Ever landed at a Space Station and felt like your exotic S-class just looked a bit... small? You aren't alone. With the Voyagers update and the subsequent 2025 patches, Hello Games finally gave us what we’ve been begging for: the ability to build massive, flyable, walkable ships from scratch. But while most players are out there building flying boxes or knock-off Star Destroyers, a specific aesthetic has taken over the coordinate exchange. I'm talking about the No Man's Sky corvette shark build.
It’s aggressive. It’s sleek. It looks like it wants to eat a Sentinel freighter for breakfast.
Building one of these isn't like snapping together a Lego set. It's a grind. You have to hunt for specific parts, balance your power draw, and honestly, mess with the internal layout until it doesn't feel like a claustrophobic hallway. If you want that predatory, aquatic silhouette, you need to know exactly which modules to farm and how to layer them.
The Foundation: Getting to the Corvette Workshop
First off, don't go looking for these ships in the wild. You can't buy a finished Corvette. You have to manufacture it. Head to any populated Space Station. When you hop out of your ship, look toward the back where the vendors are. On the left side, you’ll see four blue jump pads. These teleporters take you up to the Corvette Workshop.
The terminal here is your new best friend. You can buy "C-Class" basic parts with Units, but let's be real—those are just for practice. For a proper shark build, you need the rare stuff.
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Anatomy of the Shark: The "Must-Have" Parts List
To get that shark look, you have to prioritize specific silhouettes. Sharks are wide at the "gills" (the front/middle) and taper off toward the tail. Most players make the mistake of making their ship too blocky. To avoid that, you’ll want to hunt for Aeron and Arcadia parts.
The Nose and "Face"
Most people go for the Titan-Class Cockpit. It’s chunky, militaristic, and has that heavy-browed look of a Great White. However, if you want something sleeker—think Mako shark—the Ambassador-Class Cockpit has better curves.
The real secret? Layering. Use Engine Covers and Fuel Pod Covers around the cockpit area to create "gills." If you have the Aeron Blade recipes from the Breach expedition, use them. They look like jagged fins. Slap about 12 of those along the hull, and you’ve immediately got that predatory vibe.
The "Dorsal Fin" and Wings
You need a vertical profile. The Rockhopper Fin Module or the Osprey Wing Module are your go-to choices here.
- Top Fin: Place a single Osprey module or a tall structural girder on the spine.
- Side Fins: Use Arcadia Aerofoils. They have a slight swept-back angle that mimics pectoral fins perfectly.
The Tail (Propulsion)
A shark doesn't have a flat butt. You need a tapering tail. I personally love the Arcadia Heavy Booster for the main engine. It’s got the best maneuverability stats, which you’ll need because these Corvettes turn like a brick in a bathtub if you aren't careful.
To finish the tail, use Ducting Joints or Hull Linkages to extend the back of the ship before placing your thrusters. It creates a "peduncle"—the narrow part of a shark's body before the tail fin.
Farming the High-End Modules
Don't waste all your Units buying parts at the station. The best modules for a No Man's Sky corvette shark build—the ones with the S-class stat boosts—are found in the dirt. Or in space.
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- Salvageable Scrap: This is the most consistent way. Find a planet with the yellow "Salvaged Scrap" icons. Dig them up. You’ll often find high-tier Corvette modules worth millions, or better yet, unique structural pieces you can't buy.
- Derelict Freighters: The end terminal on a derelict freighter now lets you choose between a freighter upgrade or a random Fabricate Corvette Module. It's a gamble, but it's how you get the weird, rare tech like the Zenith-Class Reactor.
- Pirate Battles: If you defend a civilian fleet from pirates, check the cargo drops. Sometimes they carry structural gantry links or weapon arrays.
Stats vs. Aesthetics: The Three-Part Rule
Here’s something the game doesn't explain well: the "Rule of Three." You can place up to 100 parts (or 160 depending on your platform's latest update), but only the first three parts of a specific type give you a stat boost.
If you put six Medusa Reactors on your ship, only the first three actually help your maneuverability. The rest are just heavy decorations. To maximize your shark, use three of the best reactors you have (Medusa for speed, Ceto for shields) and then fill the rest of the space with structural parts that don't have a power draw.
Expert Tip: The order you place them matters. The first piece you snap on has a different base stat than the second. If you’re a min-maxer, try swapping the order of your three reactors at the terminal to see which configuration gives you the highest "Maneuverability" or "Shield Strength" total.
The Internal Layout: Living Inside the Beast
Once you finalize the exterior at the Workshop, the fun actually starts. You can walk inside. Step into your parked Corvette and hit your "Build" key (Z on PC).
Because the shark build is usually long and narrow, the interior can get weird. I recommend using Thunderbird-Class Habs for the internal "spine." They have that "Millennium Falcon" industrial look with exposed pipes.
- The Bridge: Keep it clear. Nothing is worse than trying to fly and having a Nutrient Processor clipping through your head.
- The Belly: This is where I put my storage containers and Refiners. Since the shark build usually has a "bulge" near the front, you have more room there for a mini-base.
- The Windows: Don't overdo it. Sharks don't have a lot of windows. Use Rounded Windows sparingly to act as "portholes" along the side "gills."
Why the Shark Build is Actually Practical
Look, it’s not just about looking cool in the Anomaly. A well-built Corvette functions as a mobile base that can actually hold its own in a dogfight. By using the Aeron Powershield and a Photon Cannon Array, you can basically ignore most pirate attacks.
Unlike your freighter, which stays in orbit, the Corvette goes where you go. You can land it on a planet, walk out the back ramp, and use it as a forward operating base while you hunt for Storm Crystals. It's the ultimate middle ground between a nimble fighter and a massive capital ship.
Making Your Move
If you're ready to start your own No Man's Sky corvette shark build, don't just start clicking parts together.
Start by farming Salvaged Scrap for at least an hour. You need a library of parts before you even touch that terminal. Look for "Aeron" parts specifically if you want that sharp, metallic edge. Once you have a decent pile of modules, head to a Space Station in a high-economy system (the parts sold there are sometimes slightly better) and start with the landing gear.
The most important thing to remember? You can always edit it. If your shark looks more like a deformed tuna, just go back to the terminal and swap the hull plating. No Nanites required for redesigns, just your time and a bit of creativity.
Now, go find a planet with high sentinel activity and show them what a real predator looks like.
Actionable Next Steps:
- Locate a planet with Salvageable Scrap to farm at least 10-15 random Corvette modules.
- Visit a Space Station and use the blue teleporters to unlock the basic Titan or Ambassador blueprints.
- Prioritize finding an Arcadia Heavy Booster to ensure your massive build remains maneuverable in atmosphere.