, the Resort isn't just for fighting. You’ll find the Move Tutors here. If you want your Scizor to learn Superpower or your Sylveon to learn Hyper Voice, you need Battle Points (BP). You get these by winning streaks in the Maison. It’s a loop: fight, get BP, teach moves, fight better.
Secret Bases and the Blissey Strategy
You haven't truly finished the Omega Ruby post game until you’ve tricked out your Secret Base. Back in the day, players would share QR codes for "Blissey Bases."
These were bases filled with three level 100 Blissey that only knew Healing Wish. You’d go in, use an Exp. Share, and gain hundreds of thousands of experience points in a single fight. While the online servers aren't what they used to be, you can still find these QR codes online and scan them with your 3DS camera. It is still the fastest way to hit level 100.
Beyond the leveling, the Secret Base community was huge. You could decorate with mats, dolls, and even traps. It turned the game into a weird sort of Animal Crossing hybrid.
The Search for Mega Stones
Most of the best Mega Stones are locked behind the post-game. You won’t find the Salamencite or the Tyranitarite just lying around during the main story. You have to go looking.
Some stones only appear at specific times, or after you’ve completed certain tasks. For example, the Galladite is just sitting there after you talk to Professor Cozmo. Others require you to find hidden sparkling spots on the ground in corners of the map you haven't visited since the second gym.
Hunting these down is basically a victory lap of Hoenn. You’ll revisit places like Mt. Pyre or the Scorched Slab. It makes the world feel lived-in. You’re not just a champion; you’re an explorer cleaning up the leftovers of a massive geological event.
Hidden Details You Probably Missed
The Omega Ruby post game is surprisingly sentimental. If you go back to the Mossdeep Space Center, you can find small bits of dialogue about the history of space flight in the Pokémon world.
Go to the Burning Spirit gym in Lavaridge. You can find Flannery’s grandfather. There are these tiny character beats scattered everywhere.
And don't forget the sub-quests:
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- The Sea Mauville lore: Reading the old files about the working conditions and the relationship between Wattson and the company. It’s surprisingly dark for a Nintendo game.
- The Regi Trio: Solving the braille puzzles (yes, people still use guides for this) to unlock Regirock, Regice, and Registeel.
- Regigigas: This one is actually tricky. You need a nicknamed Regice holding a "cold" item (like a Castiacone or Never-Melt Ice) and you have to visit the Island Cave during the day after catching the other three.
Actionable Steps for Completing Your Hoenn Journey
If you’re staring at the post-game screen and don't know where to start, follow this path. It’s the most efficient way to see everything without burning out.
- Trigger the Delta Episode immediately. Just walk out of your house in Littleroot. The game will practically drag you into it. Finish this first to unlock the ability to fly manually.
- Get the Eon Flute. You get this during the Delta Episode. Use it to fly to the "Pathless Plain" or "Nameless Cavern" to start snagging Legendaries.
- Head to the Battle Resort. Talk to every NPC. One of them will give you a Sharpedo or Camerupt that swims faster than other Pokémon. This makes the water routes much less of a headache.
- Hunt the Blissey Bases. Search for "ORAS Blissey Base QR codes" on your phone and scan them at the Secret Base PC. This will save you dozens of hours of grinding.
- Check Sea Mauville. Bring Pokémon that know Surf and Dive. The story told through the discarded papers there is some of the best environmental storytelling Game Freak has ever done.
The Omega Ruby post game isn't just a checklist. It's an expansion of a world that feels much more philosophical than its predecessors. Between the multiverse theories and the literal trip into orbit, it’s a high point for the series that remains a gold standard for what a remake should offer after the credits roll. Take your time with it. Hoenn is better when you aren't rushing to the next gym.