You’ve finally crawled your way through the grueling "Walk of Fame" sub-chapter in Stories of Legends. You’re tired. Your XP is drained. And then you see it: Multiversal Studios.
It sounds like a blockbuster movie set, but for many players, it’s the final wall before hitting the truly "legendary" status. Honestly, the name alone is a bit of a flex by PONOS. It’s the 37th sub-chapter's grand finale, and it’s where you finally come face-to-face with Miyamoku Musashi—or at least, the terrifying version of him called Inumusha.
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Most people go into this stage expecting a nightmare. They’ve heard the horror stories about the Doge Base. They’ve seen the "Z-Enemies" list and started sweating. But here’s the thing: Multiversal Studios is actually one of the most misunderstood stages in the entire game.
The Reality of the Multiversal Studios Battle Cats Stage
Let’s be real for a second. If you treat this like a standard "spam meatshields and pray" level, you are going to get absolutely wrecked. The stage is a tactical puzzle. It’s not just about power; it’s about timing and keeping your cool when things start digging.
The boss, Inumusha, is basically a glass cannon with a massive sword and a serious case of personal space issues. He has a 100% knockback rate if he hits you. Sounds scary? It is, but it’s also his biggest weakness. Because he knocks your units back so much, he actually creates a "safety gap" that prevents him from pushing into your base as quickly as other bosses might.
The real threat isn't the guy with the sword. It’s the supporting cast.
Why the Doge Base is the Secret Villain
If you push too hard in Multiversal Studios, the Doge Base wakes up. And when it wakes up, it fires a shockwave that can level your entire front line in a blink. It has 750,000 HP (on 1-star difficulty), which sounds like a lot until you realize how fast a stack of Manic Lions or high-level rushers can chew through it.
Don't do it.
You need to control the pace. If you trigger that base wave while the high-tier Zombies like Zir Zeal or Zang Roo are on the field, it’s game over. You’ll be left with an empty battlefield and a burrowing kangaroo heading straight for your tower.
The Six Waves of Zombie Hell
A lot of guides make it sound like the enemies just come in a random swarm. They don't. Multiversal Studios Battle Cats follows a very specific script. There are six main waves of peons you have to survive before you can safely take down the boss.
- Single Zory (The warm-up)
- Single Zir Zeal (The annoyance)
- Single Zang Roo (The threat)
- Double Zories (The pressure)
- Double Zir Zeals (The panic)
- Double Zang Roos (The breaking point)
Once you’ve cleared these six specific waves, the "reinforcements" basically stop. At that point, it’s just you and Inumusha.
The strategy here is simple but hard to execute: don't overspend. If you blow all your cash on the first three waves, you won't have the funds to handle the double Zang Roos. And trust me, those Roos bite hard.
Choosing Your Army Wisely
You don't need a deck full of Ubers to win here. In fact, some of the most "basic" units are the MVPs of this stage.
Shigong Cat is basically a god here. It's an anti-zombie meatshield that refuses to die. If you have the research combos to keep them coming, Shigong can almost solo the defensive line.
Then there's Housewife Cat. If you’ve invested in her talents—specifically the Savage Blow—she becomes a demolition expert against the burrowing hordes. Her Long Distance (LD) range allows her to snipe the peons before they even reach your meatshields.
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If you are going to bring Ubers, the Iron Legion is the obvious choice. Anything that has "Zombie Killer" and "Target: Zombie" is going to make your life 100% easier. Mighty Aegis Garu is another heavy hitter because he’s immune to those nasty shockwaves from the Doge Base.
The "Oh Crap" Button: Using Your Cannon
In most stages, the Cat Cannon is just a little extra damage. In Multiversal Studios, it's your life support.
Zombies love to burrow. They’ll go right under your attackers and pop up next to your base like an unwelcome surprise. When this happens, don't panic-spawn. Use the Holy Blast cannon. It unburrows them and deals massive damage to their "underground" health.
If you don't have Holy Blast yet, the standard cannon can work in a pinch to knock them back, but it's much riskier. Honestly, if you're struggling with this stage, go back and grind the materials for Holy Blast. It changes the entire math of the fight.
What Happens After the Win?
Beating the stage gives you a 3% chance to unlock Miyamoku Musashi. Yes, only 3%.
Unless you want to play this stage fifty times, just use a Treasure Radar. It’s worth it. Musashi is a "Special" cat that serves as a fantastic back-row attacker, especially in 4-star stages where you can't use your fancy Ubers. He’s got the "Zombie Killer" ability and a massive range, making him a staple for the later Uncanny Legends chapters.
Critical Takeaways for Your First Run
- Control your push: Don't let your units reach the enemy base until the peon waves are dead.
- Watch the money: The cash flow in this stage is tight. Don't waste it on expensive units that get knocked back instantly.
- Meatshielding is life: Keep at least 3-4 meatshields in your rotation. Shigong is mandatory.
- The Boss is a Pushover: Once his friends are gone, Inumusha is just a slow guy with a sword. He has a lot of knockbacks (30 of them!), so just keep chipping away.
Multiversal Studios Battle Cats isn't a gear check as much as it is a patience check. If you can handle the six waves of zombies and keep the Doge Base from firing its wave, you’ve already won. The rest is just cleanup.
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To move forward, ensure you have Shigong Cat at level 30+ and preferably the Holy Blast cannon at a decent level. If you're still getting pushed back, check your research combos—faster meatshield spawning is usually the "missing link" for players stuck on the 4-star version of this stage.