If you’ve spent more than five minutes on the osu! beatmap listing or scrolled through rhythm game TikTok lately, you’ve seen it. That haunting, glitchy melody. The high-pitched vocaloid echoes. The "Young Girl A" phenomenon has basically taken over the community, and honestly, it’s kind of a weird story how a song from 2013 became the ultimate benchmark for modern aim and speed players in 2024 and 2025.
It’s not just a song. It’s a wall.
What is Young Girl A and Why is it All Over osu!?
Basically, "Young Girl A" (少女A) is a track by the late producer siinamota (also known as Powapowa-P). It’s a bittersweet, frantic piece of music that carries a lot of emotional weight for longtime Vocaloid fans. But in the world of osu!, the song has taken on a second life as a rite of passage. When people talk about young girl a osu, they aren't usually talking about the lyrics or the tragic history of the artist. They’re talking about the circles. Specifically, they’re talking about the high-star difficulty maps that require insane finger control and snappy aim.
The most famous version of this map, often associated with the mapper Sotarks or high-SR (Star Rating) edits, features jumps that feel like they’re trying to break your wrist. You’ve got these massive wide-angle jumps that sync perfectly with the "shoujo a" chorus. It’s satisfying. It’s also incredibly frustrating if your snapping isn't pixel-perfect.
The mrekk Factor: Turning a Meme into a Record
You can't talk about this song without mentioning mrekk. Mark my words, the way the current #1 player (at the time of this surge) handled this map changed the meta. While everyone else was struggling to just pass the 7 or 8-star versions, top players started slapping Hidden (HD) and DoubleTime (DT) on it.
Suddenly, a song about teenage angst became a 1,100pp+ farm map for the elite.
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It’s wild to watch. When you see a replay of a top player hitting those cross-screen jumps at 270 BPM, it doesn't even look like a human is moving the cursor. It looks like a localized glitch in the game’s engine. This specific interaction—the bridge between "meme song" and "top-tier performance point (pp) farm"—is exactly why the search for young girl a osu spiked so hard. People wanted to see if they could replicate even a fraction of that speed.
Most can't. I certainly can't.
The Maps You Actually Need to Know
Not every map of this song is a 10-star nightmare. There are layers to this.
- The Classic Sets: These are the ones you see in the "Ranked" section. They usually top out at 5 or 6 stars and are great for practicing flow aim.
- The "Broken" Jump Edits: You’ll find these in the "Graveyard" or "Loved" sections. These are specifically designed to be as hard as humanly possible. Think 9 stars and up.
- The Finger Control Versions: Some mappers focused on the percussion rather than the melody. These require "streaming" (tapping very fast with two fingers) rather than just "jumping" (moving the cursor quickly).
The sheer variety is part of the charm. You can play a version that feels like a relaxing rhythm game experience, or you can play a version that makes you want to throw your tablet pen across the room.
Why Siinamota’s Legacy Matters Here
It’s worth pausing to mention that the community’s obsession with this song is a bit bittersweet. siinamota passed away at a very young age, shortly after releasing some of his most influential work. In a way, the osu! community has kept his music alive in a space he might never have expected.
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There’s a weird sort of reverence in the comments section of these beatmaps. Between the "lol I missed a circle" and "this map is farm," you’ll see genuine messages of appreciation for the music. It’s a rare moment of sincerity in a community that is usually just focused on climbing the global rankings.
Technical Breakdown: Why the Map is Hard
If you're wondering why you keep failing the chorus, it's the spacing.
In osu!, the distance between circles (spacing) combined with the timing (BPM) determines the difficulty. "Young Girl A" has a very consistent, driving rhythm. This means the mapper can't really hide any breaks. It’s constant movement. If your hand gets tired, you lose your "snap." Once you lose your snap, you start "notelocking," where you miss one circle and then miss every subsequent circle because you're out of rhythm.
It’s a snowball effect. One mistake on this map usually means a failing grade.
How to Actually Get Good at These Maps
If you're trying to climb the ranks using maps like these, don't just jump into the 8-star version. That’s how you get Repetitive Strain Injury (RSI).
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Start with the no-fail mod. Seriously. It’s the only way to learn the patterns without the game kicking you out every ten seconds. Look for the "Insane" or "Extra" difficulties before you even think about the "Extreme" or "Top" diffs.
Practical Steps for Improving Your Score:
- Adjust your Area: If you’re using a tablet, you might find that the wide jumps on "Young Girl A" are literally too big for your hand's current reach. Try slightly shrinking your tablet area to make those cross-screen movements smaller.
- Focus on the "Small" Jumps: Everyone focuses on the big jumps in the chorus, but the "filler" sections are where most people lose their accuracy. If you can get a 100% accuracy rate on the slow parts, you have more wiggle room on the hard parts.
- Listen to the Percussion: Don't just follow the vocals. The Vocaloid voice in this song is slightly "floaty," but the drums are rigid. If you click to the drums, you’ll find your timing is much more consistent.
The Future of the Trend
Is young girl a osu going away? Probably not. Like "Haitai" or "Harumachi Clover" before it, it has become a staple. It’s a song that defines an era of the game where speed and aim became the dominant skills.
Whether you love the song for its emotional roots or you're just looking for that sweet, sweet PP, it’s a map that every player eventually has to face.
Next Steps for Players:
If you want to master this map, go to the osu! website and search for "Young Girl A" in the beatmap listing. Download the set by pishifat or Sotarks. Spend 20 minutes in the "Editor" mode looking at the spacing of the jumps. Understanding the geometry of the map is often more important than just having fast hands. Once you see the "triangles" and "squares" hidden in the patterns, the map starts to make a lot more sense.
Don't forget to take breaks. Your wrists will thank you.